Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 76 to 100 of 232
Search took 0.03 seconds; generated 92 minute(s) ago.
Search: Posts Made By: Mongrel
Forum: Archive::Database/World Building 03-28-2004, 10:34 PM
Replies: 5
Views: 6,110
Posted By Mongrel
The long zone name is in the eqstr_us.txt. Short...

The long zone name is in the eqstr_us.txt. Short zone name is server side.
Forum: Archive::General Support 03-25-2004, 01:40 AM
Replies: 2
Views: 5,699
Posted By Mongrel
EQEMu still has issues with dial-up, which may...

EQEMu still has issues with dial-up, which may receive a partial fix here and there over time, but I doubt modem users will ever be able to play as smoothly as on live.
So, you gotta wait and pray...
Forum: Archive::Tools 03-19-2004, 10:53 PM
Replies: 19
Views: 16,423
Posted By Mongrel
Yeah, my program now runs on a PII/300 with 128...

Yeah, my program now runs on a PII/300 with 128 mb and an old ati rage IIC (NO 3d acceleration) ... at 1 fps in the arena :lol:

But it does work!
/thank OpenGL
Forum: Archive::Screenshots 03-19-2004, 03:06 AM
Replies: 16
Views: 33,885
Posted By Mongrel
I sure as hell hope that you aren't the Alexandr...

I sure as hell hope that you aren't the Alexandr from The Tribunal.
Forum: Archive::Tools 03-18-2004, 08:41 AM
Replies: 19
Views: 16,423
Posted By Mongrel
Just tested it with the MW055_Alpha1 DB and it...

Just tested it with the MW055_Alpha1 DB and it works fine, so it must be something in your DB. Can you somehow replicate what you changed in that zone?

Or maybe you could dump out your DB and send...
Forum: Archive::General Discussion 03-18-2004, 03:03 AM
Replies: 18
Views: 9,349
Posted By Mongrel
You solo'd Seru? :P

You solo'd Seru?

:P
Forum: Archive::General Support 03-18-2004, 03:02 AM
Replies: 22
Views: 12,732
Posted By Mongrel
Hm, if I remember correctly MiniLogin assigns...

Hm, if I remember correctly MiniLogin assigns accounts based on IPs, not based on the login info (MiniLogin doesn't have the encryption/decryption thingy).
Actually, you can enter anything you like...
Forum: Archive::Bugs 03-18-2004, 02:50 AM
Replies: 3
Views: 5,912
Posted By Mongrel
You can edit sql files no problem. Just use...

You can edit sql files no problem. Just use notepad (regular windows editor). Notepad sometimes changes the extension of the file to .txt, just rename it back to db.sql (but even db.sql.txt should...
Forum: Archive::Tools 03-18-2004, 12:00 AM
Replies: 19
Views: 16,423
Posted By Mongrel
What happens when you try a different zone (say...

What happens when you try a different zone (say ecommons or qeynos2)?
Forum: Archive::Tools 03-17-2004, 11:31 PM
Replies: 19
Views: 16,423
Posted By Mongrel
Then it might have something to do with the...

Then it might have something to do with the grids. When exactly does it crash? Before, after or right in the middle of "loading NPCTypes"?
Forum: Archive::Tools 03-17-2004, 09:10 PM
Replies: 19
Views: 16,423
Posted By Mongrel
What are your computer specs? (Vid card,...

What are your computer specs? (Vid card, processor, etc...)
Forum: Archive::Tools 03-17-2004, 05:43 AM
Replies: 19
Views: 16,423
Posted By Mongrel
Probably a DB issue. Could you post your...

Probably a DB issue. Could you post your npc_types table structure, please? (e.g.: c:\mysql\bin\mysqldump eq npc_types)
Forum: Archive::Tools 03-17-2004, 02:34 AM
Replies: 19
Views: 16,423
Posted By Mongrel
EQEMu Zone Previewer 0.2 released

Today I'm releasing the second alpha version of the EQEMu Zone Previewer. This will hopefully be the last alpha version, meaning that the next release should be beta and have almost all features.
...
Forum: Archive::Database/World Building 03-17-2004, 02:30 AM
Replies: 4
Views: 6,578
Posted By Mongrel
The next version of my zone previewer (see 3rd...

