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Showing results 76 to 100 of 212
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Posts Made By:
jdoran
Forum:
General::General Discussion
09-23-2014, 10:09 PM
Replies:
10
Procedural Quest Generation
Views:
16,139
Posted By
jdoran
Oh, one thing I forgot to mention. Each...
Oh, one thing I forgot to mention. Each generated quest is a single XML file which is imported into the server by a stand-alone Java program. Everything for that quest is in that single file. ...
Forum:
Support::General Support
09-23-2014, 08:55 PM
Replies:
2
Accuracy/attackspeed command issues
Views:
7,005
Posted By
jdoran
Melee "accuracy" could be adjusted by the rule...
Melee "accuracy" could be adjusted by the rule NPCBonusHitChance,
or HitFallOffMinor / HitFallOffModerate / HitFallOffMajor
or HitBonusPerLevel
Or WeaponSkillFalloff.
Look in attack.cpp to...
Forum:
Support::Linux Servers
09-23-2014, 04:16 PM
Replies:
23
New server - Is building lua required?
Views:
24,130
Posted By
jdoran
Before I was able to get lua working, I was able...
Before I was able to get lua working, I was able to build without it and run Perl quests. Now I didn't test *all* of the perl quests, but enough to know that the basic function was there.
Forum:
General::General Discussion
09-23-2014, 04:10 PM
Replies:
10
Procedural Quest Generation
Views:
16,139
Posted By
jdoran
Procedural Quest Generation
I haven't discussed this publically in a while, so I would like to take a moment and mention the status of this project.
I recently completed my PhD, with my topic being procedural quest...
Forum:
General::Server Discussion
09-23-2014, 01:42 PM
Replies:
14
Solo server question
Views:
16,195
Posted By
jdoran
Are you building the server from source, or using...
Are you building the server from source, or using a pre-built binary?
If the binary, which one? Perhaps it is an old version...
Forum:
Support::General Support
09-23-2014, 10:02 AM
Replies:
1
Clip plane problem
Views:
5,793
Posted By
jdoran
Is your file in a protected directory (ilke under...
Is your file in a protected directory (ilke under program files)?
Can you change the planes in-game (under options), and does that work?
Forum:
Support::Linux Servers
09-23-2014, 10:00 AM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
Thanks, I'll do that.
Thanks, I'll do that.
Forum:
Support::Linux Servers
09-22-2014, 08:30 PM
Replies:
23
New server - Is building lua required?
Views:
24,130
Posted By
jdoran
Sure sounds like a plugin issue. I have ran perl...
Sure sounds like a plugin issue. I have ran perl quests on the source current as of Friday, and they worked fine.
Forum:
Support::Windows Servers
09-22-2014, 08:09 PM
Replies:
6
build fail
Views:
10,244
Posted By
jdoran
You might want to upgrade to a newer version of...
You might want to upgrade to a newer version of VS, the express editions are free. I work on Unix, but occasionally build things on Windows.
I'm looking at the missing isnan in the std namespace....
Forum:
Support::Windows Servers
09-22-2014, 07:25 PM
Replies:
6
build fail
Views:
10,244
Posted By
jdoran
Code tags please! What compiler are you...
Code tags please!
What compiler are you using? Is the code bring in <math> or <cmath>?
Forum:
Support::Linux Servers
09-22-2014, 07:21 PM
Replies:
4
Map issue.
Views:
7,611
Posted By
jdoran
I'd like to chime in and ask where the current...
I'd like to chime in and ask where the current map files can be obtained.
I ended up pulling them from my previous server.
Path files I pulled form http://www.eqpvp.com/paths/ (with a few local...
Forum:
Support::Linux Servers
09-22-2014, 07:17 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
I am unable to update the wiki, so my work on...
I am unable to update the wiki, so my work on Fedora will benefit only me :-(
Forum:
Support::Linux Servers
09-22-2014, 07:06 PM
Replies:
23
New server - Is building lua required?
Views:
24,130
Posted By
jdoran
A lot of quests have been converted to lua, and...
A lot of quests have been converted to lua, and will not work unless you have lua built. Any perl quests will work if there are no lua quests. Look in your quests folder and see what files you have.
Forum:
Development::Development
09-22-2014, 05:57 PM
Replies:
7
common/patches files
Views:
10,492
Posted By
jdoran
I reported the same problem last week. ...
I reported the same problem last week.
http://www.eqemulator.org/forums/showthread.php?t=38800, 2nd post.
Forum:
Support::Windows Servers
09-22-2014, 05:56 PM
Replies:
1
Hosting WAN Server Problem
Views:
6,339
Posted By
jdoran
I had a similar problem recently, and it turned...
I had a similar problem recently, and it turned out to be the use of local addresses in the world-server config.
Forum:
Support::Windows Servers
09-22-2014, 05:52 PM
Replies:
5
We have bounce
Views:
8,893
Posted By
jdoran
In my experience, bounce is poor node placement...
In my experience, bounce is poor node placement in paths.
Identify the location where the bouncing occurs, and use the #path command to display nodes. Look for line-of-sight between node, and if...
Forum:
General::Server Discussion
09-21-2014, 11:31 AM
Replies:
40
TkonEmpire - New Solo Server
Views:
44,362
Posted By
jdoran
How do you access this server?
How do you access this server?
Forum:
Support::Windows Servers
09-20-2014, 10:30 PM
Replies:
6
Failed to connect to zoneserver
Views:
9,648
Posted By
jdoran
These are on the same network segment? Or is...
These are on the same network segment? Or is there a router? I still like the idea of port forwarding being the issue. What do the zone logfiles say?
Is the server running linux? Can you run a...
Forum:
Support::Windows Servers
09-20-2014, 07:14 PM
Replies:
3
Pathing
Views:
7,713
Posted By
jdoran
Nilbog does not mention obstacles like water, or...
Nilbog does not mention obstacles like water, or lack of LOS. I'm pretty sure the pathfinding code looks for the closest node with LOS and no obstacles, and plots a straight line (in 3D) to the next...
Forum:
Support::Linux Servers
09-20-2014, 07:02 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
There were significant changes in 5.2. I was...
There were significant changes in 5.2. I was able to install compat-lua and compat-lua-devel and then have CMake use the compat files. It is building right now, which is more than I've seen before....
Forum:
Support::Windows Servers
09-20-2014, 06:20 PM
Replies:
3
Pathing
Views:
7,713
Posted By
jdoran
I create them in game. There are (or were if...
I create them in game. There are (or were if they are not there) #path commands to add, remove, and display nodes. I go as far as I can from a node, but stay within LOS and have no obstacles...
Forum:
Support::Linux Servers
09-20-2014, 04:08 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
I was referring to the luabind stuff shipped with...
I was referring to the luabind stuff shipped with eqemu. I wonder if there is a version problem.
Forum:
Support::Linux Servers
09-20-2014, 03:29 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
Glad to hear that it is working. (You...
Glad to hear that it is working.
(You wouldn't happen to have compiled lua on your system would you?)
Forum:
Support::Linux Servers
09-20-2014, 03:22 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
Feel free to ask all the questions you need. ...
Feel free to ask all the questions you need. Answering others' questions is more fun that beating my head against the wall on stuff getting LUA to build.
I used an internal address for the...
Forum:
Support::Linux Servers
09-20-2014, 02:54 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
Yes, that is what I did. Although I used a...
Yes, that is what I did. Although I used a hostname instead of the ip address for "address". It shouldn't matter.
Showing results 76 to 100 of 212
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