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Search: Posts Made By: Coenxai
Forum: Support::General Support 03-17-2016, 05:11 AM
Replies: 5
Views: 9,202
Posted By Coenxai
Why not put the zone id and location?

Why not put the zone id and location?
Forum: Spell Support 03-17-2016, 04:17 AM
Replies: 13
Views: 17,072
Posted By Coenxai
Basically, it's what the client is capable of...

Basically, it's what the client is capable of supporting, but not necessarily what's currently supported. Remember, they attempt to maintain compatibility across multiple clients. The earliest...
Forum: Spell Support 03-16-2016, 02:45 PM
Replies: 13
Views: 17,072
Posted By Coenxai
(RoF2) static const uint32 MAX_PP_SPELLBOOK =...

(RoF2)
static const uint32 MAX_PP_SPELLBOOK = 720; // was 480
static const uint32 MAX_PP_DISCIPLINES = 300; // was 200


#scribespells <MaxLevel> <MinLevel>.

quests\global\global_player.pl...
Forum: General::General Discussion 03-16-2016, 02:14 PM
Replies: 6
Views: 8,738
Posted By Coenxai
Honestly, it'd depend on how close you want it to...

Honestly, it'd depend on how close you want it to replicate those eras. You can remove a lot of the fodder with some simple SQL queries. Other issues, such as spells, you'd need to write a script to...
Forum: Support::General Support 06-22-2015, 04:59 AM
Replies: 10
Views: 19,101
Posted By Coenxai
There's another application called something...

There's another application called something similar to GLModelViewer? It's been a long time since I've used it. You'll figure out what I'm referring to relatively quick though if that's not the...
Forum: General::Server Discussion 06-21-2015, 11:54 AM
Replies: 23
Views: 24,740
Posted By Coenxai
I spent last night setting up the virtual...

I spent last night setting up the virtual machine. There's a few more tweaks but the closed alpha server should go up late tonight (PST). You'll need a RoF2 client and these...
Forum: Support::General Support 06-20-2015, 11:19 PM
Replies: 10
Views: 19,101
Posted By Coenxai
So the issue is fixed or what? Azone...

So the issue is fixed or what?



Azone will build the map file for you containing the listed objects in the .ini file. I've never used the maps repository as I simply build them myself (less...
Forum: Support::General Support 06-20-2015, 09:36 AM
Replies: 3
Views: 7,564
Posted By Coenxai
You'd have to ask them or check their file...

You'd have to ask them or check their file distribution. I have no idea what another server does to turn their maps off. Sort of, yeah. Google .dll injection.
Forum: Support::General Support 06-20-2015, 09:15 AM
Replies: 3
Views: 7,564
Posted By Coenxai
I haven't really looked but I believe the map is...

I haven't really looked but I believe the map is handled by the client. You'd need to inject.
Forum: Support::General Support 06-20-2015, 02:55 AM
Replies: 3
Views: 6,896
Posted By Coenxai
I didn't even know that was a command! Hah :)

I didn't even know that was a command! Hah :)
Forum: Support::General Support 06-20-2015, 02:50 AM
Replies: 10
Views: 19,101
Posted By Coenxai
That's actually not true. The only issue the...

That's actually not true. The only issue the client has a problem with is Highpass iirc.
Forum: Support::General Support 06-20-2015, 02:37 AM
Replies: 10
Views: 19,101
Posted By Coenxai
The two main issues would be not having a...

The two main issues would be not having a properly generated map file or loading database information from a previous version of Nektulos forest.
Forum: General::Server Discussion 06-16-2015, 07:54 PM
Replies: 23
Views: 24,740
Posted By Coenxai
I spent the majority of yesterday tackling a...

I spent the majority of yesterday tackling a problem that was relatively non-existent. Turns out the stars aligned and created an illusion that there was an issue loading character data. Biggest...
Forum: General::Server Discussion 06-14-2015, 06:15 PM
Replies: 23
Views: 24,740
Posted By Coenxai
I extensively use EOC and it's safe to say the...

I extensively use EOC and it's safe to say the project wouldn't exist without it. I also love your diawind plugin and use a modified version. Of course I will :)



I'm going to take tomorrow off...
Forum: General::Server Discussion 06-13-2015, 04:57 PM
Replies: 23
Views: 24,740
Posted By Coenxai
I didn't expect to wake up to this much feedback....

I didn't expect to wake up to this much feedback. Awesome, what a great community. I'm going to put a few alpha commands and npcs in to assist with the process. I only expected one or two people at...
Forum: General::Server Discussion 06-12-2015, 10:51 PM
Replies: 23
Views: 24,740
Posted By Coenxai
Thanks Drajor! That's awesome to hear coming from...

Thanks Drajor! That's awesome to hear coming from a great developer.
Forum: General::Server Discussion 06-12-2015, 09:36 PM
Replies: 23
Views: 24,740
Posted By Coenxai
Remnants of the Claw

I've been developing a server for many months now and I'm pleased to say that I'm ready for closed alpha. I need a few dedicated individuals to help test changes and provide feedback at certain...
Forum: Support::General Support 06-08-2015, 04:32 AM
Replies: 2
Views: 7,472
Posted By Coenxai
I'm assuming you're referring to zones PEQ hasn't...

I'm assuming you're referring to zones PEQ hasn't completed. Yes, you log into live and start collecting data. If it were all on a website you'd find it parsed by now. ;)
Forum: Support::General Support 06-07-2015, 07:47 PM
Replies: 10
Views: 12,181
Posted By Coenxai
Revert "Fix for character select screen client...

Revert "Fix for character select screen client crashes (fix #418 )" 12 days ago

So yes? Not everyone bothers to update it with their commits. I didn't even realize anyone read the changelog :P
Forum: Support::Windows Servers 06-06-2015, 07:20 PM
Replies: 8
Views: 8,294
Posted By Coenxai
The commenting was confusing. Also, how would...

The commenting was confusing. Also, how would damage over time spells update? Are they not sent through CommonDamage?
Forum: Support::Windows Servers 06-06-2015, 06:48 PM
Replies: 8
Views: 8,294
Posted By Coenxai
SendHPUpdate(!iBuffTic); // the OP_Damage...

SendHPUpdate(!iBuffTic); // the OP_Damage actually updates the client in these cases, so we skill them
} //end `if damage was done`

//send damage packet...
if(!iBuffTic) { //buff ticks do not...
Forum: Support::Windows Servers 06-06-2015, 12:52 PM
Replies: 8
Views: 8,294
Posted By Coenxai
Problem #2 isn't really an issue because we can...

Problem #2 isn't really an issue because we can easily modify the client's BaseData to match the server. Unfortunately, they seemingly hard-coded the assumed regeneration. I have it updating...
Forum: Support::Windows Servers 06-05-2015, 11:20 PM
Replies: 8
Views: 8,294
Posted By Coenxai
Synchronizing packet updates

Has anyone successfully synchronized character vitals? I'm sick of the server and the client fighting. When does the client begin to tic? Is it when the character successfully connects to the zone?...
Forum: Support::Windows Servers 06-02-2015, 12:26 AM
Replies: 2
Views: 6,893
Posted By Coenxai
Did you apply the fix mackal posted? ...

Did you apply the fix mackal posted?

https://github.com/EQEmu/Server/commit/46dd1511af6916afee044e27d11fc0adfb979da6
Forum: Support::Windows Servers 05-16-2015, 12:32 AM
Replies: 1
Views: 6,029
Posted By Coenxai
Each instance of zone is approximately 3-40~ mb....

Each instance of zone is approximately 3-40~ mb. Throw your OS and additional processes on top. Memory leak? Factor that in.
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