EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 13
<
1
2
3
4
5
6
7
8
9
>
Last
»
Showing results 101 to 125 of 306
Search took
0.01
seconds; generated 83 minute(s) ago.
Search:
Posts Made By:
Bigpull
Forum:
Archive::Bugs
07-04-2003, 11:21 PM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,773
Posted By
Bigpull
I just mentioned above the formula for mob...
I just mentioned above the formula for mob damage, if your level 1 mob hits for anything higher than 2 and you don't have damage set in the database. We need to know what Os the server runs on, if...
Forum:
Archive::General Support
07-04-2003, 11:00 PM
Replies:
4
Zone unavailbale
Views:
5,637
Posted By
Bigpull
I don't knwo off hand what that 1/6 error is...
I don't knwo off hand what that 1/6 error is exactly but it you run the zone server from the command line the window won't close and you should have a more informative answer.
start->run type...
Forum:
Archive::Tools
07-04-2003, 11:09 AM
Replies:
7
Tired of eq in a window? -EqLauncher will fix that
Views:
5,872
Posted By
Bigpull
In my typical nazi fasion i'd like to ask that...
In my typical nazi fasion i'd like to ask that you release the source, Perhaps someone will fix that "remove the eqgame.exe if you used browse" problem, not to mention i know some people like to...
Forum:
Archive::Tools
07-04-2003, 10:56 AM
Replies:
18
EQEmu External Commander
Views:
12,983
Posted By
Bigpull
Patcher was a hack contributed to us, we don't...
Patcher was a hack contributed to us, we don't have the rights to release it. Point out another closed source app released here and i'll be happy to knaw on thier asses too so you don't feel picked...
Forum:
Archive::Quests
07-04-2003, 10:49 AM
Replies:
6
Can this be done?
Views:
6,841
Posted By
Bigpull
Yes it's posible to check when the cursor is...
Yes it's posible to check when the cursor is clear and ready for the next item, remind me after the liveclient update is complete and it should be relativly simple to implement. Just need to add some...
Forum:
Archive::Quests
07-04-2003, 10:44 AM
Replies:
11
Help with multiple item turnins / triggered spawn
Views:
9,374
Posted By
Bigpull
Bah I showed an itemcount example too. And uhm no...
Bah I showed an itemcount example too. And uhm no quotes are fucking mandatory untill A) someone merges the quote snarfer, or B) wes commits his new parser, which he says quotes won't matter one way...
Forum:
Archive::Database/World Building
07-04-2003, 10:35 AM
Replies:
4
SQL Question
Views:
5,418
Posted By
Bigpull
Extracting a single zone from the database isn't...
Extracting a single zone from the database isn't an easy process todo automagicly, Perhaps one of the designers for sharval or PoFire could shed some insight. In short you need to do a rather complex...
Forum:
Archive::Tools
07-04-2003, 10:27 AM
Replies:
18
EQEmu External Commander
Views:
12,983
Posted By
Bigpull
Release the source or i'm apt to have this post...
Release the source or i'm apt to have this post pulled, sorry we're an opensource community, and i for one trust code i can't see about as far as my skinny ass can kick a 500lb coder. Considering the...
Forum:
Archive::Bugs
07-04-2003, 10:21 AM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,773
Posted By
Bigpull
Re: 4.4 errors
Just saying stuff hits to hard isn't much help, do you have damage set on the mob in the database, if not what level and class is the mob, how much does it hit for
Show an effected account, odds...
Forum:
Archive::Bugs
07-04-2003, 10:09 AM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,773
Posted By
Bigpull
Re: Is this why weapons Don't seem to work?
I'm playing with iskar shadownight, and regaurdless of what is on the player it punches.
-Hutch[/quote]
Thats part of the IsEquipable() bug mentioned earlier, Lizards Cats and beastlords. If...
Forum:
Archive::Bugs
07-04-2003, 10:05 AM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,773
Posted By
Bigpull
Re: 4.4 bugs
Damage scales by level, mobs under level 28 hit for thier level*2
aka level 1 mobs hit for a max of 2 and level 27 mbs hit for a max of 54. And actualy on live it's a bit more complicated than that...
Forum:
Archive::Bugs
07-04-2003, 10:01 AM
Replies:
53
EQEMU 0.4.4 OFFICIAL Bug Report !
Views:
31,773
Posted By
Bigpull
Re: 4.4 bugs
Gm status accounts automaticly have there gm flag set, don't wanna be a gm don't play on a GM account. if you wanna hide turn it off manualy, thats why there's a #gm command, or use /hideme
As for...
