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Search: Posts Made By: zerjz3
Forum: General::Server Discussion 10-01-2014, 08:04 PM
Replies: 49
Views: 50,848
Posted By zerjz3
As we prepare to enter open beta in the next...

As we prepare to enter open beta in the next couple weeks (Yes -- OPEN beta as the response in applicants for closed beta so was high that we might as well just open our beta and let the masses in) -...
Forum: Development: Custom Code 09-24-2014, 09:11 AM
Replies: 14
Views: 5,486
Posted By zerjz3
Ok, I will get a copy of Underfoot and report...

Ok, I will get a copy of Underfoot and report back in this thread with my findings.
Forum: Development: Custom Code 09-24-2014, 09:03 AM
Replies: 14
Views: 5,486
Posted By zerjz3
I'm on the Titanium client... only client I have...

I'm on the Titanium client... only client I have atm
Forum: Development: Custom Code 09-24-2014, 08:51 AM
Replies: 14
Views: 5,486
Posted By zerjz3
Writing it as such else if...

Writing it as such

else if (ClientEntry->GetInv().HasItem(17181) > -1)
WAPP2->RankMSGID = 1504;

compiles but doesn't show anything in-game.
Forum: Development: Custom Code 09-24-2014, 08:25 AM
Replies: 14
Views: 5,486
Posted By zerjz3
Error 10 error C2819: type 'Inventory' does not...

Error 10 error C2819: type 'Inventory' does not have an overloaded member 'operator ->' C:\EQ\Source\zone\entity.cpp 4076 1 zone
Error 11 error C2232: '->Inventory::HasItem' : left operand has...
Forum: Development: Custom Code 09-24-2014, 07:59 AM
Replies: 14
Views: 5,486
Posted By zerjz3
Awesome, drajor! I've got this working in its...

Awesome, drajor! I've got this working in its natural form. Now, I just need to find the condition to check if a player has an item. I could actually really use an example of that if you don't mind...
Forum: Development: Custom Code 09-24-2014, 07:13 AM
Replies: 14
Views: 5,486
Posted By zerjz3
How exactly did you go about this? I know that...

How exactly did you go about this? I know that the names of the ranks can be edited in eqstr_us.txt , but if I wanted to have two available rank titles for each class, how would I execute this?
...
Forum: Development: Custom Code 09-24-2014, 12:00 AM
Replies: 14
Views: 5,486
Posted By zerjz3
Changing the level-based class prefixes in /who

My goal is to change this part of classes.cpp:

const char* GetEQClassName(uint8 class_, uint8 level) {
switch(class_) {
case WARRIOR:
if (level >= 70)
return "Vanquisher";
else...
Forum: Support::General Support 09-21-2014, 06:54 PM
Replies: 2
Views: 7,844
Posted By zerjz3
Yes. I am 100% sure the information is being set...

Yes. I am 100% sure the information is being set up correctly. I have directly copied the Steadfast Servant entries in spells_us, pets, npctypes and made an exact copy of the entries for Steadfast...
Forum: Support::General Support 09-21-2014, 01:35 AM
Replies: 2
Views: 7,844
Posted By zerjz3
Petnaming not working

No matter what number I use for petnaming in the pets table, the pet in question always comes out at Zerjz`s pet -- this is problematic because I am trying to get the pet to have its actual npc name...
Forum: General::Server Discussion 09-18-2014, 06:50 PM
Replies: 49
Views: 50,848
Posted By zerjz3
Bard The messengers and entertainers of the...

Bard

The messengers and entertainers of the world, Bards possess great musical talent. They chronicle the adventures of their allies, retell historical events, and provide comfort and...
Forum: General::Server Discussion 09-16-2014, 06:40 PM
Replies: 49
Views: 50,848
Posted By zerjz3
Enchanter Enchanters are masters of the...

Enchanter

Enchanters are masters of the material world, augmenting and altering objects as they see fit. With a wave of the hand, they can curse and uncurse items, supercharge their allies, and...
Forum: General::Server Discussion 09-16-2014, 03:46 PM
Replies: 49
Views: 50,848
Posted By zerjz3
I'm going to let the players start a wiki if they...

