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Search: Posts Made By: m0oni9
Forum: Archive::Quests 05-19-2004, 05:59 AM
Replies: 8
Views: 11,324
Posted By m0oni9
Instead of a new function, maybe just modify...

Instead of a new function, maybe just modify SetStats (and those using it) to take an additional argument. Something more along the lines of:

void Client::SetStats (int8 type, sint16 val, int...
Forum: Archive::Development 05-18-2004, 05:10 AM
Replies: 13
Views: 11,232
Posted By m0oni9
I don't understand the question. You want them to...

I don't understand the question. You want them to regen if they are mezzed? I would take a look at mob.h/npc.h for what is available. Specifically, you can use IsMezzed() to determine if a mob is...
Forum: Archive::Development 05-18-2004, 04:20 AM
Replies: 13
Views: 11,232
Posted By m0oni9
Best way is probably to find the code that does...

Best way is probably to find the code that does the regen, and times it by some multiplier if the mob has no agro.

At a glance, maybe something like this..

line 473 of zone/npc.cpp
...
Forum: Archive::Quests 05-18-2004, 04:07 AM
Replies: 3
Views: 14,054
Posted By m0oni9
Well.. I think you could just define a variable...

Well.. I think you could just define a variable in the quest (ie: $shopfaction). The server would just need to check and see if that variable is defined in the quest package for that mob, and use...
Forum: Archive::Bugs 05-16-2004, 02:01 PM
Replies: 1
Views: 5,702
Posted By m0oni9
See if this works for you. ...

See if this works for you.

http://www.eqemulator.net/forums/viewtopic.php?t=13906
Forum: Archive::General Discussion 05-14-2004, 04:04 PM
Replies: 2
Views: 3,445
Posted By m0oni9
hehe rallos zek memories..

hehe rallos zek memories..
Forum: Archive::Quests 05-14-2004, 02:06 PM
Replies: 2
Views: 6,763
Posted By m0oni9
Any chance you could look at changing these into...

Any chance you could look at changing these into C functions? As long as there is some sort of mob ID that can be used to look things up from the server it should be pretty doable. Also, a lot of...
Forum: Archive::Quests 05-14-2004, 01:49 PM
Replies: 11
Views: 7,329
Posted By m0oni9
I haven't checked the accuracy of this, but the...

I haven't checked the accuracy of this, but the variables ($platinum, etc) may be undefined. If that is true, the following may help you out (replace your current four lines). It will assure that...
Forum: Archive::News 05-14-2004, 04:22 AM
Replies: 25
Views: 13,536
Posted By m0oni9
This was one of the thoughts behind the bug...

This was one of the thoughts behind the bug tracking system at http://quests.eqemulator.net -- I'd set up bugzilla to see if it might be a feasible alternative to bug tracking in general for the emu,...
Forum: Archive::Quests 05-14-2004, 04:07 AM
Replies: 11
Views: 7,329
Posted By m0oni9
= is the assignment operator, == is the equality...

= is the assignment operator, == is the equality operator

It's somewhat common to write:
if(($myplatinum == 100) && ($mygold == 0) && ($mysilver == 0) && ($mycopper == 0))
as:
if((100 ==...
Forum: Archive::Quests 05-13-2004, 07:38 AM
Replies: 8
Views: 7,181
Posted By m0oni9
I had a fix for the command queue a little bit...

I had a fix for the command queue a little bit ago. I don't know if it ever actually got merged in.

http://www.eqemulator.net/forums/viewtopic.php?t=13906

May or may not fix things for you....
Forum: Archive::Quests 05-11-2004, 08:05 AM
Replies: 14
Views: 8,003
Posted By m0oni9
From...

From http://www.eqemulator.net/forums/viewtopic.php?t=12020:

quest::castspell(id,spellid); - Casts "spell" on entity with "id".

quest::selfcast(spellid); - Forces client to cast spell on...
Forum: Archive::Development 05-10-2004, 04:52 PM
Replies: 8
Views: 7,956
Posted By m0oni9
Couple small suggestions, take for what you will...

