Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 101 to 125 of 232
Search took 0.01 seconds; generated 67 minute(s) ago.
Search: Posts Made By: strugglegenerator
Forum: Development::Development 11-29-2019, 04:04 PM
Replies: 22
Views: 29,557
Posted By strugglegenerator
NPC's falling through floors in Burning Wood

Some NPC's in Burning Woods work great until they start to flee. The moment they begin to flee, some NPC's (not all) will fall through the floor, then pop back up on the ground about 10 seconds...
Forum: Development::Development 11-29-2019, 12:02 PM
Replies: 0
Views: 9,745
Posted By strugglegenerator
Do undead NPC's always flee?

I thought all undead mobs never flee. However, I've found that a handful of undead mobs in Lower Guk are fleeing.

I was able to find those specific mobs (a_kor_ghoul_wizard) in the database, and...
Forum: Support::Windows Servers 11-29-2019, 11:11 AM
Replies: 5
Views: 35,882
Posted By strugglegenerator
Can you share your _chr.txt file so we can take a...

Can you share your _chr.txt file so we can take a look? Also what zone and character model are you trying to update?
Forum: Support::Windows Servers 11-28-2019, 06:40 PM
Replies: 24
Views: 28,713
Posted By strugglegenerator
Titanium Client

Titanium Client
Forum: Support::Windows Servers 11-28-2019, 04:15 PM
Replies: 1
Views: 9,810
Posted By strugglegenerator
Group XP Multiplier Formula

I have been struggling to enter a value in the rule_values table for Character:GroupExpMultiplier that will match as close as possible to classic Everquest.

My understanding is that for each group...
Forum: Support::Windows Servers 11-28-2019, 02:53 PM
Replies: 24
Views: 28,713
Posted By strugglegenerator
Green Con Mobs Still Giving Exp

A level 30 green con mob is still giving my level 47 warrior experience. Is this normal?

I was under the impression that green con mobs do not give experience. I even turned...
Forum: Support::Windows Servers 11-28-2019, 07:16 AM
Replies: 0
Views: 5,934
Posted By strugglegenerator
Character:UseOldClassExpPenalties bug

I decided to disable Character:UseOldClassExpPenalties by setting it to false.

Unfortunately this causes the next kill I make on my character to set my level to 40 instantaneously.

For...
Forum: Support::Windows Servers 11-27-2019, 02:03 PM
Replies: 6
Views: 20,367
Posted By strugglegenerator
Thank you Jaspen. I'm not going to upgrade...

Thank you Jaspen. I'm not going to upgrade unless there is a reason to do so. My server is still running fine, so I'll leave it be until something bad happens =p
Forum: Support::Windows Servers 11-27-2019, 01:47 PM
Replies: 6
Views: 20,367
Posted By strugglegenerator
I'm not sure what 'updating your binaries' means....

I'm not sure what 'updating your binaries' means. I installed using the Akka repack, so I don't think I ever compiled my own binaries to begin with.
Forum: Support::Windows Servers 11-27-2019, 07:42 AM
Replies: 6
Views: 20,367
Posted By strugglegenerator
Thanks for posting this Huppy. I still use the...

Thanks for posting this Huppy. I still use the old login server method with the login.ini file. Am I forced to switch over or can I continue to use my server with the old method?
Forum: Support::Windows Servers 11-27-2019, 07:40 AM
Replies: 7
Views: 7,843
Posted By strugglegenerator
Thank you for the help everyone =) Nukerella's...

Thank you for the help everyone =) Nukerella's suggestion of searching by the zone ID in the npc_types table turned out to be the solution. I never realized that the zone ID corresponded to the...
Forum: Support::Windows Servers 11-19-2019, 08:43 AM
Replies: 7
Views: 7,843
Posted By strugglegenerator
I'm away from my PC until Friday so I can't post...

I'm away from my PC until Friday so I can't post in-game screenshots until then, but a specific one that stands out is the naked untargettable human that stands directly underneath Innoruuk in the...
Forum: Support::Windows Servers 11-17-2019, 01:22 PM
Replies: 7
Views: 7,843
Posted By strugglegenerator
I really don't want to mass edit all of them,...