I'm going to let the players start a wiki if they choose to - I do not intend to make all the information about the gameplay readily available. There should be a large element of unknown,...
Forum: General::Server Discussion 09-15-2014, 09:36 PM
Replies: 49
Views: 50,848
Posted By zerjz3
Adventurer This rough-and-tumble spirit is...

Adventurer

This rough-and-tumble spirit is always ready for anything. Upbeat and hearty, this fast moving adventurer takes the lead in any situation and never backs down. Possessing high...
Forum: Support::Windows Servers 09-15-2014, 07:04 PM
Replies: 6
Views: 8,876
Posted By zerjz3
My upload speed is 0.39 mb/s

My upload speed is 0.39 mb/s
Forum: General::Server Discussion 09-15-2014, 04:09 PM
Replies: 49
Views: 50,848
Posted By zerjz3
Fixed the links for the files Logging in is...

Fixed the links for the files

Logging in is going to be hit or miss until we get on our permanent hosting and beta officially starts. It's open to the public right now if they want to go through...
Forum: General::Server Discussion 09-15-2014, 05:21 AM
Replies: 49
Views: 50,848
Posted By zerjz3
Required files for play are now available at...

Required files for play are now available at http://sanctuaryeq.yuku.com/topic/4/Required-Files#.VBayE_ldUvY

These files will show the custom class names and abilities
Forum: General::Server Discussion 09-15-2014, 04:17 AM
Replies: 49
Views: 50,848
Posted By zerjz3
Final Class List Warlock * Galaxian *...

Final Class List

Warlock
* Galaxian
* Faustian
Summoner
* Monster Summoner
* Geomancer
Priest
* Bishop
Forum: Development: Custom Code 09-15-2014, 01:34 AM
Replies: 1
Views: 2,829
Posted By zerjz3
Editing Class Abilities Without Using AAs

I am wondering if and how it would be possible to edit the starting abilities a class gets, like Lay on Hands and Harm Touch, in the Titanium client (Not the AA versions of them seen in later...
Forum: Support::Windows Servers 09-14-2014, 10:03 PM
Replies: 6
Views: 8,876
Posted By zerjz3
Anyone have an idea of things I could try before...

Anyone have an idea of things I could try before I rule it as a bandwidth issue?
Forum: General::Server Discussion 09-14-2014, 04:16 AM
Replies: 49
Views: 50,848
Posted By zerjz3
Classes Warlock Summoner * Monster...

Classes

Warlock
Summoner
* Monster Summoner
* Geomancer
Priest
Alchemist
Beastlord
Monk
Forum: Support::Windows Servers 09-13-2014, 05:33 PM
Replies: 6
Views: 8,876
Posted By zerjz3
Also wondering if this is somehow a database...

Also wondering if this is somehow a database optimization issue - my DB is quite bloated, using the default PEQ database with alterations made for my custom content but not too much of the default...
Forum: Support::Windows Servers 09-13-2014, 04:02 PM
Replies: 6
Views: 8,876
Posted By zerjz3
Outside players booted to login upon death/zoning

Thinking this is a bandwidth issue, since my current hosting is terribly inadequate, but I am not behind any fancy or complicated router setups -- on my network, we can zone just fine.... but other...
Forum: General::Server Discussion 09-13-2014, 02:29 PM
Replies: 21
Views: 22,163
Posted By zerjz3
My intentions with the Sanctuary server are to...

My intentions with the Sanctuary server are to create exactly this -- a new game in the EverQuest engine, that does NOT use the EverQuest lore, but instead new lore for a new game, and gameplay that...
Forum: General::Server Discussion 09-10-2014, 08:12 PM
Replies: 49
Views: 50,848
Posted By zerjz3
Update: we have a LOT of people signed up for...

Update: we have a LOT of people signed up for closed beta - all applicants will receive a PM with more information when we get closer to launching our closed beta phase.
Showing results 126 to 150 of 269

 
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