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Showing results 101 to 125 of 241
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Posts Made By:
jbb
Forum:
Archive::Development
10-07-2004, 08:07 AM
Replies:
5
Visual C++ Express 2005 Beta
Views:
22,466
Posted By
jbb
Well I can't build eqemu on my laptop as it...
Well I can't build eqemu on my laptop as it doesn't have mysql on it but I can build my direct3d zone viewer which uses the windows API a reasonable amount in one of it's DLLs without getting any...
Forum:
OpenEQ::Development
10-07-2004, 04:33 AM
Replies:
27
Major Design Overhaul
Views:
27,881
Posted By
jbb
Of course not... It's just that projects of this...
Of course not... It's just that projects of this kind often have difficultly maintaining focus for that long unless they have very clear aims and milestones at the start.
Forum:
OpenEQ::Development
10-07-2004, 02:27 AM
Replies:
27
Major Design Overhaul
Views:
27,881
Posted By
jbb
I always thought that just doing even a basic eq...
I always thought that just doing even a basic eq "clone" client was probably rather too ambitious for a very small of people working part time... I would worry that you've expanded the scope a lot...
Forum:
Archive::Off Topic
10-07-2004, 01:00 AM
Replies:
7
Basic C++ Problems
Views:
20,463
Posted By
jbb
How to read a string properly in C++. ...
How to read a string properly in C++.
#include <iostream>
#include <string>
using namespace std;
int main()
{
Forum:
Archive::Development
10-07-2004, 12:44 AM
Replies:
5
Visual C++ Express 2005 Beta
Views:
22,466
Posted By
jbb
Try reading this link ...
Try reading this link
http://lab.msdn.microsoft.com/express/visualc/usingpsdk/default.aspx
Forum:
OpenEQ::Development
10-06-2004, 11:25 AM
Replies:
27
Major Design Overhaul
Views:
27,881
Posted By
jbb
Hmm, well that' s certainly ambitious. Good...
Hmm, well that' s certainly ambitious.
Good luck :)
Forum:
OpenEQ::Development
10-05-2004, 07:05 PM
Replies:
3
Does this look right
Views:
9,548
Posted By
jbb
Something is obviously going wrong. I though...
Something is obviously going wrong.
I though that I had a texture problem but it seems that half of my triangles are missing completely. Still can't fnd where they have gone,
Forum:
OpenEQ::Development
10-05-2004, 11:59 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
I'm 99% sure they will have the bytes in reverse...
I'm 99% sure they will have the bytes in reverse order.
You've got 8 byte doubles in your file format for all the floating point values. Everything else uses 4 bytes floats for this. Are you sure...
Forum:
OpenEQ::Development
10-05-2004, 10:07 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
Is the sample data I've got the double values...
Is the sample data I've got the double values aren't byte reversed. If you are going to have the ints in big enidan format then presumably the doubles should be too...?
Forum:
OpenEQ::Development
10-05-2004, 09:39 AM
Replies:
3
Does this look right
Views:
9,548
Posted By
jbb
Does this look right
Posted here in an attempt not to hijack the file format thread any more.
My first attempt to render that first xwf zone.
The textures obviously have gone horribly wrong.
But I was wondering if...
Forum:
OpenEQ::Development
10-05-2004, 08:57 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
Well, I need to create vertex buffers during...
Well, I need to create vertex buffers during loading for each material and octree node so one extra indirection during loading isn't going to be a big problem. And in fact it's probably going to be...
Forum:
OpenEQ::Development
10-05-2004, 07:55 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
I noticed that the length field of the wld chunk...
I noticed that the length field of the wld chunk right at the start doesn't seem to be set.
I'm writing a loader for this to try it out.
For me it would be easier to load (certainly for me, and...
Forum:
Archive::General Discussion
10-05-2004, 12:31 AM
Replies:
26
Questionable Legality?
Views:
21,777
Posted By
jbb
What don't you like about STL? I hate the syntax...
What don't you like about STL? I hate the syntax sometimes for iterators and so on but STL itsself seems very solid and if used right doesn't lead to "bloat"...
Forum:
OpenEQ::Development
10-04-2004, 08:02 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
Thanks, I've grabbed a copy and put it up at ...
Thanks,
I've grabbed a copy and put it up at
http://eqengine.fx2100.com/veldona.xwf.bz2
Forum:
OpenEQ::Development
10-04-2004, 05:37 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
Is there a chance I could get a copy of a...
Is there a chance I could get a copy of a converted zone to have a play with?
Forum:
OpenEQ::Development
10-04-2004, 12:24 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
I have a couple more questions about your format?...
I have a couple more questions about your format?
Where is the actual texture data stored?
How can you tell how many atoms there are at the top level? Is the whole thing wrapped up in a single atom?
Forum:
OpenEQ::Development
10-03-2004, 10:52 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
Ok, my last comment for tonight Your...
Ok, my last comment for tonight
Your probably going to need a atom for zone related information such as the zone name, far clipping plane, sky colour or texture or whatever, fog type & colour.
...
Forum:
OpenEQ::Development
10-03-2004, 10:40 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
I'd say all 3. There is little cost for doing so...
I'd say all 3. There is little cost for doing so and some benefit,
One example of why:
You might have an archway as a model because you wanted 20 similar ones at intervals through a corridor but...
Forum:
OpenEQ::Development
10-03-2004, 10:09 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
A few more comments and questions on your...
A few more comments and questions on your document.
It's looking good but I have some questions...
Alignment - It might be a good idea to require that atoms start on a 4 byte boundary as it's...
Forum:
OpenEQ::Development
10-03-2004, 06:36 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
You're going to want alpha in the textures, at...
You're going to want alpha in the textures, at least allowing 0% and 100% transparency so you can texture things like leaves on trees that have gaps between them.
Using values inbetween is of...
Forum:
OpenEQ::Development
10-03-2004, 06:12 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
struct Vertex { double x, y, z; // Position ...
struct Vertex {
double x, y, z; // Position
double u, v; // Texture coords
};
You might want to add vertex normals to that.
Forum:
OpenEQ::Development
10-03-2004, 05:41 AM
Replies:
61
eXtensible World File
Views:
76,980
Posted By
jbb
One question - what is the advantage of using...
One question -
what is the advantage of using "atoms"?
It seems to make it hard to get to the data you want without reading the whole file?
Why not store named "files" in a zip file format?
Forum:
Development::Tools
10-02-2004, 09:43 AM
Replies:
17
My EQ zone view program
Views:
21,541
Posted By
jbb
It only had an installer for the first build. ...
It only had an installer for the first build.
It all seemed too much effort to keep building it.
The last few builds have been a .ZIP file anyway.
Forum:
OpenEQ::Development
10-02-2004, 06:57 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
14,098
Posted By
jbb
I've not been able to make any sense at all of...
I've not been able to make any sense at all of the LIT files yet, althouth I've only spent half an hour looking at them.
Forum:
OpenEQ::Development
10-02-2004, 05:43 AM
Replies:
11
OpenEQ Progress report #1: 10/2/04
Views:
14,098
Posted By
jbb
I'm less hopeful about being able to figure out...
I'm less hopeful about being able to figure out the character models and animation details. I can't decide if I should look at that, the new zone lighting information, or making a loader dll for my...
Showing results 101 to 125 of 241
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