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Showing results 101 to 125 of 237
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Posts Made By:
bufferofnewbies
Forum:
Support::MiniLogin
12-16-2006, 03:11 PM
Replies:
78
Minilogin to public server? (i'll settle for the minilogin source code)
Views:
82,849
Posted By
bufferofnewbies
ok, maybe you didnt say that, but you should..
ok, maybe you didnt say that, but you should..
Forum:
Development::Database/World Building
12-16-2006, 09:33 AM
Replies:
13
Facades for Guild Lobby and Bazaar in POK
Views:
10,019
Posted By
bufferofnewbies
those two zoneline are hardcoded zonelines as far...
those two zoneline are hardcoded zonelines as far as I can tell. after we get done gaming tonight (DnD on weekends), I will do some more door work (including some more of the opentype stuff.. Im...
Forum:
Development::Database/World Building
12-15-2006, 08:49 PM
Replies:
13
Facades for Guild Lobby and Bazaar in POK
Views:
10,019
Posted By
bufferofnewbies
REPLACE dest_zone to poknowledge from the 202...
REPLACE dest_zone to poknowledge from the 202 that was there on id 9678 (bazaar door # 116).
should fix the zoneout from bazaar to pok. (i hope)
sorry Im so lazy and my code for ya. its almost...
Forum:
Development::Feature Requests
12-15-2006, 03:38 PM
Replies:
11
echo quest request
Views:
9,407
Posted By
bufferofnewbies
actually ,now that I think about it. That is...
actually ,now that I think about it. That is probably what SoD did, since the options dont show up to anyone except the questor.
Dang it, now I have to go digging another hole...
Forum:
Development::Database/World Building
12-15-2006, 03:29 PM
Replies:
13
Facades for Guild Lobby and Bazaar in POK
Views:
10,019
Posted By
bufferofnewbies
1 Buffer point!
1 Buffer point!
Forum:
Development::Feature Requests
12-15-2006, 03:26 PM
Replies:
11
echo quest request
Views:
9,407
Posted By
bufferofnewbies
My actual intention with it is to provide some...
My actual intention with it is to provide some quest line replies after text (in a different color also if possible). I became used to the way it was implimented on SoD, and really do like their...
Forum:
Development::Database/World Building
12-15-2006, 10:40 AM
Replies:
15
A Boatload of Doors
Views:
16,523
Posted By
bufferofnewbies
oh btw: I might have missed 2 or 3 doors (kinda),...
oh btw: I might have missed 2 or 3 doors (kinda), as there was one hallway that I thought looked better as a hall instead of putting the door there to close it off.
I couldn't remember the zone...
Forum:
Development::Database/World Building
12-15-2006, 08:58 AM
Replies:
15
A Boatload of Doors
Views:
16,523
Posted By
bufferofnewbies
technically, a 'blank one'.. but I used this file...
technically, a 'blank one'.. but I used this file to pull over on my 'play server' from it. That is why I leave the id field out, so it will be autoadded. But there is always a chance that I missed a...
Forum:
Support::General Support
12-15-2006, 08:51 AM
Replies:
12
teleport another player to a specified zone
Views:
8,470
Posted By
bufferofnewbies
I was under the impression that size didnt...
I was under the impression that size didnt matter, it was how you used it.
:D
or maybe they just told me that to make me feel better..?
:o
Forum:
Support::General Support
12-15-2006, 08:42 AM
Replies:
12
teleport another player to a specified zone
Views:
8,470
Posted By
bufferofnewbies
John gains 1 Buffer point! yay for big lists.
John gains 1 Buffer point!
yay for big lists.
Forum:
Development::Database/World Building
12-15-2006, 08:39 AM
Replies:
15
A Boatload of Doors
Views:
16,523
Posted By
bufferofnewbies
A Boatload of Doors
zone: abysmal (the tradeskill boat)
effects: doors, dang it!
I hope this is useful to someone.
oh btw: anyone know a way to copy a section of mysql into text? I have been doing these by hand...
Forum:
Support::General Support
12-15-2006, 07:52 AM
Replies:
12
teleport another player to a specified zone
Views:
8,470
Posted By
bufferofnewbies
actually, maybe this would be a good spot to make...
actually, maybe this would be a good spot to make a list for everyone?
I will start it off:
I only know of two slash GM commands:
/summon name: summon player to your current zone (as noted, it...
