EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 12
<
1
2
3
4
5
6
7
8
9
>
Last
»
Showing results 101 to 125 of 297
Search took
0.03
seconds; generated 96 minute(s) ago.
Search:
Posts Made By:
AdrianD
Forum:
General::Server Discussion
09-22-2015, 02:12 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
I put some of my stuff here: ...
I put some of my stuff here:
https://github.com/aduchaine/EQEmuClassicProgression/tree/AdrianD
There is likely a better place to put large tables and large amounts of data and I am open to...
Forum:
General::Server Discussion
09-22-2015, 10:51 AM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
That was good chrsschb, lol. I'll just start...
That was good chrsschb, lol.
I'll just start something. If it needs to be changed, it can be changed.
Forum:
General::Server Discussion
09-21-2015, 11:10 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
Awesome, those that have more experience than me...
Awesome, those that have more experience than me (many/most/all?) can recommend the best route to organizing (git?) and I will do my best to set it up.
If I do this, my first commit will be...
Forum:
General::Server Discussion
09-21-2015, 10:49 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
Last little rah rah thing I'll say on this. ...
Last little rah rah thing I'll say on this.
If each of us spent a teeny, tiny fraction of the time on organizing this that we did on altering our own content, do you think it would happen?
Forum:
General::Server Discussion
09-21-2015, 10:02 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
I'm with ya. I can't code yet but, as...
I'm with ya.
I can't code yet but, as mentioned, I can work a database. I am not afraid of mapping data if it's considered largely accurate. Not saying I could map it all in all circumstances or...
Forum:
General::Server Discussion
09-21-2015, 06:19 AM
Replies:
65
Re-Introduction to Raid Addicts (Custom Legit)
Views:
62,601
Posted By
AdrianD
I was thinking they went somewhere... jus'...
I was thinking they went somewhere...
jus' sayin'
Congrats on the server, btw.
Forum:
Support::Windows Servers
09-20-2015, 09:43 PM
Replies:
25
Not All AA Displayed
Views:
30,676
Posted By
AdrianD
There's no brushing up possible. It's strictly...
There's no brushing up possible. It's strictly learning from the ground up. =P
Forum:
Development::Database/World Building
09-20-2015, 09:28 PM
Replies:
1
How do I Participate in the Development in the Revamped Zones?
Views:
7,177
Posted By
AdrianD
Count me in. I don't mind doing database...
Count me in.
I don't mind doing database work to get content accurate. I have my own mysql scripts to do some of this but, collaboration/discussion on this and other to smooth the process sounds...
Forum:
General::Server Discussion
09-20-2015, 07:54 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
From a personal standpoint: I'm not...
From a personal standpoint:
I'm not interested in running a public server. I know enough from being around here a while to understand it would take more than just me.
I'm focused on learning...
Forum:
Support::Windows Servers
09-20-2015, 07:27 PM
Replies:
25
Not All AA Displayed
Views:
30,676
Posted By
AdrianD
I'm definitely interested and would help if I...
I'm definitely interested and would help if I could.
Forum:
Development::Server Code Submissions
09-20-2015, 07:21 PM
Replies:
1
NEW Gm command to find model Id's
Views:
33,007
Posted By
AdrianD
/cheer /10char
/cheer
/10char
Forum:
General::Server Discussion
09-20-2015, 06:47 PM
Replies:
102
Classic or era-based server content
Views:
118,977
Posted By
AdrianD
Long read... I agree with image and...
Long read...
I agree with image and provocating. It is a huge undertaking. I'm just one guy with limited knowledge and there is enough within the database to consume unknown hours/days/weeks to...
Forum:
Support::Windows Servers
09-20-2015, 12:06 AM
Replies:
8
Grid Pathing: hopping and grid_entries
Views:
11,932
Posted By
AdrianD
Thanks! I'll give it a shot as well.
Thanks! I'll give it a shot as well.
Forum:
Development::Database/World Building
09-19-2015, 04:09 PM
Replies:
11
Couple of questions about Database and other.
Views:
12,021
Posted By
AdrianD
If the weapon held is not just a graphic and it...
If the weapon held is not just a graphic and it is something you will/can loot you can easily change the DB. The table `lootdrop_entries` has a column called `equip_item`. The value 1 is on and will...
