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Search: Posts Made By: KLS
Forum: Support::Windows Servers 07-18-2013, 07:14 PM
Replies: 13
Views: 12,074
Posted By KLS
It is not linking with Lua correctly. Did...

It is not linking with Lua correctly.

Did CMake find Lua?
Are you sure you're using a correct version of Lua? You can't link a x64 with a x86 lib or vice versa.
Forum: Support::Windows Servers 07-18-2013, 03:37 PM
Replies: 6
Views: 7,241
Posted By KLS
If you're using custom quests go steal PEQ's...

If you're using custom quests go steal PEQ's lua_modules out of the quests from the daily dump: http://peqtgc.com/releases. It's still somewhat primitive but we're working on it.
Forum: Quests::Plugins & Mods 07-17-2013, 07:24 PM
Replies: 31
Views: 42,981
Posted By KLS
We use it on PEQ in crescent reach cause Cavedude...

We use it on PEQ in crescent reach cause Cavedude was too lazy to go make grids and it appears to still work.
Forum: Support::Windows Servers 07-17-2013, 05:49 PM
Replies: 13
Views: 13,672
Posted By KLS
You wouldn't happen to have the perl512.dll in...

You wouldn't happen to have the perl512.dll in your server's directory would you? The times I've personally seen &main::eval_file fail it's when the perl install has been messed up like that.
...
Forum: Support::Windows Servers 07-17-2013, 12:15 AM
Replies: 13
Views: 13,672
Posted By KLS
In game hail someone, then run the #questerrors...

In game hail someone, then run the #questerrors command and tell me if you get any errors.
Forum: Support::Windows Servers 07-16-2013, 07:32 PM
Replies: 13
Views: 13,672
Posted By KLS
Do you use PEQ's quests or do you have custom...

Do you use PEQ's quests or do you have custom ones?
Forum: Support::Windows Servers 07-16-2013, 04:02 PM
Replies: 7
Views: 7,367
Posted By KLS
Yeah I am pretty sure this is a code error...

Yeah I am pretty sure this is a code error unfortunately.
Forum: Support::Windows Servers 07-16-2013, 02:42 AM
Replies: 7
Views: 7,367
Posted By KLS
Nm, I was able to reproduce this. I'm looking at...

Nm, I was able to reproduce this. I'm looking at it but I don't have an ETA on a fix.
Forum: Support::Windows Servers 07-16-2013, 02:35 AM
Replies: 7
Views: 7,367
Posted By KLS
Did it actually send you home when you quit out...

Did it actually send you home when you quit out and came back after the crash?
Forum: Quests::Custom 07-15-2013, 06:40 PM
Replies: 0
Views: 8,673
Posted By KLS
Lua Example: Multitasking

Requires PEQ's Lua Multitasking Module: https://code.google.com/p/projecteqquests/source/browse/trunk/quests/lua_modules/thread_manager.lua

This is an example of using multitasking through...
Forum: Support::Windows Servers 07-13-2013, 11:24 PM
Replies: 12
Views: 15,265
Posted By KLS
You'll probably need the 2012 redist as I built...

You'll probably need the 2012 redist as I built it with 2012 or to go and build Lua yourself.

Building it yourself isn't hard if you want (assuming a 2010 install):
32 Bit
Open: Visual Studio...
Forum: Support::Windows Servers 07-13-2013, 04:10 AM
Replies: 12
Views: 15,265
Posted By KLS
Yeah was brought to my attention already but IRC...

Yeah was brought to my attention already but IRC has been going down all day so I didn't have all the details. Will fix thanks.
Forum: Quests::Q&A 07-13-2013, 12:45 AM
Replies: 13
Views: 15,150
Posted By KLS
Lua is faster and has some advantages for more...

Lua is faster and has some advantages for more advanced users: such as direct manipulation of spawns and inventories (and soon packets) that aren't easy to do with Perl and encounter quest types...
Forum: Development::Development 07-13-2013, 12:34 AM
Replies: 50
Views: 110,176
Posted By KLS
Deprecated doesn't mean you can't use it if...

Deprecated doesn't mean you can't use it if that's what works for you. It's not being removed it's just not going to get the same kind of attention Lua does.
Forum: Support::Windows Servers 07-12-2013, 09:58 PM
Replies: 12
Views: 15,265
Posted By KLS
Should be addressed now.

Should be addressed now.
Forum: Support::Windows Servers 07-12-2013, 09:41 PM
Replies: 12
Views: 15,265
Posted By KLS
I'll fix this tonight.

I'll fix this tonight.
Forum: Support::Windows Servers 07-11-2013, 03:08 PM
Replies: 2
Views: 14,132
Posted By KLS
Your dependencies structure should look like (for...

Your dependencies structure should look like (for x64):


.
..
.gitignore
boost
luaj_x64
mysql_x64
zlib_x64
Forum: Development::Development 07-10-2013, 01:31 AM
Replies: 8
Views: 13,330
Posted By KLS
I've gotta play around with it some more but it...

I've gotta play around with it some more but it did appear to work at least initially. I don't think we have a really good idea on how this packet actually works which is the issue.
Forum: Development::Development 07-09-2013, 04:27 PM
Replies: 8
Views: 13,330
Posted By KLS
I sorta reproduced it but it only stacked once. ...

I sorta reproduced it but it only stacked once.

I changed the duration packet function to:


EQApplicationPacket* outapp;
outapp = new EQApplicationPacket(OP_Buff,...
Forum: Support::Windows Servers 07-08-2013, 12:24 AM
Replies: 10
Views: 10,863
Posted By KLS
It can't find your VC compiler. Try this: ...

It can't find your VC compiler.

Try this:

1) Delete your build folder and configure to create it there again.

2) Hit configure and instead of selecting Visual Studio 10 solution like you...
Forum: Development::Development 07-06-2013, 03:00 AM
Replies: 6
Views: 9,238
Posted By KLS
The client needs to know about the stat cap...

The client needs to know about the stat cap increase somehow. A spell/AA effect is the most convenient way to do that from the server's pov.
Forum: Quests::Custom 07-03-2013, 08:10 PM
Replies: 3
Views: 11,416
Posted By KLS
Just to add to the example you can take it and do...

Just to add to the example you can take it and do something like:


function NPC:Scale(level, zoneid, instanceid, scalerate, loottableid)
--Set up static constants, these are close to PEQ...
Forum: General::Server Discussion 07-02-2013, 05:38 PM
Replies: 7
Views: 7,012
Posted By KLS
Complaint against server is duly noted, that said...

Complaint against server is duly noted, that said I don't see this going anywhere positive so going to lock it.
Forum: Development::Development 07-02-2013, 01:58 PM
Replies: 13
Views: 13,369
Posted By KLS
1) Make sure they're EVENT_DEATH_COMPLETE and not...

1) Make sure they're EVENT_DEATH_COMPLETE and not event_death_complete(case sensitive).
2) Make sure you're using current master code.

Lua enabled or not, perl still sees the new events.
Forum: Development::Development 07-01-2013, 07:13 PM
Replies: 13
Views: 13,369
Posted By KLS
It would attempt to load .lua, see that it's not...

It would attempt to load .lua, see that it's not there then attempt to load the .pl.
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