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Forum: OpenEQ::Development 11-28-2004, 05:03 AM
Replies: 52
Views: 63,596
Posted By jbb
I'll narrow this down some more. model[212] has...

I'll narrow this down some more.
model[212] has a tex_count of 1
And it's tex memory points to a valid structure, but the filename member of that structure is not initialized.
Can't figure out why...
Forum: OpenEQ::Development 11-28-2004, 04:49 AM
Replies: 52
Views: 63,596
Posted By jbb
Compiled and linked with about 20 changes to the...

Compiled and linked with about 20 changes to the source. Mostly adding #include <windows> in appropriate places. But now it's crashing when I try to load anguish on the line starting with !strcmp the...
Forum: OpenEQ::Development 11-28-2004, 04:25 AM
Replies: 52
Views: 63,596
Posted By jbb
It's lots of small stuff. Like the opengl...

It's lots of small stuff.
Like the opengl headers require windows.h to be installed first.
And I've got to install SDL etc. first.

Working on it
Forum: OpenEQ::Development 11-28-2004, 04:20 AM
Replies: 52
Views: 63,596
Posted By jbb
Hmm yes it's for unix. First task it to port to...

Hmm yes it's for unix.
First task it to port to windows then as my only linux machine is a server only without even a display of any kind.
Forum: OpenEQ::Development 11-28-2004, 01:58 AM
Replies: 52
Views: 63,596
Posted By jbb
This is strange. Most of Anguish looks fine...

This is strange.

Most of Anguish looks fine but there are a number of objects in the sky which don't seem to belong. Now Anguish is an "indoor" zone so it's entirely possible that they are there...
Forum: OpenEQ::Development 11-27-2004, 06:27 AM
Replies: 52
Views: 63,596
Posted By jbb
Which is the unknown value? I've pretty much...

Which is the unknown value?

I've pretty much got the same basic idea as you I think.
I've just been playing about with swapping around the axes for rotations until it looks about right.

Still...
Forum: OpenEQ::Development 11-27-2004, 06:07 AM
Replies: 52
Views: 63,596
Posted By jbb
This is annoying me now : I have this ...

This is annoying me now :
I have this
http://eqengine.fx2100.com/view1.JPG
which doesn't look too bad. Much of that geometry is placable objects placed right next to the main world object. But...
Forum: OpenEQ::Development 11-27-2004, 04:43 AM
Replies: 52
Views: 63,596
Posted By jbb
Yeah I'm going to spend some time on this...

Yeah I'm going to spend some time on this afternoon.
Hopefully it should be possible to figure out what's wrong, but first I need to get my renderer code working properly again
Forum: OpenEQ::Development 11-27-2004, 12:02 AM
Replies: 52
Views: 63,596
Posted By jbb
Good morning! I've put my dump for dranksscar...

Good morning!
I've put my dump for dranksscar at
http://eqengine.fx2100.com/output.txt

The position data looks the same as yours.

However my renderer seems to be rather wrong in that zone...
Forum: OpenEQ::Development 11-26-2004, 06:34 AM
Replies: 52
Views: 63,596
Posted By jbb
You don't have any additional rotations and...

You don't have any additional rotations and scaling in the display list do you?
Forum: OpenEQ::Development 11-26-2004, 06:31 AM
Replies: 52
Views: 63,596
Posted By jbb
Sorry I'm not going to have time to look at this...

Sorry I'm not going to have time to look at this tonight, but i'll see what mine is outputting tomorrow morning. Yours looks like it is probably right though.
Forum: OpenEQ::Development 11-26-2004, 04:54 AM
Replies: 52
Views: 63,596
Posted By jbb
Hmm, maybe if you print out the scaling,...

Hmm,
maybe if you print out the scaling, location and rotation vectors of some of the objects inside the drawing loop then I could compare them with what I get.

Then at least you might be able to...
Forum: OpenEQ::Development 11-26-2004, 04:45 AM
Replies: 52
Views: 63,596
Posted By jbb
I don't see anything immediatly wrong. The only...

