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Showing results 101 to 125 of 197
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Posts Made By:
nilbog
Forum:
Support::Windows Servers
07-10-2009, 01:54 PM
Replies:
4
compile from 07/10/09 fear/charm?
Views:
6,597
Posted By
nilbog
compile from 07/10/09 fear/charm?
I just got through with a fresh checkout r762. Very excited about fear and charm.. but I think something may be wrong.
When I try to fear myself.. looks great, I get the LD tag and start going,...
Forum:
Development::Feature Requests
07-08-2009, 05:06 PM
Replies:
12
Fear change
Views:
9,362
Posted By
nilbog
This is the way I've experienced fear on live..AE...
This is the way I've experienced fear on live..AE fear at least. It would attack the next unfeared person highest on its hate list
The exception to this of course was if a mob feared 1 target and...
Forum:
General::General Discussion
06-30-2009, 09:51 AM
Replies:
17
Original CT
Views:
19,390
Posted By
nilbog
I would have definitely used the switch if one...
I would have definitely used the switch if one was available :p
Forum:
Quests::Custom
06-29-2009, 07:43 PM
Replies:
1
bind within proximity
Views:
7,056
Posted By
nilbog
bind within proximity
Not sure if this is still the way it is on live, but classically you could bind at the gypsy camp in north karana.
Here's a script I made to allow binding to happen around gypsies.
I made an...
Forum:
Development: Custom Code
06-29-2009, 02:25 PM
Replies:
11
pet dies when caster becomes invisible
Views:
4,446
Posted By
nilbog
Oh.. my heart is not set in one direction or the...
Oh.. my heart is not set in one direction or the other.. :)
I tried a few times to do this on my own and figured an example would help a lot. I will be satisfied with it working at all.
Thanks...
Forum:
Development: Custom Code
06-29-2009, 01:48 PM
Replies:
11
pet dies when caster becomes invisible
Views:
4,446
Posted By
nilbog
pet dies when caster becomes invisible
I want to modify pets in a variety of ways..to make them function as they originally did on live.
I am new to making custom changes, so the methods I use are probably not correct at all.
...
Forum:
Development::Feature Requests
06-26-2009, 11:20 PM
Replies:
9
melee casting requirement
Views:
8,492
Posted By
nilbog
melee casting requirement
I would like the ability to control whether a mob can be casted on in melee range or not. Examples include fire giants and nagafen in soldungb. On live, at least the last time I played, you had to...
Forum:
Support::Windows Servers
06-24-2009, 03:14 PM
Replies:
16
Zlib.lib
Views:
13,962
Posted By
nilbog
Oh, strange I never even thought it would be...
Oh, strange I never even thought it would be named differently. That guide is the one I followed, only difference is I use visual studio 2008, instead of express, and my directories are closer to...
Forum:
Support::Windows Servers
06-24-2009, 02:40 PM
Replies:
16
Zlib.lib
Views:
13,962
Posted By
nilbog
That link works fine for me.. I don't think its...
That link works fine for me.. I don't think its the zlib.lib you are looking for, just the C:/zlib/lib as a folder.
It should contain zdll.exp, zdll.lib, and zlib.def
Forum:
Misc::Off Topic
06-23-2009, 04:56 PM
Replies:
8
Good videocard
Views:
7,130
Posted By
nilbog
Depends on what you want the card for honestly :)...
Depends on what you want the card for honestly :) If I am not mistaken a 6150 LE isn't even an actual graphics *card*.. its more like an integrated graphics accelerator.
The memory on the card...
Forum:
Spell Support
06-23-2009, 12:19 PM
Replies:
28
Classic Spell Effects Do Not Come Out of Hands
Views:
29,497
Posted By
nilbog
Well maybe I posted too soon! After getting to...
Well maybe I posted too soon! After getting to that step, I assumed that would take care of the rest of the issues.
Classically, your spells would change/improve graphically the higher level you...
Forum:
Misc::Off Topic
06-23-2009, 11:28 AM
Replies:
8
Good videocard
Views:
7,130
Posted By
nilbog
from newegg, i would say this one...
from newegg, i would say this one http://www.newegg.com/Product/Product.aspx?Item=N82E16814130471 is 50$, then a 10$ mail in rebate.
