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Search: Posts Made By: nenelan
Forum: Quests::Plugins & Mods 09-11-2010, 08:21 AM
Replies: 1
Views: 11,640
Posted By nenelan
I used to do this stuff through loops and Arrays...

I used to do this stuff through loops and Arrays and Hashes. Yours, I feel, is a much better, more streamlined way of doing this. Cheers, Akkadius.
Forum: General::Server Discussion 09-01-2010, 08:54 AM
Replies: 4
Views: 8,412
Posted By nenelan
badplayer, I see what he is asking for more as an...

badplayer, I see what he is asking for more as an idea behind what the potential applicant can do, as far as some up with content, more than how he is structuring things. But that's just how I'm...
Forum: Support::Windows Servers 08-07-2010, 05:12 PM
Replies: 2
Views: 6,037
Posted By nenelan
Under variables table, DisableNoDrop should be...

Under variables table, DisableNoDrop should be changed to 1. An item can be set to have fvnodrop = 1 if you want it to still be no drop with that setting on.
Forum: Quests::Plugins & Mods 08-05-2010, 08:52 PM
Replies: 0
Views: 9,553
Posted By nenelan
plugin::ExtraLoot();

Just a warning up front, this is not an efficient way to do loot. This was me messing around, and trying to learn some more of perl and hashes at the time, and maybe get something partially useful...
Forum: Quests::Q&A 08-05-2010, 07:37 PM
Replies: 3
Views: 6,762
Posted By nenelan
Perfect, Tabasco, thanks. I originally tried a...

Perfect, Tabasco, thanks. I originally tried a set up similar to the second one, but did not know you could nest an array in a hash in a hash. But now that I think of it, why wouldn't it? Learned...
Forum: Quests::Q&A 08-05-2010, 07:03 AM
Replies: 3
Views: 6,762
Posted By nenelan
Accessing an Array stored in a Hash, having difficulties

I am having a beast of a time with this. Hopefully someone can help me.

I have an array of strings:
my @CategoryNames = (Armor, Augments, Weapons, Offslots, Misc);

I also have a Hash for each...
Forum: General::Server Discussion 07-28-2010, 09:17 PM
Replies: 5
Views: 8,162
Posted By nenelan
Granted, I don't think there would be a way to...

Granted, I don't think there would be a way to handled wearing unidentified items, however, you could easily have stock "template" items that take the place of your unided item. Say items like "a...
Forum: Quests::Q&A 06-09-2010, 06:58 AM
Replies: 1
Views: 5,617
Posted By nenelan
I /think/ this should work. See if it works, if...

I /think/ this should work. See if it works, if so, rip it apart and modify it for your own use.

# Cycle Reward


sub EVENT_SAY {
my $item = quest::saylink("item",1);

@rewardlist =...
Forum: Development::Bug Reports 04-28-2010, 05:50 PM
Replies: 2
Views: 8,219
Posted By nenelan
I've noticed NPCs proccing early, but pets I get...

I've noticed NPCs proccing early, but pets I get the standard "Your pets will is not sufficient," message in red.
Forum: General::Server Discussion 04-28-2010, 02:25 PM
Replies: 30
Views: 31,446
Posted By nenelan
/pout, but.. but..! :(

/pout, but.. but..! :(
Forum: General::Server Discussion 04-09-2010, 08:28 AM
Replies: 4
Views: 8,283
Posted By nenelan
/facepalm...

/facepalm...
Forum: Quests::Q&A 03-29-2010, 10:03 PM
Replies: 5
Views: 8,734
Posted By nenelan
I have seen the same thing. It is rather...

I have seen the same thing. It is rather confusing to say the least, as it is intermittent at best. Also there's issues trying to use default.pl, and I've also noticed that more than 500 quests...
Forum: Quests::Q&A 03-22-2010, 11:17 PM
Replies: 9
Views: 12,706
Posted By nenelan
Try $ent->MovePC(19, 456, 825, 9, 1); It...