I really don't want to mass edit all of them, since I'm learning the purpose of these untargettable naked human NPC's as I go. I'd really like to identify a specific untargettable naked human NPC in...
Forum: Support::Windows Servers 11-17-2019, 09:43 AM
Replies: 7
Views: 7,843
Posted By strugglegenerator
Exclamation Naked Untargettable Humans

I've found many of these throughout my server and I've been able to fix them with a combination of changing their race to 127 or 240, their bodytype to 67 or 11, and their gender to 0.

That only...
Forum: Support::Windows Servers 11-16-2019, 06:28 PM
Replies: 1
Views: 7,189
Posted By strugglegenerator
Following up on this, if I have Meditate set to a...

Following up on this, if I have Meditate set to a value of 1 for a Shaman (since they don't get Meditate until level 8 ), the Shaman will only regenerate 1 mana per tick (standing OR sitting). If I...
Forum: Support::Windows Servers 11-15-2019, 12:39 AM
Replies: 1
Views: 7,189
Posted By strugglegenerator
Strange Mana Regen Issue

**SOLVED**
It was user error. I had set the Skill Caps for Meditate to start at their classic values (for instance, necro getting Meditate at lvl 4) but I never gave levels 1-3 a value higher than...
Forum: Development::Feature Requests 10-31-2019, 07:44 AM
Replies: 2
Views: 36,052
Posted By strugglegenerator
I just tried it in game but it still shows the...

I just tried it in game but it still shows the white skeleton texture. I've looked deep into this issue in the past and all previous research done by other's indicates this is not possible unless...
Forum: Support::Windows Servers 10-30-2019, 07:56 PM
Replies: 14
Views: 27,774
Posted By strugglegenerator
Mine is from June 2019, so if it's changed since...

Mine is from June 2019, so if it's changed since then, someone else is going to have to help you. This is just how mine is setup and it works.
Forum: Support::Windows Servers 10-30-2019, 07:41 PM
Replies: 14
Views: 27,774
Posted By strugglegenerator
I have both a login.ini and an eqemu_config.json....

I have both a login.ini and an eqemu_config.json. You need both. I had to manually create mine.

Here is how I setup my files. The stuff in red needs to be changed:
eqemu_config.json
{
...
Forum: Support::Windows Servers 10-30-2019, 06:10 PM
Replies: 14
Views: 27,774
Posted By strugglegenerator
What do you have in the local_network = of your...

What do you have in the local_network = of your login.ini file?
Forum: Support::Windows Servers 10-30-2019, 06:02 PM
Replies: 14
Views: 27,774
Posted By strugglegenerator
If the player has already created an account on...

If the player has already created an account on the server when it was still linked to the public EQEmulator login servers and they try to login on your new private login server, it will not let them...
Forum: Support::Windows Servers 10-30-2019, 03:17 PM
Replies: 4
Views: 10,044
Posted By strugglegenerator
I believe that is correct. You would also need...

I believe that is correct. You would also need to make sure the username/password to login to that database is accurate as well.

So if you go from using the 'peq' database to using 'vek' database...
Forum: Support::Windows Servers 10-30-2019, 03:07 PM
Replies: 4
Views: 10,044
Posted By strugglegenerator
The way I understand it is that the database...

The way I understand it is that the database (your .sql file) holds all of your players accounts, names, levels, races, deities, items, NPC's, rules, aa's, factions, zones, etc. If you make changes...
Forum: Support::Windows Servers 10-30-2019, 02:59 PM
Replies: 14
Views: 27,774
Posted By strugglegenerator
If it's a truly private login server, you will be...

If it's a truly private login server, you will be the only server listed at the server select screen.

If that's how you have it setup, in your login.ini file for the private server, change...
Forum: Spell Support 10-29-2019, 02:29 PM
Replies: 5
Views: 17,077
Posted By strugglegenerator
Happy to help =)

Happy to help =)
Showing results 101 to 125 of 232

 
Forum Jump
   

All times are GMT -4. The time now is 06:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3