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Search: Posts Made By: Merth
Forum: Archive::General Discussion 10-14-2003, 05:32 AM
Replies: 36
Views: 18,663
Posted By Merth
The US charge is $13/month, and that was changed...

The US charge is $13/month, and that was changed in April 2002, so you can probably assume nearly all current subscriptions are at that rate. That's $67 million US.

Add to that the income from...
Forum: Archive::General Discussion 10-13-2003, 10:55 AM
Replies: 8
Views: 3,690
Posted By Merth
Vah Shir A: Help! Need heal! Vah Shir B: I'm...

Vah Shir A: Help! Need heal!
Vah Shir B: I'm no cleric!
Vah Shir A: On no! Evac! Evac!
Vah Shir C: Don't look at me! I don't port!
Vah Shir A: Train to zone! Run away!
Forum: Archive::Off Topic 10-13-2003, 08:28 AM
Replies: 50
Views: 25,531
Posted By Merth
Atlantis is actually a city from the future. ...

Atlantis is actually a city from the future. What we now know as Atlanta will one day break off from the mainland due to the melting of the icecaps. After some time floating out at sea, it will...
Forum: Archive::Database/World Building 10-12-2003, 05:24 PM
Replies: 1
Views: 3,721
Posted By Merth
You can also use these maps with my world builder...

You can also use these maps with my world builder tool to see spawns from EQLive and import them into EQEMu. Come into IRC and PM me to get the tool.
Forum: Archive::Development 10-12-2003, 05:20 PM
Replies: 5
Views: 5,778
Posted By Merth
Yes, but it will retrieve this each time the...

Yes, but it will retrieve this each time the player camps to login to an alternate player as well.
Forum: Archive::Development 10-11-2003, 07:05 PM
Replies: 17
Views: 12,502
Posted By Merth
Is this a joke?

Is this a joke?
Forum: Archive::Packetcollector 10-11-2003, 08:42 AM
Replies: 1
Views: 5,914
Posted By Merth
This is not a small topic that can be covered in...

This is not a small topic that can be covered in one post. The best way to learn is to download the source code for this project or from ShowEQ. There is a ton of stuff to learn about the eq...
Forum: Archive::General Support 10-11-2003, 04:06 AM
Replies: 2
Views: 3,929
Posted By Merth
Certain email domains are not allowed (yahoo.com,...

Certain email domains are not allowed (yahoo.com, hotmail.com, etc)
Forum: Archive::News 10-11-2003, 03:40 AM
Replies: 20
Views: 10,439
Posted By Merth
Packet Collecting those zones is just to get...

Packet Collecting those zones is just to get NPC/door/object data. Not to enable the zone.
Forum: Archive::Development 10-10-2003, 07:24 AM
Replies: 2
Views: 4,181
Posted By Merth
Sorry, no more jax residents allowed on the dev...

Sorry, no more jax residents allowed on the dev team.

Just kidding. There are currently two emu devs from Jax. Come to our irc server and join #eqemudev. Send me a PM. Now is a good time to...
Forum: Archive::Off Topic 10-10-2003, 05:49 AM
Replies: 11
Views: 6,013
Posted By Merth
This thread violates our forum rule against...

This thread violates our forum rule against spamming.
Forum: Archive::Tools 10-10-2003, 01:36 AM
Replies: 13
Views: 10,628
Posted By Merth
No one is working on a new one at the moment. ...

No one is working on a new one at the moment. Volunteers?
Forum: Archive::Packetcollector 10-10-2003, 01:35 AM
Replies: 1
Views: 5,718
Posted By Merth
It's not available. We're just trying to deter...

It's not available. We're just trying to deter people from messing up our items database. Some people won't run binaries without access to the source code, and if you fall into this camp, you'll...
Forum: Archive::Windows Servers 10-10-2003, 01:31 AM
Replies: 16
Views: 8,738
Posted By Merth
We don't distribute binaries for developer...

We don't distribute binaries for developer releases. You better hope you have a good anti-virus program running!

You must compile your own.
Forum: Archive::Windows Servers 10-10-2003, 01:29 AM
Replies: 5
Views: 5,895
Posted By Merth
First of all, use this tutorial instead:...

First of all, use this tutorial instead: http://www.everquestserver.com/forums/viewtopic.php?t=9648

The one you linked is outdated.

Second, prove to yourself that you have the correct...
Forum: Archive::Server Discussion 10-10-2003, 01:20 AM
Replies: 2
Views: 2,604
Posted By Merth
ZodiaX, myself, and tcsmyworld have been working...

ZodiaX, myself, and tcsmyworld have been working together to get a fully spawned database. It currently has 170 zones fully spawned, including all PoP zones. The ZodiaX server is the only one...
Forum: Archive::News 10-10-2003, 01:17 AM
Replies: 63
Views: 27,630
Posted By Merth
EQGame.exe and EQMain.DLL changed. April 12,...

EQGame.exe and EQMain.DLL changed.

April 12, 2007 is my birthday. It's your guess as to which one.
Forum: Archive::Packetcollector 10-09-2003, 04:48 AM
Replies: 3
Views: 6,934
Posted By Merth
This is a different problem. The patch last...

This is a different problem. The patch last night broke our network code, and you will see this as a result. A new packet collector will be released as soon as we get the new network layer figured...
Forum: Archive::News 10-09-2003, 04:45 AM
Replies: 63
Views: 27,630
Posted By Merth
It's not a coincidence I picked that particular...

It's not a coincidence I picked that particular day :)
Forum: Archive::News 10-09-2003, 03:16 AM
Replies: 63
Views: 27,630
Posted By Merth
DR4 Broken w/Oct 9 Patch

The latest EQ Live Patch (Oct 9) has broken the 0.5.0-DR4 EQEMu code. Don't patch! If you already did, you will not be able to play the emulator until we fix it.

If you see a post asking for...
Forum: Archive::Packetcollector 10-09-2003, 02:20 AM
Replies: 3
Views: 6,934
Posted By Merth
Try running it without the -l option so you can...

Try running it without the -l option so you can see the information spit out in real time, and then start messing around with your IP. Use your internal IP address instead of your external, and if...
Forum: Archive::Windows Servers 10-09-2003, 02:17 AM
Replies: 16
Views: 8,738
Posted By Merth
Just a debug message, I removed this in...

Just a debug message, I removed this in 0.5.0-DR3. It's not a crash, as you can see from your output.
Forum: Archive::Packetcollector 10-09-2003, 01:23 AM
Replies: 14
Views: 10,355
Posted By Merth
Made this a sticky so we don't forget to...

Made this a sticky so we don't forget to implement. This change needs to be replicated to the packet collector as well as the emu code.
Forum: Archive::Development 10-08-2003, 05:04 AM
Replies: 1
Views: 4,282
Posted By Merth
The .cfg is just a snapshot of a packet sent from...

The .cfg is just a snapshot of a packet sent from EQ Servers to the Client. The packet contents are what you see for NewZone_Struct. You can mess around with this yourself, but Packet Collector has...
Forum: Archive::Database/World Building 10-08-2003, 01:21 AM
Replies: 2
Views: 3,832
Posted By Merth
I believe these names exist on the client only. ...

I believe these names exist on the client only. We send a numeric identifier (i think the range is 1->15), and the client renders the appropriate name. We have a translation layer on our end for...
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