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Search: Posts Made By: NatedogEZ
Forum: General::Server Discussion 12-08-2015, 01:04 PM
Replies: 78
Views: 64,918
Posted By NatedogEZ
Thats from the player.pl of guildlobby. It moves...

Thats from the player.pl of guildlobby. It moves players on RoF to a different instance.. you could turn it off but other players will see the RoF+ players walking through walls lol
Forum: Quests::Q&A 12-02-2015, 01:08 PM
Replies: 7
Views: 8,029
Posted By NatedogEZ
This seems to work for me.. what NPC / zone /...

This seems to work for me.. what NPC / zone / file is this quest in.

I tried a single NPC and it works fine.. global npc it works fine as well.
Forum: Support::General Support 11-26-2015, 06:46 PM
Replies: 2
Views: 6,543
Posted By NatedogEZ
/showspelleffects on

/showspelleffects on
Forum: Development::Bots 11-24-2015, 07:23 PM
Replies: 13
Views: 12,727
Posted By NatedogEZ
Arithmetic exception.. sounds like its trying to...

Arithmetic exception.. sounds like its trying to divide by zero :p


Here is the error I get when debuffing everything..



[11-24-2015 :: 15:26:11] [Crash] EXCEPTION_INT_DIVIDE_BY_ZERO...
Forum: Quests::Q&A 11-23-2015, 03:31 AM
Replies: 6
Views: 9,489
Posted By NatedogEZ
Bump for a lua version of this... ...

Bump for a lua version of this...

http://wiki.eqemulator.org/i?Module=Pastebin&Paste=aJ7HOI90

name that "custom.lua" and place it into the /lua_modules/ folder...


When using it here is...
Forum: Support::Linux Servers 11-12-2015, 04:52 AM
Replies: 4
Views: 8,838
Posted By NatedogEZ
I just noticed.. but that query is outdated.. the...

I just noticed.. but that query is outdated.. the "character_" table is no longer used.. nor does the function "Database::ReserveName" use that table.

Sounds like your source is not up to date.
Forum: Support::Linux Servers 11-12-2015, 04:20 AM
Replies: 4
Views: 8,838
Posted By NatedogEZ
http://wiki.eqemulator.org/p?Complete_Windows-base...

http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide


Did you source the player tables? Search that for "Source player_tables.sql" and you will see what you are missing.
Forum: Development::Bots 11-08-2015, 10:30 PM
Replies: 13
Views: 12,727
Posted By NatedogEZ
I had a similar crash when I used to run a...

I had a similar crash when I used to run a server.. it was from the counters being 0

So I added this line... to make sure it has counters :p (this was from a long time ago though)
...
Forum: Development::Bots 11-05-2015, 11:39 PM
Replies: 13
Views: 12,727
Posted By NatedogEZ
At the very top of the crash log does it say...

At the very top of the crash log does it say something close to "DIVIDE BY 0 CRASH" or something like that?
Forum: Quests::Custom 11-05-2015, 03:55 PM
Replies: 63
Views: 160,677
Posted By NatedogEZ
Its easy in perl.. I have no clue how to do it in...

Its easy in perl.. I have no clue how to do it in lua though :p
Forum: Quests::Q&A 11-02-2015, 12:31 PM
Replies: 7
Views: 7,786
Posted By NatedogEZ
If you update your source its fixed.

If you update your source its fixed.
Forum: Quests::LUA 10-27-2015, 01:29 PM
Replies: 1
Views: 10,826
Posted By NatedogEZ
It is also just GetGrid() with the NPC as the one...

It is also just GetGrid() with the NPC as the one calling it.
Forum: Quests::Custom 10-26-2015, 06:55 PM
Replies: 63
Views: 160,677
Posted By NatedogEZ
Try this... (might want to test it.. lol I r bad...

Try this... (might want to test it.. lol I r bad at lua)


This will train all skills except tradeskills


function event_level_up(e)
local skills = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,...
Forum: Quests::Q&A 10-24-2015, 12:41 PM
Replies: 5
Views: 6,954
Posted By NatedogEZ
There is also a rule for it called.. ...