Forum:
Archive::Bugs
07-04-2003, 09:54 AM
Replies:
7
Casting bug?
Views:
5,285
Posted By
Bigpull
Good info i can see how a mob moving out of range...
Good info i can see how a mob moving out of range after the casting starts, could maybe cause a spell lockup. Keep the lockup senerios coming and we can probably get them fixed. The hardest part...
Forum:
Archive::Windows Servers
07-01-2003, 07:02 PM
Replies:
5
Minilogin "Server failed name check"
Views:
6,173
Posted By
Bigpull
Re: Minilogin "Server failed name check"
Something is wrong with your server name, make sure it's atleast 10 chars long and don't put "server" in it
Forum:
Archive::Quests
07-01-2003, 10:50 AM
Replies:
7
Getting Error on Item handing in
Views:
7,031
Posted By
Bigpull
Maybe, I like that word. Yes it "might" be. ...
Maybe, I like that word. Yes it "might" be.
Yes it is fixed, tradeing was slightly overlooked.
Forum:
Archive::Bugs
07-01-2003, 10:46 AM
Replies:
10
poofing GM items
Views:
7,056
Posted By
Bigpull
No he would definatly want to disallow summoning...
No he would definatly want to disallow summoning of gm items if they are rewards. just a quick
"if (item->IsGM() && GetGM() != item->IsGM()) return;"
We want them to be able to possess Gm flaged...
Forum:
Archive::Development
07-01-2003, 10:12 AM
Replies:
33
AA Points (Info)
Views:
32,046
Posted By
Bigpull
Bump cause i can't sticky this so i can find it =P
Bump cause i can't sticky this so i can find it =P
Forum:
Archive::Quests
07-01-2003, 10:07 AM
Replies:
7
Getting Error on Item handing in
Views:
7,031
Posted By
Bigpull
You searched the wrong forum then, and yes it's...
You searched the wrong forum then, and yes it's fixed in cvs
Forum:
Archive::Quests
07-01-2003, 10:06 AM
Replies:
11
Help with multiple item turnins / triggered spawn
Views:
9,374
Posted By
Bigpull
Teach me to read the source not the docs =P ...
Teach me to read the source not the docs =P
Correct dunno when or why, but it is $item1-4
Forum:
Archive::Quests
07-01-2003, 10:03 AM
Replies:
6
Can this be done?
Views:
6,841
Posted By
Bigpull
No it's not posible to fill a bag, what you may...
No it's not posible to fill a bag, what you may be able todo is summon multiple items consecutivly, i say may because i know theres a check if the client already has an item on thier cursor, and we...
Forum:
Archive::Bugs
07-01-2003, 09:59 AM
Replies:
10
poofing GM items
Views:
7,056
Posted By
Bigpull
If that is the reason you're flagging items as GM...
If that is the reason you're flagging items as GM items, You need to add a check into the summonitem function and disallow summoning of GM items by non GM's aswell as removing the chunk in...
Forum:
Archive::Bugs
06-30-2003, 05:48 PM
Replies:
10
poofing GM items
Views:
7,056
Posted By
Bigpull
Gm items should only be possessed by gm's,...
Gm items should only be possessed by gm's, otherwise whats the point of flaging the item gm only?
Forum:
Archive::Quests
06-30-2003, 05:40 PM
Replies:
11
Help with multiple item turnins / triggered spawn
Views:
9,374
Posted By
Bigpull
that should read more like if ($item0 ==...
that should read more like
if ($item0 == "10000" && $item0 == "13006" && $item2== "22047") { say("Excellent Work. Here is your Helm") summonitem("4153") }
Items start at $item0
Lets say...
Forum:
Archive::Development
06-30-2003, 09:34 AM
Replies:
9
EQEmu server adaption?
Views:
6,265
Posted By
Bigpull
Possible sure, logical not really. The network...
Possible sure, logical not really. The network code is very eq specific.
Forum:
Archive::Development
06-23-2003, 06:16 AM
Replies:
7
Added code for random numbers in quests =)
Views:
6,081
Posted By
Bigpull
Bleh Change: ...
Bleh
Change:
Replace(origstring,format,itoa(rand()%varparms[0],temp,10));
To:
Replace(origstring,format,itoa(rand()%atoi(varparms[0]),temp,10));
Should maybe do the trick
Showing results 101 to 125 of 306
Page 5 of 13
<
1
2
3
4
5
6
7
8
9
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:43 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3