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Showing results 101 to 125 of 212
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Posts Made By:
jdoran
Forum:
Support::Linux Servers
09-20-2014, 02:39 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
I cannot register on the wiki, so I don't think...
I cannot register on the wiki, so I don't think I'll be able to contribute any help with Fedora.
This LUA problem is rather big, since so many quests have been converted to LUA.
Forum:
Support::Linux Servers
09-20-2014, 02:26 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
Sorry, port forwarding wasn't the issue. But the...
Sorry, port forwarding wasn't the issue. But the wireshark traces did help me figure things out. Are you on a local network using NAT?
In eqemu_config.xml, under <world>, set address to your...
Forum:
Support::Linux Servers
09-20-2014, 12:07 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
I may have been too quick to post last night, I...
I may have been too quick to post last night, I haven't tested remote play yet, so I may need to amend this. But I came home and was able to play locally, and saw something missing in the...
Forum:
Development::Tools
09-19-2014, 11:25 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
658,989
Posted By
jdoran
What is the benefit of converting zones to EQG? ...
What is the benefit of converting zones to EQG?
I think it is great that tools like this are being worked on.
I must admit that I like the s3d zones since I can use their models in other...
Forum:
Support::Linux Servers
09-19-2014, 10:36 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
I figured it out, and it was an unexpected...
I figured it out, and it was an unexpected angle... I was accessing the server remotely and there was a port which did not get forwarded. I remember setting those tables up, but must not have saved...
Forum:
Support::Linux Servers
09-19-2014, 06:38 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
I'm trying to keep notes/screenshots as I go...
I'm trying to keep notes/screenshots as I go along. Other than the LUA stuff I think it is running. Right now I'm facing database/config type problems and cannot get into the world. (The last was...
Forum:
Support::Linux Servers
09-19-2014, 06:35 PM
Replies:
14
Login problems
Views:
10,712
Posted By
jdoran
Login problems
In addition to the problems I am having building with LUA, the loginserver
is giving me fits. I have successfully used the older one (from several years ago), and the config looks to be pretty much...
Forum:
Support::Linux Servers
09-19-2014, 12:45 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
The problems seen above are all luabind related...
The problems seen above are all luabind related (and I already have luabind installed on this machine).
I turned off lua via cmake, and am making some progress. I would like to see the lua code...
Forum:
Support::Linux Servers
09-18-2014, 07:55 PM
Replies:
9
compilation problem with new setup
Views:
12,433
Posted By
jdoran
compilation problem with new setup
Hello again. For the longest time I have been running older code because I did not want to be upgrading all of the time while finishing my PhD.
I finished (Yay! My dissertation on a quest...
Forum:
Development::Development
02-16-2014, 10:46 PM
Replies:
0
OP_SpecialMessage
Views:
7,697
Posted By
jdoran
OP_SpecialMessage
I was poking around with this tonight (Underfoot client) and think I have figured out a few things.
The header has 3 bytes
byte 1: controls the format (arrangement) of the message
byte 2: ...
Forum:
Misc::Off Topic
02-09-2014, 10:48 PM
Replies:
3
Emulated Servers
Views:
9,065
Posted By
jdoran
Earth and Beyond has a pretty functional...
Earth and Beyond has a pretty functional emulator. I think it is closed source though. But if you are interested in playing...
Forum:
General::General Discussion
02-04-2014, 04:01 PM
Replies:
5
SOE quest creation
Views:
7,594
Posted By
jdoran
Yeah, I couldn't find anything either. But I...
Yeah, I couldn't find anything either. But I remember reading it at some point. I just wish I could cite it. This just gnaws at me.
Forum:
General::General Discussion
02-01-2014, 11:58 PM
Replies:
5
SOE quest creation
Views:
7,594
Posted By
jdoran
SOE quest creation
I remember an interview with one of the devs a while back, and I sure wish I could find it again. This dev talked about the process of creating epic quests (and why they didn't think they would make...
Forum:
Support::Windows Servers
01-31-2014, 05:56 PM
Replies:
12
Client Login Crash
Views:
13,109
Posted By
jdoran
Is "0 unknown" mentioned in the logs at all? (if...