There is also a rule for it called.. "IntAggroThreshold."

If their INT is lower than that threshold they will be "stupid" and attack things much higher level than themselves.
Forum: Development::Development 10-24-2015, 09:43 AM
Replies: 2
Views: 19,222
Posted By NatedogEZ
Do you have #gm on? Because faction hits do NOT...

Do you have #gm on? Because faction hits do NOT work with #gm on.


Justed tested it to make sure.. you NEED to turn off GM flag to test the faction gains / loses. :p
Forum: Quests::Q&A 10-19-2015, 01:07 PM
Replies: 3
Views: 7,107
Posted By NatedogEZ
Pull down a new source you can now change spell...

Pull down a new source you can now change spell list of an NPC with ModifyNPCStat

example...



sub EVENT_SPAWN {
$npc->ModifyNPCStat("npc_spells_id", 3); #Spawn with spellset 3
}
Forum: Quests::Q&A 10-19-2015, 12:21 PM
Replies: 6
Views: 7,936
Posted By NatedogEZ
Are you using he WIKI? It really helps for...

Are you using he WIKI?

It really helps for referencing things for people that are learning.

http://wiki.eqemulator.org/p?Ultimate_Perl_Reference&frm=Main


quest::exp(amount);

or
Forum: Quests::Q&A 10-19-2015, 10:55 AM
Replies: 6
Views: 7,936
Posted By NatedogEZ
When comparing numbers make sure to use == ...

When comparing numbers make sure to use ==
When comparing strings is when you use eq

When doing an OR its ||


if($wp == 55 || $wp == 117) {
quest::SetRunning(1);
}
Forum: Spell Support 10-06-2015, 03:23 PM
Replies: 19
Views: 26,216
Posted By NatedogEZ
Here is another one where a spell will cycle...

Here is another one where a spell will cycle ranks to the max...

X boss casts a single target nuke.. every 30sec or so... and each time you get a stacking debuff.. where you take more damage.
...
Forum: Spell Support 10-06-2015, 02:47 PM
Replies: 19
Views: 26,216
Posted By NatedogEZ
Custom spells using quests? :) Because I love...

Custom spells using quests? :) Because I love doing that!

AoE rez spell I wrote awhile ago... (edited it a bit)
uses spell 994 to resurrect.. but whatever spell its attached to needs to be self...
Forum: Support::Windows Servers 09-20-2015, 03:38 PM
Replies: 8
Views: 10,635
Posted By NatedogEZ
Maps can also be acquired manually from.. (pretty...

Maps can also be acquired manually from.. (pretty sure the update script grabs from here?)

https://github.com/Akkadius/EQEmuMaps
Forum: Support::General Support 08-19-2015, 02:23 AM
Replies: 7
Views: 7,871
Posted By NatedogEZ
if you use EVENT_KILLED_MERIT it triggers for...

if you use EVENT_KILLED_MERIT it triggers for every PLAYER that got credit for that NPC death.

Meaning no need for a hatelist loop and can do pretty much the same thing
Forum: Spell Support 08-05-2015, 10:22 PM
Replies: 2
Views: 17,907
Posted By NatedogEZ
You need to enable combat in those zones. (in...

You need to enable combat in those zones. (in the zone table)


SELECT id, short_name, z.cancombat FROM zone z WHERE z.cancombat = 0;



That should show you which zones have combat turned...
Forum: Quests::LUA 08-04-2015, 05:11 PM
Replies: 2
Views: 15,043
Posted By NatedogEZ
I had NO idea how to do this either lol.. but at...

I had NO idea how to do this either lol.. but at the same time I did know how to do it.. was a huge brain fart .

Here are the identifiers that can be used.....
Forum: Quests::Q&A 08-03-2015, 08:48 AM
Replies: 6
Views: 9,489
Posted By NatedogEZ
This :) Also in the code I left a few...

This :)


Also in the code I left a few comments to describe the code a bit.. like the comment at the bottom

"#NO MORE VALID SLOTS... time to summon the rest to cursor..."

:p
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