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Search: Posts Made By: jbb
Forum: Archive::Development 10-07-2004, 08:07 AM
Replies: 5
Views: 22,466
Posted By jbb
Well I can't build eqemu on my laptop as it...

Well I can't build eqemu on my laptop as it doesn't have mysql on it but I can build my direct3d zone viewer which uses the windows API a reasonable amount in one of it's DLLs without getting any...
Forum: OpenEQ::Development 10-07-2004, 04:33 AM
Replies: 27
Views: 27,881
Posted By jbb
Of course not... It's just that projects of this...

Of course not... It's just that projects of this kind often have difficultly maintaining focus for that long unless they have very clear aims and milestones at the start.
Forum: OpenEQ::Development 10-07-2004, 02:27 AM
Replies: 27
Views: 27,881
Posted By jbb
I always thought that just doing even a basic eq...

I always thought that just doing even a basic eq "clone" client was probably rather too ambitious for a very small of people working part time... I would worry that you've expanded the scope a lot...
Forum: Archive::Off Topic 10-07-2004, 01:00 AM
Replies: 7
Views: 20,463
Posted By jbb
How to read a string properly in C++. ...

How to read a string properly in C++.


#include <iostream>
#include <string>

using namespace std;

int main()
{
Forum: Archive::Development 10-07-2004, 12:44 AM
Replies: 5
Views: 22,466
Posted By jbb
Try reading this link ...

Try reading this link

http://lab.msdn.microsoft.com/express/visualc/usingpsdk/default.aspx
Forum: OpenEQ::Development 10-06-2004, 11:25 AM
Replies: 27
Views: 27,881
Posted By jbb
Hmm, well that' s certainly ambitious. Good...

Hmm, well that' s certainly ambitious.

Good luck :)
Forum: OpenEQ::Development 10-05-2004, 07:05 PM
Replies: 3
Views: 9,548
Posted By jbb
Something is obviously going wrong. I though...

Something is obviously going wrong.
I though that I had a texture problem but it seems that half of my triangles are missing completely. Still can't fnd where they have gone,
Forum: OpenEQ::Development 10-05-2004, 11:59 AM
Replies: 61
Views: 76,980
Posted By jbb
I'm 99% sure they will have the bytes in reverse...

I'm 99% sure they will have the bytes in reverse order.

You've got 8 byte doubles in your file format for all the floating point values. Everything else uses 4 bytes floats for this. Are you sure...
Forum: OpenEQ::Development 10-05-2004, 10:07 AM
Replies: 61
Views: 76,980
Posted By jbb
Is the sample data I've got the double values...

Is the sample data I've got the double values aren't byte reversed. If you are going to have the ints in big enidan format then presumably the doubles should be too...?
Forum: OpenEQ::Development 10-05-2004, 09:39 AM
Replies: 3
Views: 9,548
Posted By jbb
Does this look right

Posted here in an attempt not to hijack the file format thread any more.

My first attempt to render that first xwf zone.
The textures obviously have gone horribly wrong.
But I was wondering if...
Forum: OpenEQ::Development 10-05-2004, 08:57 AM
Replies: 61
Views: 76,980
Posted By jbb
Well, I need to create vertex buffers during...

Well, I need to create vertex buffers during loading for each material and octree node so one extra indirection during loading isn't going to be a big problem. And in fact it's probably going to be...
Forum: OpenEQ::Development 10-05-2004, 07:55 AM
Replies: 61
Views: 76,980
Posted By jbb
I noticed that the length field of the wld chunk...

I noticed that the length field of the wld chunk right at the start doesn't seem to be set.

I'm writing a loader for this to try it out.
For me it would be easier to load (certainly for me, and...
Forum: Archive::General Discussion 10-05-2004, 12:31 AM
Replies: 26
Views: 21,777
Posted By jbb
What don't you like about STL? I hate the syntax...

What don't you like about STL? I hate the syntax sometimes for iterators and so on but STL itsself seems very solid and if used right doesn't lead to "bloat"...
Forum: OpenEQ::Development 10-04-2004, 08:02 AM
Replies: 61
Views: 76,980
Posted By jbb
Thanks, I've grabbed a copy and put it up at ...

Thanks,
I've grabbed a copy and put it up at
http://eqengine.fx2100.com/veldona.xwf.bz2
Forum: OpenEQ::Development 10-04-2004, 05:37 AM
Replies: 61
Views: 76,980
Posted By jbb
Is there a chance I could get a copy of a...

Is there a chance I could get a copy of a converted zone to have a play with?
Forum: OpenEQ::Development 10-04-2004, 12:24 AM
Replies: 61
Views: 76,980
Posted By jbb
I have a couple more questions about your format?...

I have a couple more questions about your format?
Where is the actual texture data stored?
How can you tell how many atoms there are at the top level? Is the whole thing wrapped up in a single atom?
Forum: OpenEQ::Development 10-03-2004, 10:52 AM
Replies: 61
Views: 76,980
Posted By jbb
Ok, my last comment for tonight Your...

Ok, my last comment for tonight

Your probably going to need a atom for zone related information such as the zone name, far clipping plane, sky colour or texture or whatever, fog type & colour.
...
Forum: OpenEQ::Development 10-03-2004, 10:40 AM
Replies: 61
Views: 76,980
Posted By jbb
I'd say all 3. There is little cost for doing so...

I'd say all 3. There is little cost for doing so and some benefit,

One example of why:
You might have an archway as a model because you wanted 20 similar ones at intervals through a corridor but...
Forum: OpenEQ::Development 10-03-2004, 10:09 AM
Replies: 61
Views: 76,980
Posted By jbb
A few more comments and questions on your...

A few more comments and questions on your document.
It's looking good but I have some questions...

Alignment - It might be a good idea to require that atoms start on a 4 byte boundary as it's...
Forum: OpenEQ::Development 10-03-2004, 06:36 AM
Replies: 61
Views: 76,980
Posted By jbb
You're going to want alpha in the textures, at...

You're going to want alpha in the textures, at least allowing 0% and 100% transparency so you can texture things like leaves on trees that have gaps between them.

Using values inbetween is of...
Forum: OpenEQ::Development 10-03-2004, 06:12 AM
Replies: 61
Views: 76,980
Posted By jbb
struct Vertex { double x, y, z; // Position ...

struct Vertex {
double x, y, z; // Position
double u, v; // Texture coords
};


You might want to add vertex normals to that.
Forum: OpenEQ::Development 10-03-2004, 05:41 AM
Replies: 61
Views: 76,980
Posted By jbb
One question - what is the advantage of using...

One question -
what is the advantage of using "atoms"?
It seems to make it hard to get to the data you want without reading the whole file?

Why not store named "files" in a zip file format?
Forum: Development::Tools 10-02-2004, 09:43 AM
Replies: 17
Views: 21,541
Posted By jbb
It only had an installer for the first build. ...

It only had an installer for the first build.
It all seemed too much effort to keep building it.

The last few builds have been a .ZIP file anyway.
Forum: OpenEQ::Development 10-02-2004, 06:57 AM
Replies: 11
Views: 14,098
Posted By jbb
I've not been able to make any sense at all of...

I've not been able to make any sense at all of the LIT files yet, althouth I've only spent half an hour looking at them.
Forum: OpenEQ::Development 10-02-2004, 05:43 AM
Replies: 11
Views: 14,098
Posted By jbb
I'm less hopeful about being able to figure out...

I'm less hopeful about being able to figure out the character models and animation details. I can't decide if I should look at that, the new zone lighting information, or making a loader dll for my...
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