Is "0 unknown" mentioned in the logs at all? (if so, please post)
Or do you see it in-game via /who
Or do you see it as a visible entity?
I haven't looked at this in a while, but I recall...
Forum:
Quests::Q&A
01-24-2014, 09:18 PM
Replies:
3
creategroundobjectfrommodel & race cond?
Views:
8,960
Posted By
jdoran
Nevermind... I feel like an idiot. Everything...
Nevermind... I feel like an idiot. Everything works fine, I broke something about a year ago and it just now showed itself. I completely forgot that I messed around with the zone-in code.
:-x
Forum:
Quests::Q&A
01-24-2014, 08:44 PM
Replies:
3
creategroundobjectfrommodel & race cond?
Views:
8,960
Posted By
jdoran
A static zone (Crescent Reach). I have...
A static zone (Crescent Reach).
I have verified that the delay is between zoning and object creation (if you wait a bit after zoning in to create the object, it will delete correctly). This is a...
Forum:
Quests::Q&A
01-24-2014, 05:14 PM
Replies:
3
creategroundobjectfrommodel & race cond?
Views:
8,960
Posted By
jdoran
creategroundobjectfrommodel & race cond?
I'm seeing some odd behavior in a quest. I am using creategroundobjectfrommodel to create an object. This occurs right after the player zones in.
The object is created just fine, but I cannot...
Forum:
Support::Windows Servers
01-23-2014, 11:17 PM
Replies:
3
NPC AoE Aggro
Views:
6,277
Posted By
jdoran
If you have the info for the adds, you might try...
If you have the info for the adds, you might try making the adds immune to magic, cast the spell, and then reset the immunity.
Forum:
Quests::Q&A
01-23-2014, 08:05 PM
Replies:
15
script help?
Views:
19,642
Posted By
jdoran
Ah, sorry. I'm still using the NPCSpecialAttacks...
Ah, sorry. I'm still using the NPCSpecialAttacks -- have an important project and don't want to change code bases.
Will $npc -> SetSpecialAbility(24,1) work? (to make mob immune from aggro)...
Forum:
General::General Discussion
01-23-2014, 07:23 PM
Replies:
12
Brad McQuaid's new MMo (UNITY3d!!!!!!!!!!!!)
Views:
13,059
Posted By
jdoran
I remember this being big news back in 2007. I...
I remember this being big news back in 2007. I don't know the truth of the matter, but recall that multiple Sigil employees came forward with
disturbing stories. Brad acknowledged *some* of them. ...
Forum:
Quests::Q&A
01-23-2014, 05:48 PM
Replies:
15
script help?
Views:
19,642
Posted By
jdoran
$npc -> NPCSpecialAttacks("values here",...
$npc -> NPCSpecialAttacks("values here", 0);
Forum:
Development::Database/World Building
01-23-2014, 05:47 PM
Replies:
0
hp_regen column
Views:
12,638
Posted By
jdoran
hp_regen column
Should this not be a *signed* integer? NPC::CalcNPCRegen will adjust values of 0 based on level (for lazy db-updaters according to the source). If I want a mob to have NO regen, the check is for a...
Forum:
General::General Discussion
01-23-2014, 05:43 PM
Replies:
12
Brad McQuaid's new MMo (UNITY3d!!!!!!!!!!!!)
Views:
13,059
Posted By
jdoran
How soon we forget the stories of Brad and...
How soon we forget the stories of Brad and Vanguard. I wouldn't give him any money.
Forum:
Support::Linux Servers
01-18-2014, 07:44 PM
Replies:
1
why are entity ids limited to [0..1500]?
Views:
5,774
Posted By
jdoran
why are entity ids limited to [0..1500]?
Is this a client limitation?
EntityList::GetFreeID() restricts entity ids in this range. Image made a reference to this in 2012, so this is known. I'm just curious, as the value
seems small.
Forum:
Support::Windows Servers
01-16-2014, 06:25 PM
Replies:
1
Item Bonus Damage
Views:
6,187
Posted By
jdoran
It would be a bit of work, and rather ugly. ...
It would be a bit of work, and rather ugly.
But I would bet that changing Client::SendItemPacket so that it modifies
a particular item's properties before serialization (and changes it back!)...
Showing results 101 to 125 of 212
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