I don't see anything immediatly wrong. The only thing I can think of immediately is are you locating the start of the array of objects in the zone file properly?

Is it drawing the objects in what...
Forum: OpenEQ::Development 11-26-2004, 03:51 AM
Replies: 52
Views: 63,596
Posted By jbb
The full source is here: ...

The full source is here:
http://eqengine.fx2100.com/eqengine_src.zip

It's windows, c++ and direct3d 9 but hopefull it will make some sense.

I don't know if this version even builds at all but...
Forum: OpenEQ::Development 11-26-2004, 03:08 AM
Replies: 52
Views: 63,596
Posted By jbb
Ok, my other PC isn't connected to the network at...

Ok, my other PC isn't connected to the network at the moment so I'll have to retype some of this here... If you can't get it to work I'll be able to post my code later on probably.

I have this...
Forum: OpenEQ::Development 11-26-2004, 02:31 AM
Replies: 52
Views: 63,596
Posted By jbb
I'll look what I did in my renderer where it...

I'll look what I did in my renderer where it seemed about right.
But it's on my other computer which is currently in pieces... When I put it back together I'll have a look. In an hour or two maybe.
Forum: OpenEQ::Development 11-26-2004, 02:29 AM
Replies: 15
Views: 35,591
Posted By jbb
For a windows app you need to replace int...

For a windows app you need to replace
int main(int argc, char** argv)
with
int WINAPI WinMain(HINSTANCE, HINSTANCE, int, LPSTR)
{
}

assuming you don't actually care what the parameters are....
Forum: Development::Database/World Building 11-09-2004, 03:50 AM
Replies: 3
Views: 8,097
Posted By jbb
Well in EQLive my necro can have three pets. One...

Well in EQLive my necro can have three pets. One ordinary pet, one wake the dead pet and one swarm of decay pet. Only one of them is controllable in any way though.
Forum: Development::Tools 11-07-2004, 04:12 AM
Replies: 17
Views: 21,541
Posted By jbb
Thanks for that. From a quick look at it...

Thanks for that.
From a quick look at it whoever said it was a pain to work with wasn't wrong :(

Ah well something to work on until my EQ2 turns up in a week or so
Forum: Development::Tools 11-07-2004, 12:10 AM
Replies: 17
Views: 21,541
Posted By jbb
I can't seem to find this. Anyone have any ideas...

I can't seem to find this. Anyone have any ideas where to look?
Forum: Development::Tools 11-04-2004, 12:10 AM
Replies: 17
Views: 21,541
Posted By jbb
While I certainly understant the temptation of...

While I certainly understant the temptation of using an easier file format converting isn't really an option as I want to be able to load up my viewer, point it at my EQ directory and it works....
Forum: Development::Tools 11-03-2004, 06:20 AM
Replies: 17
Views: 21,541
Posted By jbb
Well I've finally got some free time next week to...

Well I've finally got some free time next week to do some more zone rendering stuff after having no free time for a few weeks.

I'd like to be able to draw the old style zones but can't really find...
Forum: Development::Tools 10-22-2004, 09:34 PM
Replies: 7
Views: 14,274
Posted By jbb
Textures have to be a power of 2 in each...

Textures have to be a power of 2 in each dimension generally so 2048x1024 might have worked. On some older hardware they have to be square too.
Forum: Misc::Off Topic 10-22-2004, 06:23 AM
Replies: 29
Views: 21,798
Posted By jbb
EQ2 for sure. I've been playing the beta for...

EQ2 for sure.

I've been playing the beta for a few weeks and it's been great fun even with the few problems they've had (and you'd expect in beta).

I can't wait to start playing for real. Sure,...
Forum: Misc::Off Topic 10-15-2004, 11:35 PM
Replies: 2
Views: 6,758
Posted By jbb
The main thing is that it's not EQlive part 2,...

The main thing is that it's not EQlive part 2, it's a whole new game. Spells, combat, character classes, tradeskills are all completely different.

But I think it's *great*. I've been having great...
Showing results 76 to 100 of 241

 
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