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Search: Posts Made By: bad_captain
Forum: Development::Development 01-09-2013, 12:07 AM
Replies: 256
Views: 525,692
Posted By bad_captain
I haven't look at the tutorial yet. If the player...

I haven't look at the tutorial yet. If the player is below level 10, there shouldn't be a cost or upkeep. Is the merc from a merchant in the tutorial zone? I think if we add data to their merchant...
Forum: Development::Development 01-08-2013, 07:15 PM
Replies: 256
Views: 525,692
Posted By bad_captain
I committed mercs to the trunk. I split out...

I committed mercs to the trunk.

I split out the sql into 4 files which need to be sourced for mercs to work correctly:

OPTIONAL SQL: utils/sql/svn/2380_optional_merc_rules.sql
OPTIONAL SQL:...
Forum: Support::Windows Servers 12-19-2012, 02:43 PM
Replies: 11
Views: 9,680
Posted By bad_captain
Ahh missed that on my phone. -1 to me.

Ahh missed that on my phone. -1 to me.
Forum: Support::Windows Servers 12-19-2012, 11:28 AM
Replies: 11
Views: 9,680
Posted By bad_captain
Or more than 1...

Or more than 1...
Forum: Development::Bots 12-17-2012, 09:37 PM
Replies: 10
Views: 9,675
Posted By bad_captain
I have it on my list to look at, but I've been...

I have it on my list to look at, but I've been working on mercs recently. Once mercs are up and running, I should be able to chrck on this, if someone hasn't figured it out yet.

Does it matter if...
Forum: Development::Development 12-14-2012, 11:40 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Updated mercs last night. It includes a...

Updated mercs last night. It includes a significant database update, and mercs.sql will need to be re-run for it all to work. There were really too many to create an update, so just source in...
Forum: Development::Bots 11-24-2012, 03:19 PM
Replies: 3
Views: 9,150
Posted By bad_captain
I never use the guard command, so I'm not sure if...

I never use the guard command, so I'm not sure if that's normal or not. I'll try to take a look at it at some point.
Forum: Development::Bots 11-24-2012, 03:18 PM
Replies: 14
Views: 20,002
Posted By bad_captain
Check bot.cpp for Bot::ProcessBotCommands. You...

Check bot.cpp for Bot::ProcessBotCommands. You will need to add the text for them there. The actual code to handle the command is in if you copied and pasted the above code. You should be able to use...
Forum: Development::Bots 11-21-2012, 12:02 AM
Replies: 11
Views: 8,858
Posted By bad_captain
Check npc_spells_entries in the database. 701 >=...

Check npc_spells_entries in the database. 701 >= npc_spells_id >= 712. That table is the same table for npcs, and includes the spell to cast, min level, max level, type (2 = heal), priority, etc.

...
Forum: Development::Bots 11-20-2012, 11:12 PM
Replies: 11
Views: 8,858
Posted By bad_captain
Ancient: Hallowed Light appears to be the only...

Ancient: Hallowed Light appears to be the only regular healing spell available to clerics lvl 70+ in the default peq database. They should also use Pious Elixir. If you want other spells available,...
Forum: Development::Bots 11-20-2012, 06:11 PM
Replies: 8
Views: 7,657
Posted By bad_captain
Thanks. I'll try to get this is as soon as I can.

Thanks. I'll try to get this is as soon as I can.
Forum: Development::Development 11-18-2012, 12:48 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Is there any difference between client_level and...

Is there any difference between client_level and level in merc_npc_types? Since the merc is supposed to be the same level as the client, couldn't you just go by level? It's not a big deal, just...
Forum: Development::Development 11-17-2012, 03:35 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Also, is the purpose of the client_level just so...

Also, is the purpose of the client_level just so we can have mercs not have the same level as clients if admins want to?
Forum: Development::Development 11-17-2012, 01:53 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Secrets, I took a look at your code and have a...

Secrets, I took a look at your code and have a question. Why did you put the merc_npc_type_id in the merc_types table instead of putting the merc_type_id, merc_template_id, or something else within...
Forum: Development::Bots 11-17-2012, 01:16 PM
Replies: 9
Views: 10,622
Posted By bad_captain
Within AICastSpell is the following: ...

Within AICastSpell is the following:


if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;


This should prevent that from...
Forum: Development::Development 11-16-2012, 10:51 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Yeah, not sure what I was thinking. I guess...

Yeah, not sure what I was thinking. I guess that's what I get for posting so late. A rule would be best. I would say sometime this weekend, Akkadius.
Forum: Development::Development 11-16-2012, 01:18 AM
Replies: 256
Views: 525,692
Posted By bad_captain
I think if we make sure all servers can continue...

I think if we make sure all servers can continue to run without mercs after getting latest, it should be able to be merged now. And for that to happen, we just need a simple script to change the 9...
Forum: Development::Development 11-15-2012, 03:01 PM
Replies: 256
Views: 525,692
Posted By bad_captain
I'm tempted to just go ahead and add in...

I'm tempted to just go ahead and add in equipment, as it won't be that much work (minus weapons), and it will affect the stats used as base stats (what I'm working on now & they would need to be...
Forum: Development::Development 11-15-2012, 12:00 AM
Replies: 256
Views: 525,692
Posted By bad_captain
I'm not sure what you mean 'in their own range'?...

I'm not sure what you mean 'in their own range'? I think it's been agreed that keeping mercs in a separate table from npc_types makes the most sense, if that's what you mean. KLS commented on that...
Forum: Development::Development 11-14-2012, 04:44 PM
Replies: 256
Views: 525,692
Posted By bad_captain
That why I created them under mob, but with stats...

That why I created them under mob, but with stats being handled more like NPCs, I can see why it might work.

I have been working on getting stats in the database. I'm looking through my logs...
Forum: Development::Bots 11-12-2012, 05:54 PM
Replies: 4
Views: 7,047
Posted By bad_captain
Yeah, the code to handle disciplines is not in...

Yeah, the code to handle disciplines is not in yet. I had planned to work on it, but have been busy with mercs.

I assume you could add them, but I doubt they would be handled correctly until...
Forum: Development::Development 11-12-2012, 10:53 AM
Replies: 256
Views: 525,692
Posted By bad_captain
The way it is currently in the database (and...

The way it is currently in the database (and handled by the server), is that it will not send the data to the client if they do not match the correct client version. So, if a client is using...
Forum: Development::Development 11-12-2012, 01:33 AM
Replies: 256
Views: 525,692
Posted By bad_captain
Okay, I'll see what I can do stat-wise, and use...

Okay, I'll see what I can do stat-wise, and use min & max hit. Once it's in place and scaling somewhat, the attack & other combat code can be cleaned up.

For confidence, it also determines if and...
Forum: Development::Development 11-11-2012, 11:11 PM
Replies: 256
Views: 525,692
Posted By bad_captain
Great work, Secrets! I took a few days off,...

Great work, Secrets!

I took a few days off, but planned on getting back to it. I was planning on working on the database side, for getting the basic stats per level, class, proficiency, etc.,...
Forum: Development::Development 11-06-2012, 05:22 PM
Replies: 256
Views: 525,692
Posted By bad_captain
I think it is the same as the initial data...

I think it is the same as the initial data response, where it has the number of types to follow, the merc type, the number of mercs that follow, and then the merc. From what I've seen after hiring...
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