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Search: Posts Made By: Zaela_S
Forum: Development::Tools 08-14-2014, 06:51 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
A rigged model with an animation for me to test...

A rigged model with an animation for me to test with would be helpful. Been burned out a bit lately, haven't accomplished much. The prospect of having to both figure out a format and how to make...
Forum: Support::Windows Servers 08-13-2014, 06:42 PM
Replies: 7
Views: 7,909
Posted By Zaela_S
I know really old clients have trouble with 1h...

I know really old clients have trouble with 1h blunt mods due to the skillid for 1hb being 0, which is also the value for "no skill mod". I figured they would have fixed that by Titanium, but maybe...
Forum: Development::Development 08-12-2014, 07:20 PM
Replies: 8
Views: 12,126
Posted By Zaela_S
Could possibly run into some odd situations when...

Could possibly run into some odd situations when one client is aware of a mob and another isn't. Not sure if it would be serious, but one way or another clients will be receiving data (via /assist or...
Forum: General::News 08-12-2014, 02:10 AM
Replies: 17
Views: 36,105
Posted By Zaela_S
Regardless!

Regardless!
Forum: General::News 08-11-2014, 08:41 PM
Replies: 17
Views: 36,105
Posted By Zaela_S
Hnn? I'd have listed my stuff last,...

Hnn?

I'd have listed my stuff last, personally.
Forum: Development::Tools 08-04-2014, 09:47 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Yeah, working on an EQG animated model importer....

Yeah, working on an EQG animated model importer. Will handle Mob models as well as weapons (animated or non) and static things.

The GUI and viewer are basically done, just need to decide on an...
Forum: Development::Tools 08-04-2014, 06:13 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
Well phone connection can handle a painfully slow...

Well phone connection can handle a painfully slow upload now and then I guess.



I put up a fix for this. The animated textures aren't animated yet, but they show a texture at least.
...
Forum: Development::Development 08-03-2014, 11:25 PM
Replies: 9
Views: 16,863
Posted By Zaela_S
Just happened to be on my mind when I noticed the...

Just happened to be on my mind when I noticed the thread ;p Was having visions of plane of air covered in criss-crossing ramps. Funny stuff.

Probably way too much work for someone who just wants...
Forum: Development::Tools 08-03-2014, 11:19 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
I guess it needs the vertex colors to have any...

I guess it needs the vertex colors to have any lighting at all. Not sure how much influence they have on how things'll actually look. If you just want to try whatever for now: create a binary file,...
Forum: Support::Windows Servers 08-02-2014, 11:15 PM
Replies: 14
Views: 14,466
Posted By Zaela_S
Did the renaming thing not work? I'm kind of...

Did the renaming thing not work? I'm kind of surprised. Should be able to get the client to load anything as long as the name is right.

Looking at my Underfoot client I notice that there is a...
Forum: Development::Tools 08-02-2014, 11:10 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
I may have overstated how easy it would be! ...

I may have overstated how easy it would be!

The conversion feature is not complete. I found where highpass is crashing it but some things are unclear -- seems like the first texture reference in...
Forum: Support::Windows Servers 08-02-2014, 01:58 AM
Replies: 14
Views: 14,466
Posted By Zaela_S
I'm not 100% up to speed on how the zone was...

I'm not 100% up to speed on how the zone was changed so I might be wrong on this. But:

Looks like the they changed the name on the files ("highpasshold" versus "highpass") so my first thought...
Forum: Development::Development 08-02-2014, 12:12 AM
Replies: 9
Views: 16,863
Posted By Zaela_S
Not exactly related but I'm moderately curious if...

Not exactly related but I'm moderately curious if anyone has tried to use my zone importer for exploits. As far as I can tell the codebase doesn't do any kind of collision detection for clients, just...
Forum: Development::Tools 07-30-2014, 02:35 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
Issue with importing to newly-made EQGs should...

Issue with importing to newly-made EQGs should hopefully be fixed now. Not sure why it seemed to be related to certain files for you, Packet, but it could be a coincidence, or it could be that...
Forum: Development::Tools 07-27-2014, 08:42 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
I threw together some basic logging, mostly just...

I threw together some basic logging, mostly just during imports and particularly around the parts dealing with textures. We'll see if we can at least pinpoint which part is failing on you :|
Forum: General::Server Discussion 07-22-2014, 08:41 PM
Replies: 28
Views: 29,922
Posted By Zaela_S
drunk post?

drunk post?
Forum: Development::Tools 07-22-2014, 08:28 PM
Replies: 133
Views: 711,066
Posted By Zaela_S
There isn't really any reason to open a newly...

There isn't really any reason to open a newly created EQG since there's nothing in it but an empty encoded directory. Will automatically be opened when you import something into it. Will fix it...
Forum: Development::Tools 07-20-2014, 06:34 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
Went ahead and did this. Added a new tab called...

Went ahead and did this. Added a new tab called "OBJ Data": if you import a zone that has been exported with the "Objects as OBJ Objects" from Blender or equivalent, this tab will enable you to edit...
Forum: General::Server Discussion 07-18-2014, 09:42 PM
Replies: 56
Views: 79,454
Posted By Zaela_S
Don't know about your server, but if you do go...

Don't know about your server, but if you do go for cosmetic donation rewards I want to toot my own horn and suggest custom weapon models (http://www.eqemulator.org/forums/showthread.php?t=38287). A...
Forum: Development::Development 07-18-2014, 12:59 AM
Replies: 4
Views: 10,580
Posted By Zaela_S
Timers are tied to Mobs. Starting a timer for a...

Timers are tied to Mobs. Starting a timer for a mob when it is dying is pointless: if the mob no longer exists when the timer is up, there won't be anything to receive the EVENT_TIMER event.

You...
Forum: Support::Windows Servers 07-17-2014, 05:00 PM
Replies: 4
Views: 9,735
Posted By Zaela_S
Well I'm not 100% sure, but it looks like that is...

Well I'm not 100% sure, but it looks like that is dependent on the player's heading. So it doesn't push in the right angle, unless the player is facing exactly the right direction (i.e., square...
Forum: Support::Windows Servers 07-16-2014, 11:03 PM
Replies: 4
Views: 9,735
Posted By Zaela_S
Vector math, yay. I'm not sure if the server...

Vector math, yay.

I'm not sure if the server codebase has a complete vector implementation, and vector math always confuses me, but I believe you'd want something like this pseudocode:


Vector...
Forum: Support::General Support 07-16-2014, 09:21 PM
Replies: 3
Views: 7,251
Posted By Zaela_S
That is true. Having lots of aug'd gear would...

That is true. Having lots of aug'd gear would bloat the inventory size too. Maybe you have big client scripts too on a custom server.

I'd still guesstimate the baseline ballpark around 0.1 to...
Forum: Development::Tools 07-16-2014, 07:56 AM
Replies: 133
Views: 711,066
Posted By Zaela_S
In the meantime... The material shader field...

In the meantime...

The material shader field now has a dropdown with all the combinations KLS listed available to select.

And the tool now has a barebones zone viewer. Use Viewer > Start Viewer...
Forum: Support::General Support 07-15-2014, 11:44 PM
Replies: 3
Views: 7,251
Posted By Zaela_S
sizeof Client = ~38Kb. Maybe more like 50Kb...

sizeof Client = ~38Kb. Maybe more like 50Kb considering container space, kernel packet buffer, and so on. Maybe another 40Kb or so if they have a lot of items in their bank. Pretty insignificant...
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