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Showing results 76 to 100 of 500
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Posts Made By:
killspree
Forum:
Development::Database/World Building
10-04-2004, 02:10 AM
Replies:
15
Omens of War(OoW) Info - Zones, mob IDs, epic IDs
Views:
19,045
Posted By
killspree
whoops, forgot about that...thanks for fixing it
whoops, forgot about that...thanks for fixing it
Forum:
Archive::Windows Servers
10-03-2004, 08:38 PM
Replies:
1
switching from 5.7DR6 to 5.9DR2
Views:
6,332
Posted By
killspree
There have been two changes since 5.7 that I know...
There have been two changes since 5.7 that I know of. The cfg change - the zones no longer use the zonename.cfg files, it's taken directly from the zone table in the db. And also the AA table changed...
Forum:
Development::Bug Reports
10-03-2004, 08:28 PM
Replies:
12
DR2 Facial features
Views:
8,603
Posted By
killspree
There were probably some changed in the client...
There were probably some changed in the client that broke this.
Forum:
Development::Database/World Building
10-03-2004, 08:25 PM
Replies:
15
Omens of War(OoW) Info - Zones, mob IDs, epic IDs
Views:
19,045
Posted By
killspree
Omens of War(OoW) Info - Zones, mob IDs, epic IDs
This is a pretty extensive bit of info that I've found so far for OoW...figured I'd share it with the world building community. Firstly the zones...run this in sql:
INSERT INTO zone (short_name,...
Forum:
Archive::Bugs
10-03-2004, 07:43 PM
Replies:
6
Big zoning issues in 5.9 DR2
Views:
19,633
Posted By
killspree
There were probably some changes made to the...
There were probably some changes made to the zoning struct, so it'll take a few to get those figured out. Zoning itself works...there's just an issue where folks appear above the safe z in their...
Forum:
General::News
10-03-2004, 07:42 PM
Replies:
26
0.5.9 DR2 (Live Compatible Version) on CVS
Views:
24,963
Posted By
killspree
I'm patched to live and can connect just fine....
I'm patched to live and can connect just fine. Make sure you're patched since the latest patch, not since OoW release...there's been a patch after the release that may have changed a few things.
Forum:
Archive::Development
10-03-2004, 07:39 PM
Replies:
4
5.8-5.9 spawned database?
Views:
21,043
Posted By
killspree
I haven't changed the variable and have been able...
I haven't changed the variable and have been able to use OoW zones fine.
Forum:
Archive::General Discussion
10-03-2004, 04:15 AM
Replies:
26
Questionable Legality?
Views:
20,881
Posted By
killspree
Agreed about the converter...we can probably come...
Agreed about the converter...we can probably come up with enough zones pretty quickly with OpenZone to use instead of using EQ zones if you really need it.
Forum:
Archive::General Discussion
10-03-2004, 04:12 AM
Replies:
6
Enabling Luclin Models
Views:
11,114
Posted By
killspree
Err...what? Luclin models are enabled in options...
Err...what? Luclin models are enabled in options prior to logging in to the server selection process. Click the button that says 'options' and you'll get a window that opens up and prompts you to...
Forum:
Archive::General Discussion
10-03-2004, 03:00 AM
Replies:
6
Question about epic 1.5 / 2.0 ...
Views:
10,248
Posted By
killspree
Found all the epic IDFILE numbers this morning,...
Found all the epic IDFILE numbers this morning, including the epic 2.0 versions with particle effects. Expect a pretty huge post from me later today or tomorrow with tons of OoW info - I've also...
Forum:
Archive::General Discussion
10-02-2004, 09:06 PM
Replies:
6
Question about epic 1.5 / 2.0 ...
Views:
10,248
Posted By
killspree
Actually, with the new 5.9-DR2, OoW epics...
Actually, with the new 5.9-DR2, OoW epics *should* be viewable. They're part of the global files since everyone, including those without the expansion, need to see them.
Forum:
Archive::General Discussion
10-02-2004, 09:03 PM
Replies:
26
Questionable Legality?
Views:
20,881
Posted By
killspree
I'm not going to boycott blizzard just because...
I'm not going to boycott blizzard just because they want to protect the integrity of their products and ensure their lifespan continues to grow, but this could definitely be bad news.
