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Search: Posts Made By: rencro
Forum: Quests::Q&A 11-09-2013, 07:40 PM
Replies: 10
Views: 11,654
Posted By rencro
Which is a better script format?

I am trying to convert to lua but finding that I always go back to what "works" with perl. I have a custom check in my global_player that checks if a character has a certain list of items when...
Forum: Development::Database/World Building 11-09-2013, 02:31 PM
Replies: 4
Views: 10,714
Posted By rencro
Are you getting defiant to drop at all? ...

Are you getting defiant to drop at all?

whats this query come back with?


SELECT i.Name, i.id, ld.lootdrop_id, ld.chance, lt.droplimit
FROM lootdrop_entries ld
INNER JOIN items i ON...
Forum: Support::Windows Servers 11-09-2013, 01:03 AM
Replies: 6
Views: 14,104
Posted By rencro
Sorry bout that, you can use this method that...

Sorry bout that, you can use this method that keeps everything but just adds a rule:

in zone/bot.cpp

AT

void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
// All bot command...
Forum: Support::Windows Servers 11-08-2013, 09:41 PM
Replies: 6
Views: 14,104
Posted By rencro
There are always many ways to accomplish things...

There are always many ways to accomplish things with code, here is my solution for bots:

Note, dont use this diff, I have edited it just to give you an idea, as I have actually removed much more...
Forum: Quests::Custom 11-05-2013, 01:35 PM
Replies: 2
Views: 7,654
Posted By rencro
Since you say you are new to this I assume you...

Since you say you are new to this I assume you have recent code, but are using the old /quests/templates structure. The new structure is /quests/global with the items and spells folders nested inside...
Forum: Quests::Q&A 10-25-2013, 09:24 AM
Replies: 16
Views: 21,533
Posted By rencro
Is this what you are looking for? If not perhaps...

Is this what you are looking for? If not perhaps it can do what you need..



quest::MerchantSetItem(merchant's npc id, item id, quanity of item) - changes the number of the item that the...
Forum: General::General Discussion 10-21-2013, 05:57 PM
Replies: 58
Views: 68,284
Posted By rencro
Its almost like the old code is still...

Its almost like the old code is still running...Are you copying over to the server folder from the bin folder while the server is stopped(is this possible?? dunno)

Just for giggles how about...
Forum: General::Server Discussion 10-21-2013, 05:44 PM
Replies: 50
Views: 61,921
Posted By rencro
Wish I could help, but I have no access to the...

Wish I could help, but I have no access to the server or db -(
Forum: General::General Discussion 10-21-2013, 12:23 AM
Replies: 58
Views: 68,284
Posted By rencro
I just compiled this today on my code and it...

I just compiled this today on my code and it worked fine..I equipped two Silver Fire Wedding Rings (30hp apiece) and went into W Freeport and let them beat me down near death then ran to guards, put...
Forum: General::General Discussion 10-20-2013, 04:05 PM
Replies: 58
Views: 68,284
Posted By rencro
Your Gnolls are not properly defined in the code,...

Your Gnolls are not properly defined in the code, I replaced my Human pirates with Gnolls and now my Human Pirates have the same behavior you are talking about..But Gnolls work fine now..

Perhaps...
Forum: General::General Discussion 10-20-2013, 01:33 PM
Replies: 58
Views: 68,284
Posted By rencro
I have mine setup with only Human Pirates, was...

I have mine setup with only Human Pirates, was using a monk and gave him a club, he hit fine with it. Then permaraced him to a warrior, gave him rusty dagger, and again was fine.

What race class...
Forum: General::General Discussion 10-20-2013, 01:01 AM
Replies: 58
Views: 68,284
Posted By rencro
65535 = all races but with this patch it does not...

65535 = all races but with this patch it does not include the shroud class which is equal to 65536, so for shroud only characters item needs to be 65536. To make it usable by all races need to make...
Forum: General::General Discussion 10-19-2013, 07:04 PM
Replies: 58
Views: 68,284
Posted By rencro
Yea, sorry, dont mind me..trying to do 15 things...