Forum:
Misc::Off Topic
06-23-2009, 10:43 AM
Replies:
8
Good videocard
Views:
7,130
Posted By
nilbog
Okay you should have 1 pci express slot according...
Okay you should have 1 pci express slot according to this http://h10025.www1.hp.com/ewfrf/wc/document?docname=c00787401&lc=en&dlc=en&cc=us&lang=en&product=3298436
Here is a newegg link for pci...
Forum:
Spell Support
06-22-2009, 09:17 PM
Replies:
28
Classic Spell Effects Do Not Come Out of Hands
Views:
29,497
Posted By
nilbog
Finally figured this out. You can get the...
Finally figured this out.
You can get the old spell effects by a combination of *not* deleting your spellsnew.eff and .edd files and changing the value of particle effect. (field is labeled as...
Forum:
Misc::Off Topic
06-22-2009, 07:56 PM
Replies:
8
Good videocard
Views:
7,130
Posted By
nilbog
What type of computer are you using? :p
What type of computer are you using? :p
Forum:
Development::Server Code Submissions
06-19-2009, 06:46 PM
Replies:
6
a myriad of missing pet names
Views:
11,310
Posted By
nilbog
Random google searching of +goner +jobeker...
Random google searching of +goner +jobeker yielded this showeq page.
http://www.james-gang.org/greydove/uploads/filters_conf.txt
I'm just happy the notepad++ macro function worked well to...
Forum:
Development::Server Code Submissions
06-19-2009, 02:51 PM
Replies:
6
a myriad of missing pet names
Views:
11,310
Posted By
nilbog
a myriad of missing pet names
Currently, pets.cpp doesn't include all the pet names that it should.
in pets.cpp change
const char *GetRandPetName()
{
static const char *petnames[] = {...
Forum:
Development::GeorgeS's Tools
06-19-2009, 01:15 AM
Replies:
2
Spawn editor error within NPC Editor
Views:
5,785
Posted By
nilbog
Nice, thanks a lot :D
Nice, thanks a lot :D
Forum:
Development::GeorgeS's Tools
06-18-2009, 10:25 PM
Replies:
2
Spawn editor error within NPC Editor
Views:
5,785
Posted By
nilbog
Spawn editor error within NPC Editor
Upon using the spawngroup editor under Grid_Spawngroup_Tools within the npc_loot_editor, I get a runtime error.
If you enter an npc name, wan_ghoul_knight for example, but you don't know what...
Forum:
OpenZone:: Q&A
06-03-2009, 03:35 PM
Replies:
10
question about cazic thule
Views:
11,451
Posted By
nilbog
Sorry I'm just now getting back to respond to...
Sorry I'm just now getting back to respond to this conversation! I'm glad to see other people are interested though. I turned on flymode for more tests and screenshots.
here is a pic of me...
Forum:
OpenZone:: Q&A
06-01-2009, 04:14 AM
Replies:
10
question about cazic thule
Views:
11,451
Posted By
nilbog
question about cazic thule
I am completely new to this part of the forums so I'll try to make sense.
I have a discrepancy with how the green bubble connects to the ceiling in the cazic thule zone.
this is how the...
Forum:
Development::GeorgeS's Tools
06-01-2009, 12:04 AM
Replies:
5
Distribute Loot and coin
Views:
6,299
Posted By
nilbog
This thing is making my life much easier. I...
This thing is making my life much easier. I think I have a request now :D
I used it to add 1 item to a selection of a lot of npcs. Currently it creates a new lootdrop_id for each instance of the...
Forum:
Development::GeorgeS's Tools
05-31-2009, 10:52 PM
Replies:
5
Distribute Loot and coin
Views:
6,299
Posted By
nilbog
works great!
works great!
Forum:
Development::GeorgeS's Tools
05-31-2009, 09:34 PM
Replies:
5
Distribute Loot and coin
Views:
6,299
Posted By
nilbog
Thanks man, you're awesome!
Thanks man, you're awesome!
Forum:
Development::GeorgeS's Tools
05-31-2009, 08:43 PM
Replies:
5
Distribute Loot and coin
Views:
6,299
Posted By
nilbog
Distribute Loot and coin
I am having an issue trying to use the Distribute Loot and Coin to Selected NPCs feature in Special of the NPC EDITOR.
It says it will add the loot drops to NPCs in the current zone/main page.
...
Showing results 101 to 125 of 197
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