EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 7
<
1
2
3
4
5
6
7
>
Showing results 76 to 100 of 165
Search took
0.01
seconds; generated 60 minute(s) ago.
Search:
Posts Made By:
RichardoX
Forum:
Development::Server Code Submissions
02-01-2010, 05:49 PM
Replies:
6
COMMITTED: #npcedit weapon graphics addition
Views:
12,380
Posted By
RichardoX
COMMITTED: #npcedit weapon graphics addition
This simply adds two commands which gives you the ability to modify the primary/secondary weapon held in the NPC's hands. The last time I tried to submit this, it was stickied. I am unsure why. :p
...
Forum:
General::General Discussion
02-01-2010, 05:26 PM
Replies:
6
Custom Zones
Views:
9,247
Posted By
RichardoX
I'm sure WC made that work with ZoneProxy but its...
I'm sure WC made that work with ZoneProxy but its easier to just replace a zone that already exists that isn't used. ArtTest, Tutorial, cshome, etc..
Forum:
OpenZone:: Q&A
02-01-2010, 01:25 PM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
WindCatcher! We beseech the! Is it possible to...
WindCatcher! We beseech the! Is it possible to have a texture as large as 3072x3072?!
Forum:
OpenZone:: Q&A
02-01-2010, 11:59 AM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
I don't really know yet. I haven't had the chance...
I don't really know yet. I haven't had the chance to test the image size theory yet. I wish Windcatcher was still around. :(
Forum:
Development::Bots
02-01-2010, 11:56 AM
Replies:
2
Perl Bots
Views:
6,949
Posted By
RichardoX
Perl Bots
It's been a dream of mine for a while to have bots placed throughout the world (almost like hired mercenaries) that could join your group until a timer expired, bot died or you zoned out.
It...
Forum:
OpenZone:: Q&A
02-01-2010, 08:56 AM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
What I may have to do is find out the maximum...
What I may have to do is find out the maximum texture size and make multiple terrains and mesh them together somehow. I'll figure something out.
Forum:
OpenZone::Bug Reporting
01-30-2010, 05:08 PM
Replies:
8
Crash
Views:
28,599
Posted By
RichardoX
Did that - Tried all Service Packs. I also tried...
Did that - Tried all Service Packs. I also tried it in Windows XP and it seems that OpenZone doesn't like large texture files on one mesh. I have 1 mesh with a texture using 3072x3072. (Terrain for...
Forum:
OpenZone:: Q&A
01-29-2010, 01:53 PM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
I can't man. That'd seriously degrade the quality...
I can't man. That'd seriously degrade the quality of the terrain.
I don't want garbage terrain detail like in eq classic. :/ I suppose I could try breaking up the model by 4 parts and break up the...
Forum:
OpenZone:: Q&A
01-29-2010, 01:43 PM
Replies:
16
OpenZone + Large Terrain
Views:
20,376
Posted By
RichardoX
OpenZone + Large Terrain
I made a terrain in 3ds max (about 1500x1500) with a texture that's 3072x3072. On an xp sp3 machine, it seems to be freezing at "Creating polygon entries". Does OZ not like such large models?
Forum:
OpenZone::Bug Reporting
01-29-2010, 01:04 PM
Replies:
8
Crash
Views:
28,599
Posted By
RichardoX
No doubt. I did use an opacity modifier with a...
No doubt. I did use an opacity modifier with a mask so that may be the culprit. I'll test it on an x86 XP system.
Forum:
OpenZone::Bug Reporting
01-29-2010, 09:13 AM
Replies:
8
Crash
Views:
28,599
Posted By
RichardoX
I'll try that today. How does running it in c:\...
I'll try that today. How does running it in c:\ change anything?
Forum:
Support::Windows Servers
01-28-2010, 03:08 PM
Replies:
9
World.exe commands
Views:
8,400
Posted By
RichardoX
Even if it were under wine, I'd say that deserves...
Even if it were under wine, I'd say that deserves Windows support.
I remember a few of the commands like
startzone zonename <Modifies universal start zone
flag accountname 255 <sets account...
Forum:
OpenZone:: Q&A
01-28-2010, 12:32 PM
Replies:
4
3ds Max Tutorials
Views:
12,834
Posted By
RichardoX
Unfortunately my OpenZone won't compile so until...