Forum:
Development::Database/World Building
09-19-2015, 01:05 PM
Replies:
11
Couple of questions about Database and other.
Views:
12,021
Posted By
AdrianD
Oh, that's good to know. Is ## considered an...
Oh, that's good to know. Is ## considered an unofficial standard (will I find non raid mobs with ##)? I've seen many npcs involved in quest scripts with #, but it's definitely not a standard.
...
Forum:
Support::Windows Servers
09-19-2015, 12:43 PM
Replies:
3
Npc Harm Touch/Lay On Hands
Views:
8,448
Posted By
AdrianD
Npc Harm Touch/Lay On Hands
I'm curious to know how npc harm touch and lay on hands class abilities are handled. I'm prepared to add them to npc_spells_entries is they are not implemented through the aa tables.
Thanks
Forum:
Development::Database/World Building
09-19-2015, 11:57 AM
Replies:
11
Couple of questions about Database and other.
Views:
12,021
Posted By
AdrianD
npc_types.raid_target
I learned something new.
There is a column called `raid_target` in the `npc_types` table.
select * from `npc_types` where `raid_target` > 0;
I'm unsure the accuracy of the values in this...
Forum:
Development::Database/World Building
09-19-2015, 11:49 AM
Replies:
11
Couple of questions about Database and other.
Views:
12,021
Posted By
AdrianD
Hello, I've spent a ton of time on my...
Hello,
I've spent a ton of time on my database relative to how long I've been part of the community. (I'm part of it, right?) But, your second question is easier for me to answer.
I haven't...
Forum:
Support::Windows Servers
09-19-2015, 08:39 AM
Replies:
8
Grid Pathing: hopping and grid_entries
Views:
11,932
Posted By
AdrianD
I did some more testing and searching. ...
I did some more testing and searching.
I made this assumption long ago. I am revisiting this issue which has been on my ToDo list for quite some time. Understanding the process a little more...
Forum:
Support::Windows Servers
09-19-2015, 03:49 AM
Replies:
4
Warrior innate "bersker frenzy" stat adjustments
Views:
7,062
Posted By
AdrianD
Thanks guys, that's what I was hoping to hear....
Thanks guys, that's what I was hoping to hear. Resolved.
Forum:
Support::Windows Servers
09-18-2015, 01:41 PM
Replies:
8
Grid Pathing: hopping and grid_entries
Views:
11,932
Posted By
AdrianD
Grid Pathing: hopping and grid_entries
In this thread I will attempt to extract the knowledge of you, the community, on how npcs go about their business in their grids. Specifically, what causes hopping/disappearances and how to fix it. I...
Forum:
Support::Windows Servers
09-18-2015, 12:52 PM
Replies:
4
Warrior innate "bersker frenzy" stat adjustments
Views:
7,062
Posted By
AdrianD
As mentioned, I searched in the source - under...
As mentioned, I searched in the source - under "SE_Berserk" and "BerserkSPA" - and could not identify anything associated with stats.
Some clarification would be appreciated.
Forum:
Support::Windows Servers
09-17-2015, 12:19 AM
Replies:
25
Not All AA Displayed
Views:
30,676
Posted By
AdrianD
Interesting, so either one will work? Maybe this...
Interesting, so either one will work? Maybe this has something to do with the "funny" thing about this setting people noticed some time ago, unless they were mistaken. I use the bitmask and it works...
Forum:
Support::Windows Servers
09-16-2015, 10:53 PM
Replies:
12
Taunt issues
Views:
11,650
Posted By
AdrianD
If you can, try the same routine but, #level ...
If you can, try the same routine but, #level them up to 40-50-60 something. Max their taunt skill with #setskill 73 200/300. Fists are cool and have one of them hit for a little damage, turn your...
Forum:
Support::Windows Servers
09-16-2015, 10:08 PM
Replies:
25
Skill rate slow doan near max skill
Views:
21,084
Posted By
AdrianD
I have noticed for quite a while that skills like...
I have noticed for quite a while that skills like parry/dodge/rip/foraging? and some others skill up extremely fast. Even with mid/high skill values (say, max for a lvl 40) these skills balloon...
Showing results 101 to 125 of 297
Page 5 of 12
<
1
2
3
4
5
6
7
8
9
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:49 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3