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Search: Posts Made By: Bigpull
Forum: Archive::Bugs 07-04-2003, 11:21 PM
Replies: 53
Views: 31,759
Posted By Bigpull
I just mentioned above the formula for mob...

I just mentioned above the formula for mob damage, if your level 1 mob hits for anything higher than 2 and you don't have damage set in the database. We need to know what Os the server runs on, if...
Forum: Archive::General Support 07-04-2003, 11:00 PM
Replies: 4
Views: 5,636
Posted By Bigpull
I don't knwo off hand what that 1/6 error is...

I don't knwo off hand what that 1/6 error is exactly but it you run the zone server from the command line the window won't close and you should have a more informative answer.

start->run type...
Forum: Archive::Tools 07-04-2003, 11:09 AM
Replies: 7
Views: 5,872
Posted By Bigpull
In my typical nazi fasion i'd like to ask that...

In my typical nazi fasion i'd like to ask that you release the source, Perhaps someone will fix that "remove the eqgame.exe if you used browse" problem, not to mention i know some people like to...
Forum: Archive::Tools 07-04-2003, 10:56 AM
Replies: 18
Views: 12,969
Posted By Bigpull
Patcher was a hack contributed to us, we don't...

Patcher was a hack contributed to us, we don't have the rights to release it. Point out another closed source app released here and i'll be happy to knaw on thier asses too so you don't feel picked...
Forum: Archive::Quests 07-04-2003, 10:49 AM
Replies: 6
Views: 6,833
Posted By Bigpull
Yes it's posible to check when the cursor is...

Yes it's posible to check when the cursor is clear and ready for the next item, remind me after the liveclient update is complete and it should be relativly simple to implement. Just need to add some...
Forum: Archive::Quests 07-04-2003, 10:44 AM
Replies: 11
Views: 9,373
Posted By Bigpull
Bah I showed an itemcount example too. And uhm no...

Bah I showed an itemcount example too. And uhm no quotes are fucking mandatory untill A) someone merges the quote snarfer, or B) wes commits his new parser, which he says quotes won't matter one way...
Forum: Archive::Database/World Building 07-04-2003, 10:35 AM
Replies: 4
Views: 5,414
Posted By Bigpull
Extracting a single zone from the database isn't...

Extracting a single zone from the database isn't an easy process todo automagicly, Perhaps one of the designers for sharval or PoFire could shed some insight. In short you need to do a rather complex...
Forum: Archive::Tools 07-04-2003, 10:27 AM
Replies: 18
Views: 12,969
Posted By Bigpull
Release the source or i'm apt to have this post...

Release the source or i'm apt to have this post pulled, sorry we're an opensource community, and i for one trust code i can't see about as far as my skinny ass can kick a 500lb coder. Considering the...
Forum: Archive::Bugs 07-04-2003, 10:21 AM
Replies: 53
Views: 31,759
Posted By Bigpull
Re: 4.4 errors

Just saying stuff hits to hard isn't much help, do you have damage set on the mob in the database, if not what level and class is the mob, how much does it hit for

Show an effected account, odds...
Forum: Archive::Bugs 07-04-2003, 10:09 AM
Replies: 53
Views: 31,759
Posted By Bigpull
Re: Is this why weapons Don't seem to work?

I'm playing with iskar shadownight, and regaurdless of what is on the player it punches.

-Hutch[/quote]

Thats part of the IsEquipable() bug mentioned earlier, Lizards Cats and beastlords. If...
Forum: Archive::Bugs 07-04-2003, 10:05 AM
Replies: 53
Views: 31,759
Posted By Bigpull
Re: 4.4 bugs

Damage scales by level, mobs under level 28 hit for thier level*2
aka level 1 mobs hit for a max of 2 and level 27 mbs hit for a max of 54. And actualy on live it's a bit more complicated than that...
Forum: Archive::Bugs 07-04-2003, 10:01 AM
Replies: 53
Views: 31,759
Posted By Bigpull
Re: 4.4 bugs

Gm status accounts automaticly have there gm flag set, don't wanna be a gm don't play on a GM account. if you wanna hide turn it off manualy, thats why there's a #gm command, or use /hideme

As for...
Forum: Archive::Bugs 07-04-2003, 09:54 AM
Replies: 7
Views: 5,285
Posted By Bigpull
Good info i can see how a mob moving out of range...

