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Search: Posts Made By: ghanja
Forum: Quests::Q&A 10-19-2016, 03:29 PM
Replies: 30
Views: 37,537
Posted By ghanja
I'm going a little beyond my comfort level...

I'm going a little beyond my comfort level without having at least Perl installed on this PC, but this may do the trick:


sub EVENT_LOOT {
if (quest::ChooseRandom(1..10) < 10) {
my %h = (...
Forum: Quests::Q&A 10-19-2016, 02:20 PM
Replies: 30
Views: 37,537
Posted By ghanja
Not entirely sure of the "modified" behavior...

Not entirely sure of the "modified" behavior you're looking for, since you've found it's almost surely not possible (at this time) to add an augmented item without source changes.

However, I would...
Forum: Quests::Q&A 10-19-2016, 01:47 PM
Replies: 30
Views: 37,537
Posted By ghanja
If you take to an NPC, I would just have the...

If you take to an NPC, I would just have the player trade the item, then summon it to the players cursor (the augmented version).
Forum: Quests::Q&A 10-19-2016, 12:07 PM
Replies: 30
Views: 37,537
Posted By ghanja
Well, the implementation of making the item lore,...

Well, the implementation of making the item lore, is to make handling easier (dare I say possible, without source changes/additions). Otherwise, with NukeItem you could quite possibly/easily nuke...
Forum: Quests::Q&A 10-19-2016, 11:03 AM
Replies: 30
Views: 37,537
Posted By ghanja
Yep, pretty much as explained above. However,...

Yep, pretty much as explained above. However, when coding, I always try to think of "what can the player do to screw this up?"

And the immediate one I can think of, as mentioned above, is if they...
Forum: Quests::Q&A 10-19-2016, 10:25 AM
Replies: 30
Views: 37,537
Posted By ghanja
Source change would be necessary (from what I...

Source change would be necessary (from what I recall from the last time I looked at the source which is currently unavailable to me) to accomplish what you want in the way that you want.

However,...
Forum: General::Server Discussion 10-16-2016, 10:36 PM
Replies: 39
Views: 36,410
Posted By ghanja
Work may go faster if you weren't doing -that- at...

Work may go faster if you weren't doing -that- at the computer.....
Forum: Support::General Support 10-13-2016, 11:22 AM
Replies: 1
Views: 6,352
Posted By ghanja
The number of dynamic zones available, along with...

The number of dynamic zones available, along with any static ones listed in the launcher_zone table
Forum: General::General Discussion 10-12-2016, 09:49 PM
Replies: 30
Views: 33,705
Posted By ghanja
http://wiki.eqemulator.org/p?Complete_Windows-base...

http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide

Step 4b
Forum: General::General Discussion 10-12-2016, 10:46 AM
Replies: 30
Views: 33,705
Posted By ghanja
https://github.com/EQEmu/Server/wiki/MySQL-and-ZLI...

https://github.com/EQEmu/Server/wiki/MySQL-and-ZLIB-Dependencies
Forum: Quests::Custom 10-03-2016, 05:41 PM
Replies: 7
Views: 15,294
Posted By ghanja
Yes. Also, having read atrayas post just...

Yes.

Also, having read atrayas post just now, I see I missed you stated you wanted a 20% chance (4:1 odds), thus change:


if(quest::ChooseRandom(0..3) == 0) {


to
Forum: Quests::Custom 10-03-2016, 03:55 PM
Replies: 7
Views: 15,294
Posted By ghanja
sub EVENT_DEATH_COMPLETE { ...

sub EVENT_DEATH_COMPLETE {
if(quest::ChooseRandom(0..3) == 0) {
quest::say("I am free of this mortal cell! Prepare for my wrath!");
quest::spawn(quest::ChooseRandom(123..125), 0, 0, $x, $y,...
Forum: Support::Windows Servers 09-21-2016, 09:04 PM
Replies: 3
Views: 6,451
Posted By ghanja
1. Is the old computer an Akka install as well...

