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Search: Posts Made By: Dibalamin
Forum: Spell Support 06-30-2009, 07:02 AM
Replies: 9
Views: 8,170
Posted By Dibalamin
$npc->CastSpell(1653,userid); Instead use ...

$npc->CastSpell(1653,userid);

Instead use

$npc->CastSpell(1653,$client);

If you will post the full script we can help you get it working.
Forum: Development::Development 06-29-2009, 09:30 AM
Replies: 17
Views: 22,288
Posted By Dibalamin
Aight! Only thing I might mention, is that...

Aight!

Only thing I might mention, is that feared/aggro'd mobs don't use doors....they really didn't need to before, as they would just run through the wall...

I see guards in cities opening...
Forum: Development::Feature Requests 06-28-2009, 08:23 PM
Replies: 10
Views: 10,130
Posted By Dibalamin
Does this carry through for atone as well? Right...

Does this carry through for atone as well? Right now all mem blurs seem to be taking about 300 hits to take affect.
Forum: Development::Feature Requests 06-28-2009, 08:21 PM
Replies: 9
Views: 8,997
Posted By Dibalamin
Hey KLS, we are implementing this now....does...

Hey KLS, we are implementing this now....does this allow Porlos fury and Hsagra's Wrath to land on NPC's so protected by this ability? These spells were completely unresistable and would ignore the...
Forum: Development::Development 06-28-2009, 06:50 PM
Replies: 17
Views: 22,288
Posted By Dibalamin
Derision, your pathfinding code

Is brilliant. Well done. Unrest is probably the most problematic zone in the game and it works amazingly well.

Is there anything we as the community can do to help edit the .path files?
Forum: Misc::Off Topic 06-27-2009, 04:27 PM
Replies: 2
Views: 6,557
Posted By Dibalamin
Speaking of logs, is there a repository of these...

Speaking of logs, is there a repository of these somewhere? I'd like to find one from velious or even luclin....
Forum: Development::Feature Requests 06-21-2009, 11:00 AM
Replies: 1
Views: 5,712
Posted By Dibalamin
Control NPC Healing assist range

The ability to control the range at which they heal with a rule_value. Some dungeons become an absolute nightmare because of this...
Forum: General::Server Discussion 06-20-2009, 12:09 AM
Replies: 174
Views: 180,316
Posted By Dibalamin
Faction has been implemented around the horn,...

Faction has been implemented around the horn, just a matter now of fixing the plethora of mobs that don't have a faction assigned. Be warned, if you are playing an evil race or wanting to test one,...
Forum: Quests::Q&A 06-19-2009, 01:17 PM
Replies: 6
Views: 8,378
Posted By Dibalamin
And I named ours Animation1, Animation2, etc

And I named ours Animation1, Animation2, etc
Forum: Quests::Q&A 06-19-2009, 01:15 PM
Replies: 6
Views: 8,378
Posted By Dibalamin
Should go in the templates folder. if you...

Should go in the templates folder.

if you are running the current version of the source, you should be able to pile that under the sub EVENT_SPAWN now after Congdar's fix.

sub EVENT_SPAWN
{ ...
Forum: General::Server Discussion 06-15-2009, 07:38 AM
Replies: 174
Views: 180,316
Posted By Dibalamin
http://classicbetatest.guildlaunch.com In...

http://classicbetatest.guildlaunch.com

In the files forum you'll find the UI and Spell file as well as the nek & LS zone.
Forum: Development::Bug Reports 06-13-2009, 07:08 PM
Replies: 2
Views: 5,881
Posted By Dibalamin
Upon testing, the issue is this: When rogues...

Upon testing, the issue is this:

When rogues begin they have sneak on their bar, however when you click sneak you don't get the 'elephant' or 'cat' message & you will never succeed until you...
Forum: Development::Bug Reports 06-13-2009, 06:42 PM
Replies: 2
Views: 5,881
Posted By Dibalamin
Actually, after testing, sneak isn't working at...