Good info i can see how a mob moving out of range after the casting starts, could maybe cause a spell lockup. Keep the lockup senerios coming and we can probably get them fixed. The hardest part...
Forum: Archive::Windows Servers 07-01-2003, 07:02 PM
Replies: 5
Views: 6,170
Posted By Bigpull
Re: Minilogin "Server failed name check"

Something is wrong with your server name, make sure it's atleast 10 chars long and don't put "server" in it
Forum: Archive::Quests 07-01-2003, 10:50 AM
Replies: 7
Views: 7,030
Posted By Bigpull
Maybe, I like that word. Yes it "might" be. ...

Maybe, I like that word. Yes it "might" be.

Yes it is fixed, tradeing was slightly overlooked.
Forum: Archive::Bugs 07-01-2003, 10:46 AM
Replies: 10
Views: 7,050
Posted By Bigpull
No he would definatly want to disallow summoning...

No he would definatly want to disallow summoning of gm items if they are rewards. just a quick
"if (item->IsGM() && GetGM() != item->IsGM()) return;"

We want them to be able to possess Gm flaged...
Forum: Archive::Development 07-01-2003, 10:12 AM
Replies: 33
Views: 32,039
Posted By Bigpull
Bump cause i can't sticky this so i can find it =P

Bump cause i can't sticky this so i can find it =P
Forum: Archive::Quests 07-01-2003, 10:07 AM
Replies: 7
Views: 7,030
Posted By Bigpull
You searched the wrong forum then, and yes it's...

You searched the wrong forum then, and yes it's fixed in cvs
Forum: Archive::Quests 07-01-2003, 10:06 AM
Replies: 11
Views: 9,373
Posted By Bigpull
Teach me to read the source not the docs =P ...

Teach me to read the source not the docs =P

Correct dunno when or why, but it is $item1-4
Forum: Archive::Quests 07-01-2003, 10:03 AM
Replies: 6
Views: 6,833
Posted By Bigpull
No it's not posible to fill a bag, what you may...

No it's not posible to fill a bag, what you may be able todo is summon multiple items consecutivly, i say may because i know theres a check if the client already has an item on thier cursor, and we...
Forum: Archive::Bugs 07-01-2003, 09:59 AM
Replies: 10
Views: 7,050
Posted By Bigpull
If that is the reason you're flagging items as GM...

If that is the reason you're flagging items as GM items, You need to add a check into the summonitem function and disallow summoning of GM items by non GM's aswell as removing the chunk in...
Forum: Archive::Bugs 06-30-2003, 05:48 PM
Replies: 10
Views: 7,050
Posted By Bigpull
Gm items should only be possessed by gm's,...

Gm items should only be possessed by gm's, otherwise whats the point of flaging the item gm only?
Forum: Archive::Quests 06-30-2003, 05:40 PM
Replies: 11
Views: 9,373
Posted By Bigpull
that should read more like if ($item0 ==...

that should read more like


if ($item0 == "10000" && $item0 == "13006" && $item2== "22047") { say("Excellent Work. Here is your Helm") summonitem("4153") }

Items start at $item0

Lets say...
Forum: Archive::Development 06-30-2003, 09:34 AM
Replies: 9
Views: 6,264
Posted By Bigpull
Possible sure, logical not really. The network...

Possible sure, logical not really. The network code is very eq specific.
Forum: Archive::Development 06-23-2003, 06:16 AM
Replies: 7
Views: 6,075
Posted By Bigpull
Bleh Change: ...

Bleh

Change:
Replace(origstring,format,itoa(rand()%varparms[0],temp,10));
To:
Replace(origstring,format,itoa(rand()%atoi(varparms[0]),temp,10));


Should maybe do the trick
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