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Search: Posts Made By: killspree
Forum: Development::Database/World Building 10-04-2004, 02:10 AM
Replies: 15
Views: 19,045
Posted By killspree
whoops, forgot about that...thanks for fixing it

whoops, forgot about that...thanks for fixing it
Forum: Archive::Windows Servers 10-03-2004, 08:38 PM
Replies: 1
Views: 6,332
Posted By killspree
There have been two changes since 5.7 that I know...

There have been two changes since 5.7 that I know of. The cfg change - the zones no longer use the zonename.cfg files, it's taken directly from the zone table in the db. And also the AA table changed...
Forum: Development::Bug Reports 10-03-2004, 08:28 PM
Replies: 12
Views: 8,603
Posted By killspree
There were probably some changed in the client...

There were probably some changed in the client that broke this.
Forum: Development::Database/World Building 10-03-2004, 08:25 PM
Replies: 15
Views: 19,045
Posted By killspree
Omens of War(OoW) Info - Zones, mob IDs, epic IDs

This is a pretty extensive bit of info that I've found so far for OoW...figured I'd share it with the world building community. Firstly the zones...run this in sql:

INSERT INTO zone (short_name,...
Forum: Archive::Bugs 10-03-2004, 07:43 PM
Replies: 6
Views: 19,633
Posted By killspree
There were probably some changes made to the...

There were probably some changes made to the zoning struct, so it'll take a few to get those figured out. Zoning itself works...there's just an issue where folks appear above the safe z in their...
Forum: General::News 10-03-2004, 07:42 PM
Replies: 26
Views: 24,963
Posted By killspree
I'm patched to live and can connect just fine....

I'm patched to live and can connect just fine. Make sure you're patched since the latest patch, not since OoW release...there's been a patch after the release that may have changed a few things.
Forum: Archive::Development 10-03-2004, 07:39 PM
Replies: 4
Views: 21,043
Posted By killspree
I haven't changed the variable and have been able...

I haven't changed the variable and have been able to use OoW zones fine.
Forum: Archive::General Discussion 10-03-2004, 04:15 AM
Replies: 26
Views: 20,881
Posted By killspree
Agreed about the converter...we can probably come...

Agreed about the converter...we can probably come up with enough zones pretty quickly with OpenZone to use instead of using EQ zones if you really need it.
Forum: Archive::General Discussion 10-03-2004, 04:12 AM
Replies: 6
Views: 11,114
Posted By killspree
Err...what? Luclin models are enabled in options...

Err...what? Luclin models are enabled in options prior to logging in to the server selection process. Click the button that says 'options' and you'll get a window that opens up and prompts you to...
Forum: Archive::General Discussion 10-03-2004, 03:00 AM
Replies: 6
Views: 10,248
Posted By killspree
Found all the epic IDFILE numbers this morning,...

Found all the epic IDFILE numbers this morning, including the epic 2.0 versions with particle effects. Expect a pretty huge post from me later today or tomorrow with tons of OoW info - I've also...
Forum: Archive::General Discussion 10-02-2004, 09:06 PM
Replies: 6
Views: 10,248
Posted By killspree
Actually, with the new 5.9-DR2, OoW epics...

Actually, with the new 5.9-DR2, OoW epics *should* be viewable. They're part of the global files since everyone, including those without the expansion, need to see them.
Forum: Archive::General Discussion 10-02-2004, 09:03 PM
Replies: 26
Views: 20,881
Posted By killspree
I'm not going to boycott blizzard just because...

I'm not going to boycott blizzard just because they want to protect the integrity of their products and ensure their lifespan continues to grow, but this could definitely be bad news.
Forum: Archive::General Discussion 10-01-2004, 08:19 PM
Replies: 7
Views: 5,589
Posted By killspree
Re: Question bout 5.9

Isn't that a support question? :wink:[/quote]

Uhh...I don't think that is a support question. Support forums are more than likely intended to be used for people having problems getting eqemu...
Forum: Archive::Development 10-01-2004, 03:35 PM
Replies: 11
Views: 25,707
Posted By killspree
There are too many closing brackets after each...

There are too many closing brackets after each <= 51.
Forum: General::General Discussion 09-26-2004, 06:28 PM
Replies: 14
Views: 11,010
Posted By killspree
The 5.9 you're playing on is most likely a dev...

The 5.9 you're playing on is most likely a dev release, which is still a work-in-progress and can be buggy.
Forum: Archive::Server Discussion 09-26-2004, 10:16 AM
Replies: 2
Views: 7,050
Posted By killspree
Evertorn news

I've decided to cancel the Evertorn project. I recently joined the World of Alkora team and there was no reason to even consider keeping Evertorn going since both projects have many of the same ideas...
Forum: General::General Discussion 09-26-2004, 10:09 AM
Replies: 14
Views: 11,010
Posted By killspree
1. That's correct, as of right now there's no...

1. That's correct, as of right now there's no official release version that works with live. There's also no ETA that I know of.

2. Possibly for GoD - I'm not sure. That all depends on collecting...
Forum: General::General Discussion 09-26-2004, 07:54 AM
Replies: 5
Views: 15,015
Posted By killspree
The content isn't copyright as far as I...

The content isn't copyright as far as I know...there are also a few projects working to release databases based on EQLive spawns to give servers that don't want the truly custom server.

I can't...
Forum: Archive::Development 09-20-2004, 10:08 PM
Replies: 17
Views: 40,192
Posted By killspree
OpenEQ is a whole new client to run the game on.

OpenEQ is a whole new client to run the game on.
Forum: Archive::Server Discussion 09-20-2004, 03:30 AM
Replies: 19
Views: 14,870
Posted By killspree
I think he means you'll need to explore the...

I think he means you'll need to explore the content to advance through zones, not just run through to get to the next area.
Forum: Archive::Server Discussion 09-19-2004, 05:48 PM
Replies: 19
Views: 14,870
Posted By killspree
Bringing exploration into a game is simple:...

Bringing exploration into a game is simple: promote it by rewarding players for exploring. Rewards can be a multitude of things, depending on what they discover. Obviously that may not be the design...
Forum: Archive::Server Discussion 09-18-2004, 01:37 PM
Replies: 119
Views: 61,774
Posted By killspree
No, he's right. Using openzone itself doesn't...

No, he's right. Using openzone itself doesn't really require any art talent. But object design definitely takes creativity and knowledge of programs like 3ds max, etc. If your goals are to create...
Forum: Archive::Development 09-18-2004, 01:29 PM
Replies: 8
Views: 22,531
Posted By killspree
Every time I've attempted to code a brand new...

Every time I've attempted to code a brand new class(not using existing class numbers), the client does not recognize it at all. The classes are pretty much hardcoded into the client, and anything...
Forum: Archive::Development 09-18-2004, 01:59 AM
Replies: 8
Views: 22,531
Posted By killspree
Yes. Trust me, I've tried.

Yes. Trust me, I've tried.
Forum: Development::Tools 09-17-2004, 01:37 AM
Replies: 57
Views: 75,254
Posted By killspree
9/6/2004 date of live patch does NOT work with...

9/6/2004 date of live patch does NOT work with 5.7dr6, that's your problem if you're experiencing any with this minilogin, most likely.
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