Try $ent->MovePC(19, 456, 825, 9, 1);
It seems to require the ignore restrictions 0/1 flag.
Forum: Quests::Q&A 03-22-2010, 07:25 PM
Replies: 9
Views: 12,706
Posted By nenelan
$client->MovePC(zoneID, x, y, z,...

$client->MovePC(zoneID, x, y, z, ignorerestrictions= 0, summoned= false)

http://www.eqemulator.net/wiki/wikka.php?wakka=QuestObjects
Above link has a nice list of all the objects you can use.
Forum: Quests::Q&A 03-22-2010, 06:38 AM
Replies: 1
Views: 7,333
Posted By nenelan
Only way I can think of is to set a short...

Only way I can think of is to set a short duration mask 7 qglobal when the timer is done, and in every zone you want the mob(s) to spawn in, have a watcher looking for the existence of said qglobal....
Forum: Quests::Custom 03-19-2010, 10:17 PM
Replies: 4
Views: 10,806
Posted By nenelan
Invisible man, so it has floating text and you...

Invisible man, so it has floating text and you can see where it is.
Forum: Spell Support 03-17-2010, 11:41 PM
Replies: 1
Views: 6,684
Posted By nenelan
Bet it's your encoding on notepad. Check that.

Bet it's your encoding on notepad. Check that.
Forum: Quests::Q&A 03-17-2010, 07:44 PM
Replies: 18
Views: 30,303
Posted By nenelan
Spawn groups are stored in the dbtable, spawn2. ...

Spawn groups are stored in the dbtable, spawn2. Makes sense to me.
Forum: Quests::Q&A 03-15-2010, 06:43 PM
Replies: 4
Views: 7,995
Posted By nenelan
A. Use the code tags when posting codes. It...

A. Use the code tags when posting codes. It preserves formatting and makes it a hell of a lot easier to read.

B. Double check to make sure that your mob has qglobals enabled, it most likely is...
Forum: Spell Support 03-11-2010, 06:45 PM
Replies: 6
Views: 9,985
Posted By nenelan
If you were clever with the formula on the spell,...

If you were clever with the formula on the spell, you could.

Secrets did some wonderful scaling based not on the spell, but on your stats, but you would have to do a custom compile with your...
Forum: Spell Support 03-10-2010, 08:45 PM
Replies: 6
Views: 9,985
Posted By nenelan
However, if you do what Trevius suggests, and the...

However, if you do what Trevius suggests, and the spell has a recourse, or casts another spell, or calls another spell, your zone WILL crash unless you update that as well, as it will be pointing to...
Forum: Spell Support 03-10-2010, 07:01 PM
Replies: 6
Views: 9,985
Posted By nenelan
About 1/4th of the way through the level 70-75...

About 1/4th of the way through the level 70-75 spell set, the spell ID number breaks 10000. Titanium does not have support for spell IDs past 9999.
Forum: Quests::Custom 03-09-2010, 09:44 PM
Replies: 3
Views: 11,076
Posted By nenelan
Marching In Formations

I remember reading a while back that people hadn't been able to get a few mobs to march in formation. Going to post a bit of code that you can tinker with to your own liking.

For mine, I have one...
Forum: Quests::Q&A 03-06-2010, 09:37 AM
Replies: 4
Views: 8,509
Posted By nenelan
Only way I can see for anything improvement wise...

Only way I can see for anything improvement wise is make a foreach loop to shrink that down to much less lines of code. Other than that looks fine.
Forum: Quests::Q&A 03-04-2010, 07:05 PM
Replies: 4
Views: 7,436
Posted By nenelan
Use player.pl. sub EVENT_ENTERZONE { ...

Use player.pl.

sub EVENT_ENTERZONE {
quest::settimer("healself",10);
}
sub EVENT_TIMER {
quest::selfcast(13);
quest::selfcast(13);
quest::selfcast(13);
quest::stoptimer("healself");
Showing results 76 to 100 of 116

 
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