Forum:
Archive::General Discussion
10-01-2004, 08:19 PM
Replies:
7
Question bout 5.9
Views:
5,589
Posted By
killspree
Re: Question bout 5.9
Isn't that a support question? :wink:[/quote]
Uhh...I don't think that is a support question. Support forums are more than likely intended to be used for people having problems getting eqemu...
Forum:
Archive::Development
10-01-2004, 03:35 PM
Replies:
11
Oow Code(s)
Views:
25,707
Posted By
killspree
There are too many closing brackets after each...
There are too many closing brackets after each <= 51.
Forum:
General::General Discussion
09-26-2004, 06:28 PM
Replies:
14
Please Read and Answer
Views:
11,010
Posted By
killspree
The 5.9 you're playing on is most likely a dev...
The 5.9 you're playing on is most likely a dev release, which is still a work-in-progress and can be buggy.
Forum:
Archive::Server Discussion
09-26-2004, 10:16 AM
Replies:
2
Evertorn news
Views:
7,050
Posted By
killspree
Evertorn news
I've decided to cancel the Evertorn project. I recently joined the World of Alkora team and there was no reason to even consider keeping Evertorn going since both projects have many of the same ideas...
Forum:
General::General Discussion
09-26-2004, 10:09 AM
Replies:
14
Please Read and Answer
Views:
11,010
Posted By
killspree
1. That's correct, as of right now there's no...
1. That's correct, as of right now there's no official release version that works with live. There's also no ETA that I know of.
2. Possibly for GoD - I'm not sure. That all depends on collecting...
Forum:
General::General Discussion
09-26-2004, 07:54 AM
Replies:
5
How large could a private server get,and what's the largest?
Views:
15,015
Posted By
killspree
The content isn't copyright as far as I...
The content isn't copyright as far as I know...there are also a few projects working to release databases based on EQLive spawns to give servers that don't want the truly custom server.
I can't...
Forum:
Archive::Development
09-20-2004, 10:08 PM
Replies:
17
OpenEQ Loginserver
Views:
40,192
Posted By
killspree
OpenEQ is a whole new client to run the game on.
OpenEQ is a whole new client to run the game on.
Forum:
Archive::Server Discussion
09-20-2004, 03:30 AM
Replies:
19
World of Alkora (aka EQA)
Views:
14,870
Posted By
killspree
I think he means you'll need to explore the...
I think he means you'll need to explore the content to advance through zones, not just run through to get to the next area.
Forum:
Archive::Server Discussion
09-19-2004, 05:48 PM
Replies:
19
World of Alkora (aka EQA)
Views:
14,870
Posted By
killspree
Bringing exploration into a game is simple:...
Bringing exploration into a game is simple: promote it by rewarding players for exploring. Rewards can be a multitude of things, depending on what they discover. Obviously that may not be the design...
Forum:
Archive::Server Discussion
09-18-2004, 01:37 PM
Replies:
119
The Path of Chaos .:: News ::.
Views:
61,774
Posted By
killspree
No, he's right. Using openzone itself doesn't...
No, he's right. Using openzone itself doesn't really require any art talent. But object design definitely takes creativity and knowledge of programs like 3ds max, etc. If your goals are to create...
Forum:
Archive::Development
09-18-2004, 01:29 PM
Replies:
8
is it impossible?
Views:
22,531
Posted By
killspree
Every time I've attempted to code a brand new...
Every time I've attempted to code a brand new class(not using existing class numbers), the client does not recognize it at all. The classes are pretty much hardcoded into the client, and anything...
Forum:
Archive::Development
09-18-2004, 01:59 AM
Replies:
8
is it impossible?
Views:
22,531
Posted By
killspree
Yes. Trust me, I've tried.
Yes. Trust me, I've tried.
Forum:
Development::Tools
09-17-2004, 01:37 AM
Replies:
57
0.5.7 Minilogin, and LS release
Views:
75,254
Posted By
killspree
9/6/2004 date of live patch does NOT work with...
9/6/2004 date of live patch does NOT work with 5.7dr6, that's your problem if you're experiencing any with this minilogin, most likely.
Showing results 76 to 100 of 500
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