Actually, after testing, sneak isn't working at all... As anyone else experiencing this?

Running current source 655(?), changing so fast I can't keep up =o
Forum: General::Server Discussion 06-13-2009, 05:53 PM
Replies: 174
Views: 180,316
Posted By Dibalamin
Finally got our source caught up and a ton of DB...

Finally got our source caught up and a ton of DB & quest changes are going in daily. Most recent major quest fixes are the Cargo Clockwork in Steamfont & the Langseax.

Feel free to stop by and...
Forum: Development::Bug Reports 06-11-2009, 04:52 PM
Replies: 2
Views: 5,881
Posted By Dibalamin
halfling racial sneak?

Anyone else reporting any issues with it? Had about 75 clicks not kick in and sneak...bad luck, par for the course or broken?
Forum: Development::Development 06-11-2009, 01:06 PM
Replies: 13
Views: 15,585
Posted By Dibalamin
What args does $zoneweather return? 0/1/2? or...

What args does $zoneweather return? 0/1/2? or Rain/Snow/Clear?
Forum: Quests::Q&A 06-10-2009, 08:01 AM
Replies: 6
Views: 7,853
Posted By Dibalamin
I'm pretty sure Congdar fixed this for at least...

I'm pretty sure Congdar fixed this for at least PC pets (PoSky pets I think encouraged the change), I'm not familiar enough with the source to know if this will affect NPC pets as well.
Forum: Development::Database/World Building 06-09-2009, 07:20 AM
Replies: 2
Views: 6,788
Posted By Dibalamin
Check the grids with GeorgeS editor. All you...

Check the grids with GeorgeS editor. All you have to do is fly up and map the grid and even land based npc's will follow it lol.
Forum: Quests::Q&A 06-05-2009, 09:46 PM
Replies: 3
Views: 6,836
Posted By Dibalamin
http://ult-tex.net/tools/ultra/line_count.pl ...

http://ult-tex.net/tools/ultra/line_count.pl

Nice little helpful tool
Forum: General::General Discussion 06-03-2009, 08:34 AM
Replies: 14
Views: 14,315
Posted By Dibalamin
Sky belts were available before Kunark came out,...

Sky belts were available before Kunark came out, you just had to exploit like hell to get them (Think 100 people in Sky).

GOD had a 10% over haste item that stacked with all other worn & spell...
Forum: General::General Discussion 06-03-2009, 01:12 AM
Replies: 14
Views: 14,315
Posted By Dibalamin
16% was the Sky Drop belts. You could also get...

16% was the Sky Drop belts. You could also get 41% from the Sky quest belts.

And there was never a spoken/listed reason that I remember other than "we say so, damnit".
Forum: OpenZone:: Q&A 06-03-2009, 01:09 AM
Replies: 10
Views: 12,367
Posted By Dibalamin
Unfortunately, even the s3d from Kunark is the...

Unfortunately, even the s3d from Kunark is the same here. If you fly up around the ball, it is correct and the ceiling is not sloped, however from the wall looking at it the ceiling water slopes...
Forum: Support::General Support 06-02-2009, 03:08 PM
Replies: 1
Views: 4,939
Posted By Dibalamin
Do you have 2 seperate EQ Directories? Are...

Do you have 2 seperate EQ Directories?

Are you using WinEQ?


If you answer no to either of those questions, you may run into problems.
Forum: Support::Windows Servers 06-02-2009, 03:05 PM
Replies: 4
Views: 7,033
Posted By Dibalamin
No prob. Glad you got it working )

No prob. Glad you got it working )
Forum: OpenZone:: Q&A 06-02-2009, 09:10 AM
Replies: 10
Views: 12,367
Posted By Dibalamin
Strangely enough, the sphere is fine, the water...

Strangely enough, the sphere is fine, the water is hanging from the ceiling....took me a while to notice it as well.

So we could grab the S3D file from say, the Kunark disc and it would work? ...
Showing results 101 to 125 of 182

 
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