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Showing results 126 to 150 of 275
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Posts Made By:
moydock
Forum:
Development::Tools
01-25-2008, 08:30 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
27,090
Posted By
moydock
I wasn't able to recreate the error, not sure how...
I wasn't able to recreate the error, not sure how I did it. Make sure to backup your spells though.
Forum:
Development::Tools
01-25-2008, 08:15 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
27,090
Posted By
moydock
Hah, okay i changed plague's buff duration to...
Hah, okay i changed plague's buff duration to "20", trying to restore it to it's original duration and upon trying to save the file, I got an error and now my spell file is very small in size and has...
Forum:
Development::Tools
01-25-2008, 06:35 PM
Replies:
27
Spell Editor by Bleh, Ailia
Views:
27,090
Posted By
moydock
Wow great editor, thanks a lot for making it. One...
Wow great editor, thanks a lot for making it. One thing that would be really nice:
Descriptions of Duration formula and Buff duration. Of course, I may be the only one that doesn't know how they...
Forum:
Development::Development
01-24-2008, 10:11 PM
Replies:
7
Is it possible to code?
Views:
8,844
Posted By
moydock
Would it be possible to invoke this in the eqemu...
Would it be possible to invoke this in the eqemu source? I need it to work within some c++ code.
Forum:
Misc::Off Topic
01-23-2008, 03:02 PM
Replies:
5
DNS web hosting?
Views:
7,707
Posted By
moydock
I use http://www.no-ip.com/ works perfect.
I use http://www.no-ip.com/
works perfect.
Forum:
Development::Server Code Submissions
01-23-2008, 03:00 PM
Replies:
9
multiple fixes to common damage and death
Views:
11,531
Posted By
moydock
Very nice :) That has annoyed me for quite some...
Very nice :) That has annoyed me for quite some time.
Forum:
Support::Windows Servers
01-22-2008, 07:33 PM
Replies:
0
localhost zones reconnecting to world
Views:
5,956
Posted By
moydock
localhost zones reconnecting to world
Every few hours all of my zones drop from world and then reconnect themselves. World and Zone are on the same computer. Set to localhost, at least they should be, world identifies them by the...
Forum:
Support::General Support
01-22-2008, 07:27 PM
Replies:
1
Newb needing help
Views:
4,871
Posted By
moydock
http://www.eqemulator.net/wiki/wikka.php?wakka=Get...
http://www.eqemulator.net/wiki/wikka.php?wakka=GetTit
godspeed newb
Forum:
Development: Custom Code
01-22-2008, 07:26 PM
Replies:
6
Removing NPCS from game
Views:
7,568
Posted By
moydock
If you just want to stop him from spawning......
If you just want to stop him from spawning... Delete his row from the spawn2 table. If you want to totally nuke him from the database, target him and type: #npcspawn delete
Forum:
Development::Bug Reports
01-18-2008, 03:08 PM
Replies:
4
Undead aren't attacking high lvls
Views:
5,933
Posted By
moydock
Well, wouldn't that make sense... lol thanks man.
Well, wouldn't that make sense... lol thanks man.
Forum:
Development::Bug Reports
01-18-2008, 12:28 PM
Replies:
4
Undead aren't attacking high lvls
Views:
5,933
Posted By
moydock
Undead aren't attacking high lvls
Undead seem to not be attacking once you get about 7 lvls above them. I've got bodytype set to 3. I believe that's all I should need to set. Can anyone confirm this?
Forum:
General::General Discussion
01-18-2008, 12:16 PM
Replies:
14
Re: Dumb Newbie
Views:
9,878
Posted By
moydock
I'm confused Narc, are you saying people should...
I'm confused Narc, are you saying people should keep their suggestions to themselves?
Forum:
Development::Development
01-18-2008, 11:41 AM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
Not sure if this has been fixed since build 1070...
Not sure if this has been fixed since build 1070 but my mobs still go under the world when trying to go through a hill, the hill can be little more than a bump too. What i've found is if you give...
Forum:
Development::Development
01-18-2008, 11:22 AM
Replies:
7
Is it possible to code?
Views:
8,844
Posted By
moydock
I'm sorry i was a little unclear, i'm trying to...
I'm sorry i was a little unclear, i'm trying to apply this to PC's, not NPC's.
Forum:
General::General Discussion
01-15-2008, 11:24 AM
Replies:
14
Re: Dumb Newbie
Views:
9,878
Posted By
moydock
Re: Dumb Newbie
Don't bite me for starting a new thread angelox but I think the dumb newbie may have a point. The Play Guide on the front page is small, there's a lot of stuff to read before you'll find it, not to...
Forum:
General::General Discussion
01-14-2008, 03:36 PM
Replies:
5
Dumb newbie
Views:
6,258
Posted By
moydock
You people!? YOU PEOPLE!?!?!? no, here: ...
You people!? YOU PEOPLE!?!?!?
no, here:
http://www.eqemulator.net/wiki/wikka.php?wakka=GetTit
Forum:
Quests::Q&A
01-14-2008, 10:46 AM
Replies:
13
setting coin on death
Views:
10,115
Posted By
moydock
Damn, you are good! Thanks a bunch man. Damn...
Damn, you are good! Thanks a bunch man. Damn excited to have this finally solved. And great info on how you solved it too, didn't know all that was in the code. :)
Forum:
General::General Discussion
01-14-2008, 08:34 AM
Replies:
0
TY Devs
Views:
5,153
Posted By
moydock
TY Devs
Thanks for the new builds devs! Interested to see this water fix in action.
Forum:
Development::Development
01-13-2008, 04:07 PM
Replies:
7
Is it possible to code?
Views:
8,844
Posted By
moydock
Is it possible to code?
Would it be possible to code in some sort of visual change in a character when an event occurs? Maybe have the server dye all his armor green for a duration? Or just make him completely green? If so,...
Forum:
Development::Development
12-07-2007, 06:36 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
I'm actually using a custom db so no help there....
I'm actually using a custom db so no help there. But I can tell you this, there seems to be a height which they reach, and they always go through the hill at that height. It also seems to be the...
Forum:
Development::Development
12-06-2007, 05:50 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
Sweet thanks, got it working, still seeing them...
Sweet thanks, got it working, still seeing them go under when climbing steep hills. Not sure if that's fixable. I haven't upgraded to the newest build though, didn't see any fixes in the log. Btw do...
Forum:
Development::Development
12-04-2007, 12:42 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
Working great, only problem i've noticed is when...
Working great, only problem i've noticed is when a mob goes up a steep hill or maybe it's just a certain change in his z coordinate, he goes under the world. However he does pop back up after a...
Forum:
Development::Development
12-04-2007, 10:59 AM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
Thanks guys, really excited about this new...
Thanks guys, really excited about this new feature.
Forum:
Development::Development
11-29-2007, 05:56 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
I'm excited about this but man... I've already...
I'm excited about this but man... I've already designed a large part of my DB with grids that won't make npc's go through hills. So much work! At least this will make the rest of my work much easier.
Forum:
Development::Development
11-28-2007, 06:26 PM
Replies:
54
Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks
Views:
58,198
Posted By
moydock
Very nice, does this also fix mobs going under...
Very nice, does this also fix mobs going under the world while attempting to path over hills? If so, you are my hero! If not, still very nice :).
Showing results 126 to 150 of 275
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