The next version of my zone previewer (see 3rd party forum) will have an option to move all npcs to the nearest ground of the zone, that should take care of most z problems.

I just posted this...
Forum: Archive::Database/World Building 03-16-2004, 07:58 PM
Replies: 4
Views: 6,578
Posted By Mongrel
Found an old world + kunark spawn text file (no DB!)

While searching through old files I found this old text file with about 5500 spawns from old world and kunark. It's "human-readable" so you have to write a simple parser for it if you want to make a...
Forum: Archive::Tools 03-16-2004, 07:38 PM
Replies: 15
Views: 12,860
Posted By Mongrel
Going to release another version today, with lots...

Going to release another version today, with lots of re-written code. I didn't change much of the initialization code, but it may still help. We'll see :)
Forum: Archive::Tools 03-09-2004, 08:51 PM
Replies: 20
Views: 12,924
Posted By Mongrel
Was on yesterday, but I died in gurcanyons and...

Was on yesterday, but I died in gurcanyons and respawned in the nowhere. Now I keep falling and falling and falling ... :(

Likely a problem with the shifted zones or just move the safe spot into...
Forum: Archive::Tools 03-03-2004, 03:05 AM
Replies: 15
Views: 12,860
Posted By Mongrel
Yeah, that counts. Gonna look into it further. ...

Yeah, that counts. Gonna look into it further.

Would be nice if one of the other 20 people who have downloaded this could post whether it works for them or not.
Forum: Archive::Tools 03-01-2004, 07:01 PM
Replies: 15
Views: 12,860
Posted By Mongrel
Might be an OpenGL issue, since WinXP doesn't...

Might be an OpenGL issue, since WinXP doesn't ship with OpenGL support. Can you run other OpenGL games (based on the Quake 3 engine)?
Forum: Archive::Tools 03-01-2004, 06:30 AM
Replies: 15
Views: 12,860
Posted By Mongrel
When exactly does it crash and what's the...

When exactly does it crash and what's the message? Do you see the status window? (The one saying "loading zone ... " etc..)
Forum: Archive::Tools 02-27-2004, 08:24 PM
Replies: 15
Views: 12,860
Posted By Mongrel
Here's a quick fix: get it here...

Here's a quick fix:
get it here (http://camongrel.hbnet.de/files/EQZone.zip)

A few more notes:
ESC - Quits the program
Left click - Selects an NPC (doesn't really work at the moment)
Dblclick...
Forum: Archive::Tools 02-27-2004, 12:15 PM
Replies: 15
Views: 12,860
Posted By Mongrel
EQEMu Zone Previewer Alpha released

Here it is, first alpha version of the zone previewer.

(Note: No source yet. Due to limited time and some complications with the engine part I couldn't get the source ready to be released. Future...
Forum: Archive::Tools 02-27-2004, 12:00 AM
Replies: 24
Views: 15,999
Posted By Mongrel
Yes, source will be released (C++). However, only...

Yes, source will be released (C++). However, only the actual program itself, not the engine I'm using (which was also written by me, but I'm using it for other projects as well, so I cannot release...
Forum: Archive::News 02-25-2004, 04:41 AM
Replies: 35
Views: 19,087
Posted By Mongrel
Thanks Trumpcard for all the work you've...

Thanks Trumpcard for all the work you've contributed to EQEMu!

Keep on lurking and post once in a while :)
Forum: Archive::Tools 02-23-2004, 10:04 PM
Replies: 24
Views: 15,999
Posted By Mongrel
yes, yes, I'm building this :) Though, as I...

yes, yes, I'm building this :)

Though, as I already mentioned above, RL stuff had interfered, so I couldn't work on it for a bit. Got one last presentation tomorrow, which means you can expect a...
Showing results 76 to 100 of 232

 
Forum Jump
   

All times are GMT -4. The time now is 05:48 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3