Yea, sorry, dont mind me..trying to do 15 things at once :oops:
Forum: General::General Discussion 10-19-2013, 06:57 PM
Replies: 58
Views: 68,284
Posted By rencro
world/client.cpp hmm I played with this a...

world/client.cpp

hmm I played with this a while back as well...

but dont recall, Im gonna mess with it as well on my end
Forum: General::Server Discussion 10-15-2013, 03:46 PM
Replies: 50
Views: 61,921
Posted By rencro
It is 0.7.0 at the moment, the db for 0.8 is...

It is 0.7.0 at the moment, the db for 0.8 is going through testing...It is open to the public at this time...
Forum: Development::Development 10-14-2013, 09:21 PM
Replies: 16
Views: 26,454
Posted By rencro
I already have the custom char code and table...

I already have the custom char code and table from drajor, and I compiled your code into mine and it all works..

When trade is denied, the proper IDS are echoed.. I tried first with different...
Forum: Development::Development 10-14-2013, 07:34 PM
Replies: 16
Views: 26,454
Posted By rencro
Are the proper user ID's being grabbed? ...

Are the proper user ID's being grabbed?

could try:


if (myExpansion != tradeeExpansion)
{
Message(13, "The trade is not good.");
Message(13, "The value of myID is %i", myID);...
Forum: Support::Windows Servers 10-14-2013, 03:37 PM
Replies: 11
Views: 10,855
Posted By rencro
If you are using your own login server AND ypu...

If you are using your own login server AND ypu want to enable outside connections, then the ip needs to be an INTERNET reachable ip, via dyn dns, a static ip from your isp ect.., Im assuming you set...
Forum: Support::Windows Servers 10-14-2013, 01:49 PM
Replies: 11
Views: 10,855
Posted By rencro
Comment out the address and localaddress as...

Comment out the address and localaddress as suggested by Vexyl, then put the real ip of the login server you are using in:

<!-- Loginserver information. DO NOT EDIT -->
<loginserver>
...
Forum: Development: Custom Code 10-13-2013, 08:07 PM
Replies: 9
Views: 5,916
Posted By rencro
Updated for 10-13-2013 on git client.cpp ...

Updated for 10-13-2013 on git

client.cpp

At --

void Client::ChannelMessageSend(const char* from, const char* to, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...)...
Forum: Support::General Support 10-13-2013, 06:54 PM
Replies: 4
Views: 6,956
Posted By rencro
The daily dumps commands table only has 2...

The daily dumps commands table only has 2 columns, assuming you are doing a new db, and after sourcing the db, you then source the user_tables. The new commands table with the missing column being...
Forum: Support::Windows Servers 10-10-2013, 02:15 PM
Replies: 9
Views: 10,287
Posted By rencro
eqemu tried using 5.14 on windows builds but...

eqemu tried using 5.14 on windows builds but there were too many issues, and it was reverted to 5.12. 5.14 is setup for the linux builds, but 5.12 default for windows (at this time)

I believe this...
Forum: Support::Windows Servers 10-10-2013, 12:23 PM
Replies: 9
Views: 10,287
Posted By rencro
You are probably using perl 5.12 which is more...

You are probably using perl 5.12 which is more than 2 releases behind Activestates current release. Activestate requires a subscription to any revisions beyond the last two releases...

You could...
Forum: General::General Discussion 09-24-2013, 08:47 PM
Replies: 2
Views: 7,747
Posted By rencro
The way I remember it is each aa was the same exp...

The way I remember it is each aa was the same exp as level 51. Later eq live did some normalizations to make the first 100 or so aa's require less exp, with the curve increasing the more aa's you...
Forum: Support::Windows Servers 09-24-2013, 04:48 PM
Replies: 42
Views: 38,372
Posted By rencro
Do you even have a database?? Also edit out user...

Do you even have a database?? Also edit out user name and password...

peq.EVERYTHING does not exists...
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