1. Is the old computer an Akka install as well (you somewhat imply you're new to that method beginning on the new computer)

2. What is the name of the database on the old (its in your...
Forum: Quests::Q&A 09-21-2016, 02:56 PM
Replies: 1
Views: 8,137
Posted By ghanja
#reloadworld (know it will do precisely what the...

#reloadworld (know it will do precisely what the name/command implies)
or
#reloadquest (with intended recipient of changed global targeted)

Then usually a proper zoning, though, seems sporadic...
Forum: Development::Development 09-09-2016, 12:04 AM
Replies: 6
Views: 12,413
Posted By ghanja
Not sure what your question is. You want an...

Not sure what your question is.

You want an item with see invis when worn? Or, what's your end goal/question?
Forum: Quests::Q&A 09-08-2016, 10:25 PM
Replies: 6
Views: 10,894
Posted By ghanja
And there you go, I was secretly banking on...

And there you go, I was secretly banking on Kingly adding it (why? because he's on top of adding all those cool niche exports for us customization guys)
Forum: Quests::Q&A 09-08-2016, 08:46 PM
Replies: 6
Views: 10,894
Posted By ghanja
GetEXP() However, I don't believe the...

GetEXP()

However, I don't believe the percentage of experience to AA's is being parsed (is a method) in either Perl or LUA. That's not to say it can't be though, however, I'll leave that to those...
Forum: Quests::Q&A 09-07-2016, 03:00 PM
Replies: 11
Views: 15,362
Posted By ghanja
Completely untested (including simply running a...

Completely untested (including simply running a perl -c on the code), as I'm away from home atm:


# /quests/global/global_player.pl
use File::Copy qw(copy);

sub EVENT_SAY {
@args = split('...
Forum: Development::Server Code Submissions 08-31-2016, 04:20 PM
Replies: 0
Views: 27,967
Posted By ghanja
Bind Wound Correction

Or not? Testing a bit, atm a Rogue can go past 50%, so seems I missed something somewhere.
Forum: Development::Bug Reports 08-31-2016, 04:09 PM
Replies: 15
Views: 30,616
Posted By ghanja
While I don't know what the current Live status...

While I don't know what the current Live status is on Bind Wound, "back in the day" it was a Rogue, Warrior or Monk that could go to 70% max (assuming no other modifiers) upon having a Bind Wound of...
Forum: Development::Bug Reports 08-31-2016, 04:01 PM
Replies: 15
Views: 30,616
Posted By ghanja
int maxHPBonus = spellbonuses.MaxBindWound +...

int maxHPBonus = spellbonuses.MaxBindWound + itembonuses.MaxBindWound +
aabonuses.MaxBindWound;
int max_percent = 50 + 10 * maxHPBonus;


So, while you suggest it's (in your words)...
Forum: Development::Bug Reports 08-31-2016, 03:22 PM
Replies: 15
Views: 30,616
Posted By ghanja
Is the test toon a Monk? Does the test toon have...

Is the test toon a Monk? Does the test toon have AA's (i.e. First Aid)?

source/zone/client.cpp:

bool Client::BindWound(Mob *bindmob, bool start, bool fail)


Is where Bind Wound is handled.
Forum: Support::Windows Servers 08-28-2016, 12:15 PM
Replies: 13
Views: 11,466
Posted By ghanja
Glad this exists, I thought I was losing my mind...

Glad this exists, I thought I was losing my mind (which, really, wouldn't be a surprise, but is nice to know that isn't what's happening here), as I could have sworn this was already being discussed....
Forum: Support::Windows Servers 08-27-2016, 11:41 PM
Replies: 5
Views: 6,352
Posted By ghanja
#define IDLE_WHEN_EMPTY This will build...

#define IDLE_WHEN_EMPTY


This will build the source so that when a zone is empty, it will go idle. If you comment it:


//#define IDLE_WHEN_EMPTY


Then even when a zone is empty, it will...
Forum: Development::GeorgeS's Tools 08-23-2016, 08:33 PM
Replies: 7
Views: 31,098
Posted By ghanja
http://s000.tinyupload.com/?file_id=09892935498676...

http://s000.tinyupload.com/?file_id=09892935498676819035
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