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Showing results 76 to 100 of 197
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Posts Made By:
nilbog
Forum:
Support::General Support
10-09-2009, 03:43 PM
Replies:
6
Character, NPC and MOB textures are black.
Views:
6,945
Posted By
nilbog
Did a little bit of reading for searches of this....
Did a little bit of reading for searches of this. The most probable cause appears to be a corrupt RenderEffects folder.
...
Forum:
Support::General Support
10-06-2009, 02:21 AM
Replies:
3
Permission to talk in OOC
Views:
6,038
Posted By
nilbog
Took me a few minutes to figure this out myself. ...
Took me a few minutes to figure this out myself.
In the rule_values table:
Chat:GlobalChatLevelLimit
If you want to change it in the future!
Forum:
Development::Development
10-05-2009, 04:06 PM
Replies:
13
Random Duration Invisibility:
Views:
10,792
Posted By
nilbog
All the credit for this comes from Ladoth, from...
All the credit for this comes from Ladoth, from project 1999, not myself :o
Here is how we have it set up. Still more work to be done when we hit kunark.. because there are full duration...
Forum:
General::Server Discussion
10-04-2009, 09:59 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
server running on new temporary fast host, log in...
server running on new temporary fast host, log in and see what you think!
Forum:
General::Server Discussion
10-04-2009, 06:04 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Yup, responded a few minutes ago. Sorry, I'm...
Yup, responded a few minutes ago. Sorry, I'm currently getting enough PMs I wish I had a secretary :D
Forum:
General::Server Discussion
10-03-2009, 05:29 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Thanks for the understanding guys.. I've had...
Thanks for the understanding guys.. I've had hundreds of people consistently trying to log on. I didn't know it would be this successful at launch.. so I'm trying to catch up with the demand.
...
Forum:
General::Server Discussion
10-03-2009, 02:27 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
You obviously didn't play "live" at launch...
You obviously didn't play "live" at launch then..
Forum:
General::Server Discussion
09-25-2009, 08:40 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Sucks to be rangers in the story of classic. :( ...
Sucks to be rangers in the story of classic. :(
Classic isn't perfect. It did, however, provide the fun and footwork necessary for sony to still be leeching money, 16 expansions later.
Forum:
General::Server Discussion
09-25-2009, 06:22 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
As far as penalties are concerned, I responded in...
As far as penalties are concerned, I responded in the other thread but not this one.
Here's a copy of the information
29 //experience modifiers based on race and class, used if...
Forum:
General::Server Discussion
09-23-2009, 09:58 AM
Replies:
174
open beta testing for classic legit pve
Views:
168,623
Posted By
nilbog
Yep penalties are in place. (half elves do not...
Yep penalties are in place. (half elves do not receive racial penalty)
This has since been removed from eqemu, but I still use it :P
(smaller is better)
29 //experience modifiers based on...
Forum:
General::Server Discussion
09-22-2009, 03:04 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
double post.
double post.
Forum:
General::Server Discussion
09-22-2009, 03:04 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Definitely. I have had no experience with the...
Definitely. I have had no experience with the SoF client, and im not sure of the requirements I need to support it. Various occasions I would receive tells from people saying the models were...
Forum:
General::Server Discussion
09-22-2009, 02:30 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Hi, thanks for your interest. a quote from...
Hi, thanks for your interest.
a quote from the boxing decision, from our forums.
Upon server release, each RL player may control 1 client with the understanding that the ability to box will...
Forum:
General::Server Discussion
09-21-2009, 02:54 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
164,082
Posted By
nilbog
Project 1999 - Legit PVE Classic Progression Release Date
Project 1999 - Legit PVE Classic Progression
Release Date: October 2nd, time TBA.
After many joyful days, nights, and months of development, we are ready to release the server. :D
Brief...
Forum:
General::Server Discussion
08-29-2009, 12:36 PM
Replies:
174
open beta testing for classic legit pve
Views:
168,623
Posted By
nilbog
Nilbog was the name of the troll city in Troll...