Forum:
Development::Database/World Building
12-13-2006, 01:58 PM
Replies:
7
opentype compilation
Views:
7,914
Posted By
bufferofnewbies
opentype compilation
I got bored earlier, so I decided to see just what the different variables are for the opentype field in the doors table.
Note: there are at least 154 types, but I got tired and stopped early. I...
Forum:
Development::Database/World Building
12-13-2006, 07:22 AM
Replies:
10
Mines of Gloomingdeep posted
Views:
8,991
Posted By
bufferofnewbies
sorry about editing my post: now the answer comes...
sorry about editing my post: now the answer comes before the question. Not very good on the eyes or mental stability. :(
Forum:
Development::Database/World Building
12-13-2006, 06:47 AM
Replies:
10
Mines of Gloomingdeep posted
Views:
8,991
Posted By
bufferofnewbies
What information were you seeking exactly? ...
What information were you seeking exactly?
Each line is made up of information based upon the choices made in character select.
x, y, z, and zone_id: location of starting point
bind_id, bind_x,...
Forum:
Development::Feature Requests
12-11-2006, 04:36 PM
Replies:
11
echo quest request
Views:
9,407
Posted By
bufferofnewbies
I have no clue what most of that stuff does, but...
I have no clue what most of that stuff does, but I do see that:
on Line 185:
void QuestManager::me(const char *str) {
if (!initiator)
return;
entity_list.MessageClose(initiator, false,...
Forum:
Development::Bug Reports
12-11-2006, 04:09 PM
Replies:
6
npcid command
Views:
8,512
Posted By
bufferofnewbies
ok, I did a little experimenting with this: ...
ok, I did a little experimenting with this:
useing:
sub EVENT_SPAWN {
quest::settimer("L1",10);
quest::say("starting timer.");
}
sub EVENT_TIMER {
if ($timer = "L1") { ...
Forum:
Development::Bug Reports
12-11-2006, 03:10 PM
Replies:
6
npcid command
Views:
8,512
Posted By
bufferofnewbies
Please dont tell me the only reason I have been...
Please dont tell me the only reason I have been going thru all this trouble is the fact that I was using ($timer == instead of ($timer eq in my origional attempt.
The npcid thing came later...
...
Forum:
Support::General Support
12-11-2006, 02:57 PM
Replies:
12
teleport another player to a specified zone
Views:
8,470
Posted By
bufferofnewbies
also, If the zone you are wanting to go to...
also,
If the zone you are wanting to go to has a wizard/ druid group port spell into it:
simply do a #spfind (spell name),
then #cast spell id number while you are in a group with them.
...
Forum:
Development::Database/World Building
12-10-2006, 08:27 PM
Replies:
23
Infinite Zoning Loop
Views:
16,485
Posted By
bufferofnewbies
Good show. I'm glad you got it to working. Now...
Good show. I'm glad you got it to working.
Now to steal your code cause I'm really lazy...
mwhaha
:D
Forum:
Development::Database/World Building
12-10-2006, 06:37 PM
Replies:
6
OBJECT Table
Views:
6,987
Posted By
bufferofnewbies
Hmm, so items capable of being picked up on a...
Hmm, so items capable of being picked up on a cursor can be implemented into the object table also? very interesting possibilities for single instance spawns. (ok, so it may only be useful for Easter...
Forum:
Development::Database/World Building
12-10-2006, 05:30 PM
Replies:
23
Infinite Zoning Loop
Views:
16,485
Posted By
bufferofnewbies
check doors table field id: # 8917 ...
check doors table
field id:
# 8917
someone might have set the zone as a door also, and it could be triggering before the zoneline does.
Forum:
Support::General Support
12-10-2006, 03:41 PM
Replies:
13
money in game
Views:
11,232
Posted By
bufferofnewbies
yep. if you know the name just do a #search...
yep.
if you know the name just do a #search item name here
then #si search number returned
Forum:
Support::General Support
12-10-2006, 03:28 PM
Replies:
13
money in game
Views:
11,232
Posted By
bufferofnewbies
it's not a bag as in container. Just an item that...
it's not a bag as in container. Just an item that sells for lots of coin.
for item stats, dont click and release. right click and hold for the info to show up.
Forum:
Support::General Support
12-10-2006, 03:18 PM
Replies:
13
money in game
Views:
11,232
Posted By
bufferofnewbies
money ingame is encoded into a string file, as...
money ingame is encoded into a string file, as far as I can remember. Very difficult to modify.
if you just want to add money, do a #search big bag of
then #si on the big bag of plat's number,...
Showing results 101 to 125 of 237
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