Unfortunately my OpenZone won't compile so until then, I have to wait on these tutorials. Also, I found a very nice way to generate a height-map like texture base for photoshop. This "REALLY"...
Forum:
OpenZone::Bug Reporting
01-28-2010, 09:13 AM
Replies:
8
Crash
Views:
28,599
Posted By
RichardoX
Yes. I am running it as admin.
Yes. I am running it as admin.
Forum:
OpenZone::Bug Reporting
01-28-2010, 12:58 AM
Replies:
8
Crash
Views:
28,599
Posted By
RichardoX
Crash
My system:
AMD Dual-Core 3ghz 8gb ram
Windows 7 64bit
http://xonos.net/ozcrash.png
Tried running in compatibility mode. Also same result... I am trying to compile to s3d format and it...
Forum:
General::Server Discussion
12-21-2009, 03:30 AM
Replies:
8
Draclian Signus - WE ARE COMING BACK!
Views:
10,548
Posted By
RichardoX
I dont get on irc anymore. Rogean banned my...
I dont get on irc anymore. Rogean banned my original eqemu forum account for some reason (shrug) and I cant stand the sight of @Rogean.
Forum:
General::Server Discussion
12-21-2009, 01:26 AM
Replies:
8
Draclian Signus - WE ARE COMING BACK!
Views:
10,548
Posted By
RichardoX
Xabob! I thought you were dead!
Xabob! I thought you were dead!
Forum:
OpenZone:: Q&A
12-18-2009, 11:17 AM
Replies:
4
3ds Max Tutorials
Views:
12,834
Posted By
RichardoX
I'm going to remake my 3ds max + photoshop...
I'm going to remake my 3ds max + photoshop terrain basics tutorial. I should have it done by today. Once I get it done, I'll host it and put it up in the tutorials section.
The first tutorial will...
Forum:
OpenZone:: Q&A
12-16-2009, 03:20 PM
Replies:
4
3ds Max Tutorials
Views:
12,834
Posted By
RichardoX
3ds Max Tutorials
Does anyone want these? I can make some quick decent video tutorials for 3ds max and photoshop to make pro-zones. I've become very sufficient in mapping textures to terrain and making nice roads,...
Forum:
OpenZone:: Q&A
09-13-2009, 02:04 PM
Replies:
4
Program to animate eq models
Views:
16,052
Posted By
RichardoX
Good thing about modeling programs such as...
Good thing about modeling programs such as Milkshape, 3ds Max, Maya is that they support many formats. I personally bought milkshape because if its ability to apply joints/bones to specific vertexes...
Forum:
General::News::Polls
09-13-2009, 01:57 PM
Replies:
24
Poll:
Favorite Server Type
Views:
291,790
Posted By
RichardoX
pve with optional pvp is nice.
pve with optional pvp is nice.
Forum:
Development::Development
09-12-2009, 11:36 AM
Replies:
9
Weapon Graphic Attack Animation
Views:
10,993
Posted By
RichardoX
Client reads item data (2hs,1hs, etc) and handles...
Client reads item data (2hs,1hs, etc) and handles it all. The possibility of forcing the client to perform said animation is debatable. I wouldn't know.
Forum:
General::General Discussion
09-12-2009, 11:35 AM
Replies:
4
Custom player models
Views:
9,072
Posted By
RichardoX
That old 2007 information still applies to today...
That old 2007 information still applies to today considering we're still using the same client. Send WindCatcher a PM and he will give you all of the information you need to start on the road of...
Forum:
General::General Discussion
09-12-2009, 02:46 AM
Replies:
4
Custom player models
Views:
9,072
Posted By
RichardoX
I'll give you some links to read which will give...
I'll give you some links to read which will give you more insight on custom player models.
(Custom Item/Object Graphics)
http://www.eqemulator.net/forums/showthread.php?t=20153
-other...
Forum:
Development::Development
09-12-2009, 02:39 AM
Replies:
9
Weapon Graphic Attack Animation
Views:
10,993
Posted By
RichardoX
Ahh, never knew about that... Well now I feel...
Ahh, never knew about that... Well now I feel dumb. :p
Showing results 76 to 100 of 165
Page 4 of 7
<
1
2
3
4
5
6
7
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:08 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3