Nilbog was the name of the troll city in Troll 2..
Are you attracted to my name or my server, sasaluge?
http://www.greyfade.com/blog/wp-content/uploads/2007/11/nilbog.jpg
Forum:
General::Server Discussion
08-28-2009, 04:09 PM
Replies:
174
open beta testing for classic legit pve
Views:
168,623
Posted By
nilbog
Sorry guys.. I had to leave town to visit a...
Sorry guys.. I had to leave town to visit a friend in the hospital. I didn't arrive back until today.. took a while to catch up on all this :P
Here's the deal. My original intent was to create a...
Forum:
General::Server Discussion
08-26-2009, 10:11 AM
Replies:
174
open beta testing for classic legit pve
Views:
168,623
Posted By
nilbog
That's not the truth at all.. at least as far as...
That's not the truth at all.. at least as far as the duration of my server.
There's not really a point in responding to you.. but what the hell, until your "rites" are revoked, I suppose I need...
Forum:
Development: Custom Code
08-25-2009, 02:24 PM
Replies:
11
pet dies when caster becomes invisible
Views:
4,446
Posted By
nilbog
Submitted the changes necessary for persistent...
Submitted the changes necessary for persistent pets.
As far as invisibilities go, I'll try and get that together.. it isn't complete yet though, as it currently affects all invisibilities,...
Forum:
Development::Server Code Submissions
08-25-2009, 02:21 PM
Replies:
1
npc persistent pets
Views:
6,776
Posted By
nilbog
npc persistent pets
Per request of So_1337, here's the code necessary to make npc pets remain and fight after their master is slain.
This change brought to you by Ladoth, bringer of classic code. He is the lead...
Forum:
General::Server Discussion
08-25-2009, 11:24 AM
Replies:
174
open beta testing for classic legit pve
Views:
168,623
Posted By
nilbog
What's the point of rhetoric? This isn't Duke...
What's the point of rhetoric? This isn't Duke Nukem Forever :P
Anyways, in other news, prekunark is ready to go. Just finalizing some stuff with hardware.. will make further updates when they...
Forum:
Development: Custom Code
08-19-2009, 11:05 AM
Replies:
11
pet dies when caster becomes invisible
Views:
4,446
Posted By
nilbog
Everything is currently working as I hoped it...
Everything is currently working as I hoped it would..
-pets die upon invis, or hide
-pets die when you zone..
-all pre-fixed duration invisibilities fade randomly
-npc pets remain and fight...
Forum:
Development: Custom Code
08-16-2009, 12:03 PM
Replies:
11
pet dies when caster becomes invisible
Views:
4,446
Posted By
nilbog
Classic server demands classicness. :P ...
Classic server demands classicness. :P Invisibility trivialized many aspects of the game as they made it less dangerous.
Thanks your post Shin Noir.. one of my developers made something for...
Forum:
Support::Windows Servers
08-01-2009, 12:13 PM
Replies:
1
Can't find files in source
Views:
5,492
Posted By
nilbog
The files mentioned in that walkthrough are the...
The files mentioned in that walkthrough are the ones you need.
Browse to the folder that you're building from.. after you find the main directory, should be like.. /trunk/EqEmuServer
...
Forum:
Support::Windows Servers
07-10-2009, 07:33 PM
Replies:
4
compile from 07/10/09 fear/charm?
Views:
6,597
Posted By
nilbog
Thank you KLS ! :D
Thank you KLS ! :D
Forum:
Support::Windows Servers
07-10-2009, 05:03 PM
Replies:
4
compile from 07/10/09 fear/charm?
Views:
6,597
Posted By
nilbog
I don't think I've ever received that message as...
I don't think I've ever received that message as a GM when casting fear on myself.
Making the NPCs cast it on me had the same LD effect though, feared way past duration time on spell, and then...
Showing results 76 to 100 of 197
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