Couple small suggestions, take for what you will :wink:: unless you need to #define language values for some reason (and even then this might be preferable), use enum, ie:

enum {
...
Forum: Archive::Development 05-10-2004, 04:27 PM
Replies: 5
Views: 9,337
Posted By m0oni9
Any reason class even needs to be checked? Why...

Any reason class even needs to be checked? Why not just dual wield value? Warriors can dual wield with bare hands also.
Forum: Archive::Development 05-08-2004, 08:48 AM
Replies: 1
Views: 5,708
Posted By m0oni9
From what I've seen in places like west commons,...

From what I've seen in places like west commons, there are no area spawn points (maybe you are seeing it in another zone?), but rather spawn points that can spawn multiple mobs at a time (ie: where...
Forum: Archive::Bugs 04-29-2004, 07:02 AM
Replies: 3
Views: 6,420
Posted By m0oni9
There are two possible solutions that come to...

There are two possible solutions that come to mind:

1. Have a list of all the variables that are defined prior to perl call. After the perl call, create a variable (a new perl script) that...
Forum: Archive::General Discussion 04-28-2004, 06:44 AM
Replies: 12
Views: 6,286
Posted By m0oni9
There have been plenty of people with this...

There have been plenty of people with this problem after the latest graphics engine change. Have you had this work after that patch?
Forum: Archive::Development 04-28-2004, 06:05 AM
Replies: 12
Views: 8,902
Posted By m0oni9
Just a note (and thanks for checking this stuff...

Just a note (and thanks for checking this stuff out also, smogo).. It is probably a good idea to have any new XSUBs use the quest package also. This will keep any quests that rely on current commands...
Forum: Archive::Bugs 04-26-2004, 03:33 PM
Replies: 9
Views: 6,825
Posted By m0oni9
I think I looked at that particular problem...

I think I looked at that particular problem before, and animepimp is right. `i' was being used as a temporary counter, and was redefined inside of a for loop...ie: for (int i = 0; i < ....).. just...
Forum: Archive::Quests 04-26-2004, 11:20 AM
Replies: 3
Views: 5,717
Posted By m0oni9
per Scorpicus2k, this change will be going in:...

per Scorpicus2k, this change will be going in: http://www.eqemulator.net/forums/viewtopic.php?t=13920

meaning that we can start calling functions from the server. IMO we should move as many of...
Forum: Archive::Bugs 04-25-2004, 08:26 AM
Replies: 4
Views: 6,046
Posted By m0oni9
I had some questions about this LOS code.. it...

I had some questions about this LOS code.. it relies on some type of map file, but both the EQ and SEQ formats crashed server for me. Anyone know what we are supposed to be using? I was looking at...
Forum: Archive::Development 04-15-2004, 05:08 PM
Replies: 3
Views: 5,843
Posted By m0oni9
Just a request.. maybe link to threads talking...

Just a request.. maybe link to threads talking about the changes instead. :wink:

Here are my recent ones:

perl callbacks implementation
http://www.eqemulator.net/forums/viewtopic.php?t=13920...
Forum: Archive::Quests 04-13-2004, 10:24 AM
Replies: 7
Views: 7,213
Posted By m0oni9
Also, if the quest is sequential, it may be...

Also, if the quest is sequential, it may be appropriate to use faction to determine the step a player is on.
Forum: Archive::Quests 04-13-2004, 10:02 AM
Replies: 2
Views: 6,522
Posted By m0oni9
Just a small note.. It looks like you are calling...

Just a small note.. It looks like you are calling this:
mob->CastToClient()->UpdateLDoNPoints(atoi(arglist[0]),atoi(arglist[1]));
without checking that arglist[1] is non-null.
Forum: Archive::General Support 04-07-2004, 02:50 PM
Replies: 5
Views: 7,319
Posted By m0oni9
Because if you are receiving an external address...

Because if you are receiving an external address from the login server, your computer will try to connect to that. When you try to connect to that external ip, your router will see that it is itself,...
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