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Forum: General::General Discussion 10-10-2015, 08:24 PM
Replies: 31
Views: 36,043
Posted By image
I like you nilbog but I gotta play devils...

I like you nilbog but I gotta play devils advocate a bit here, esp since I have been through some of this.



I imagine it brought more developers to P99, not sure who exactly you are talking...
Forum: General::Server Discussion 10-09-2015, 05:02 PM
Replies: 102
Views: 131,382
Posted By image
Not sure what you mean it is 'non-working'. Any...

Not sure what you mean it is 'non-working'. Any person attempting to get Trilogy working is going to have to do some dev work, there isn't nearly as much work done to understand these older clients...
Forum: General::Server Discussion 10-09-2015, 12:42 PM
Replies: 102
Views: 131,382
Posted By image
Cool, unfortunately I don't think there are many...

Cool, unfortunately I don't think there are many public code bases you will find that support trilogy at the moment.

This first one is based on the trilogy client:...
Forum: General::General Discussion 10-09-2015, 12:16 PM
Replies: 31
Views: 36,043
Posted By image
In my situation I actually prefer open source as...

In my situation I actually prefer open source as well I think it is really what this project is all about, preserving it for everyone not a select few. The reason I took part in this project was...
Forum: General::Server Discussion 10-08-2015, 06:07 PM
Replies: 102
Views: 131,382
Posted By image
The original disc client won't work but trilogy...

The original disc client won't work but trilogy does. Titanium still requires modification to revert some model changes made over the years.

trilogy
...
Forum: General::Server Discussion 10-08-2015, 01:38 PM
Replies: 102
Views: 131,382
Posted By image
Lol for the hate for older clients, the trilogy...

Lol for the hate for older clients, the trilogy client is not compatible with the new netcode anyway, any sort of support for trilogy would require a lot of modification.

Sounds like there are a...
Forum: General::Server Discussion 10-04-2015, 01:24 PM
Replies: 102
Views: 131,382
Posted By image
Most people who are already here likely have time...

Most people who are already here likely have time invested in their existing projects and will continue to work those. No one is going to drop what they are doing just to start a new project unless...
Forum: Support::Windows Servers 09-24-2015, 09:04 AM
Replies: 73
Views: 150,634
Posted By image
yea id like to see it fixed also. Plus the...

yea id like to see it fixed also. Plus the scenario in which people fall unconscious before they lose all their HP... if you get hit serious enough you fall over for a moment until for whatever...
Forum: Support::Windows Servers 09-24-2015, 08:56 AM
Replies: 73
Views: 150,634
Posted By image
Using HP for example while sitting down, it seems...

Using HP for example while sitting down, it seems the client gets its update and then tries to make another jump just a few second after which then the server corrects back downward. Client is also...
Forum: Support::Windows Servers 09-24-2015, 08:39 AM
Replies: 73
Views: 150,634
Posted By image
Wasn't sarcasm honestly, I just think if you want...

Wasn't sarcasm honestly, I just think if you want things to work the client and server have to be matching on the functions. I know in the past we had some concerns that our timing of the regen...
Forum: General::General Discussion 09-24-2015, 08:38 AM
Replies: 17
Views: 23,469
Posted By image
Was much the same on VZ was a blast. A lot of...

Was much the same on VZ was a blast. A lot of factors have changed the MMO scene over the years hence why a lot of us are here.
Forum: Support::Windows Servers 09-24-2015, 07:50 AM
Replies: 73
Views: 150,634
Posted By image
I mean is this new formula another guestimation? ...

I mean is this new formula another guestimation? Since the client has its own idea of regen we should be able to pull the math from there I would think..
Forum: Misc::Off Topic 09-23-2015, 08:35 PM
Replies: 6
Views: 15,138
Posted By image
I signed up for the forums, waiting for my...

I signed up for the forums, waiting for my account to be activated it seems. I will definitely give it a closer look, but I don't want to promise anything right now because I have other projects...
Forum: Misc::Off Topic 09-23-2015, 07:39 AM
Replies: 6
Views: 15,138
Posted By image
Good to hear you guys are still making progress. ...

Good to hear you guys are still making progress. I have to mention though I am curious why you guys continuously are asking people to find you on facebook lol... I don't even have a facebook account...
Forum: General::Server Discussion 09-21-2015, 05:52 PM
Replies: 102
Views: 131,382
Posted By image
I post my collection of path files on...

I post my collection of path files on www.eqpvp.com/paths -- probably be updating it again soon once I do some run testing around the new path files I have been working on this month.

My...
Forum: General::Server Discussion 09-20-2015, 09:49 AM
Replies: 102
Views: 131,382
Posted By image
It is a huge undertaking, devnoob and I...

It is a huge undertaking, devnoob and I personally have been reverting from a PEQ database because our original database was so old back from the early GuildWars days. We do this during/inbetween...
Forum: Support::Windows Servers 09-20-2015, 09:32 AM
Replies: 8
Views: 13,686
Posted By image
Changing the Z values helped the most in that...

Changing the Z values helped the most in that respect to stop levitating exploits. Now having said that it didn't eliminate it completely, in situations where the NPC did loop even with the...
Forum: Support::Windows Servers 09-19-2015, 04:29 PM
Replies: 8
Views: 13,686
Posted By image
I have the FixPathingZWhenMoving check turned on...

I have the FixPathingZWhenMoving check turned on in my server as well. One note is there were some zones such as skyfire we had to rebuild the .map file because mobs were warping up in the air if...
Forum: Development::Server Code Submissions 09-18-2015, 12:31 PM
Replies: 7
Views: 36,449
Posted By image
yea I was thrown off by void Client::SendSound. ...

yea I was thrown off by void Client::SendSound. No biggy.
Forum: Development::Server Code Submissions 09-18-2015, 10:39 AM
Replies: 7
Views: 36,449
Posted By image
I hate to revive a dead topic, but in this case...

I hate to revive a dead topic, but in this case it seemed warranted I wanted to provide my analysis through assembly this morning of this opcode. This is based on the Titanium client.
...
Forum: Support::Windows Servers 09-16-2015, 09:03 AM
Replies: 28
Views: 26,785
Posted By image
From the small pool we have here it seems that it...

From the small pool we have here it seems that it is just you encountering that problem, but yes the existing paths might be borked. You can try some of the extended commands like reorder, but I...
Forum: Support::Windows Servers 09-13-2015, 08:24 AM
Replies: 28
Views: 26,785
Posted By image
Kind of hard to answer this all via my...

Kind of hard to answer this all via my cellphone.. But looking at the code:

https://github.com/EQEmu/Server/blob/master/zone/pathing.cpp

int MaxNodeID = Head.PathNodeCount - 1;

bool...
Forum: Support::Windows Servers 09-12-2015, 07:32 AM
Replies: 28
Views: 26,785
Posted By image
use #path remove to get rid of a node (target the...

use #path remove to get rid of a node (target the NPC that is the node you want to remove).

the point of doing #path dump versus #path process as I mentioned before is that, path process will...
Forum: Support::Windows Servers 09-07-2015, 07:14 AM
Replies: 28
Views: 26,785
Posted By image
Not sure if KLS can chime in if the pathing...

Not sure if KLS can chime in if the pathing changes broke the old .path files (not saying that is the reason above, but for reference to the link below), I have some path files that were built on the...
Forum: Support::General Support 07-29-2015, 01:25 PM
Replies: 16
Views: 22,420
Posted By image
Edit: guess eqemu current might use...

Edit: guess eqemu current might use 'instrument_mod' in the buff struct, demonstar can enlighten us to the changes as all I saw was 'update' :P
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