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Showing results 151 to 166 of 166
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Posts Made By:
m0oni9
Forum:
Archive::Quests
02-19-2004, 05:24 PM
Replies:
15
Need new event
Views:
16,829
Posted By
m0oni9
I have a quick and dirty interim way to implement...
I have a quick and dirty interim way to implement this.
In Mob::CreateHPPacket(), mob.cpp, about line 688:
else
{
if(IsNPC() && IsEngaged())
parse->Event(EVENT_HP,...
Forum:
Archive::Linux Servers
02-19-2004, 08:33 AM
Replies:
16
Linux Vs windows
Views:
20,604
Posted By
m0oni9
I originally tried to get the emu running on...
I originally tried to get the emu running on OpenBSD. I heard that people had it working on FreeBSD, so I figured it couldn't be too bad -- Right? 8). It ended up being too much of a hassle, so I...
Forum:
Archive::General Discussion
02-18-2004, 09:22 AM
Replies:
7
how to set up eqemu to play single player
Views:
6,765
Posted By
m0oni9
To the second question, if you set up a local...
To the second question, if you set up a local server then it won't show on the master list. In one sentence, the process for this is: set up MiniLogin, connect world server to MiniLogin, connect zone...
Forum:
Archive::Development
02-18-2004, 08:29 AM
Replies:
12
perl quests calling c functions
Views:
8,902
Posted By
m0oni9
edit: Oy... ignore this post. Things appeared to...
edit: Oy... ignore this post. Things appeared to work, but it was actually loading the module from disk, not from the eval :( ... There are troubles bootstrapping purely from using evals....
Forum:
Archive::Development
02-15-2004, 10:11 AM
Replies:
14
My first contribution... Here goes nothing...
Views:
10,881
Posted By
m0oni9
Not to knock on anyone, but if you're responsible...
Not to knock on anyone, but if you're responsible for merging files you really should be familiar with diff/patch. If you're in the Windows world it can be a bit foreign, but there are some...
Forum:
Archive::Windows Servers
01-17-2004, 11:12 AM
Replies:
17
Having server issues... sorta
Views:
12,037
Posted By
m0oni9
Don't think I have seen this answered in the...
Don't think I have seen this answered in the forums either, but I believe that if no zone servers are connected to your world server than it will show as locked.
Forum:
Archive::Windows Servers
01-16-2004, 03:12 PM
Replies:
23
Server DB Problems!
Views:
13,098
Posted By
m0oni9
Winsock error 10060 is connection timeout. I...
Winsock error 10060 is connection timeout. I would verify that all the ports needing to be opened are opened (or in this case, 5999?).
Forum:
Archive::Server Discussion
01-16-2004, 12:43 PM
Replies:
4
An Idea, need help
Views:
3,351
Posted By
m0oni9
If I'm reading the flags correctly, the following...
If I'm reading the flags correctly, the following should set all nodrop items to be gm-only, and then set all of the gm items to not be nodrop:
UPDATE items SET gmflag=1 WHERE nodrop=255;
UPDATE...
Forum:
Archive::Development
01-16-2004, 11:58 AM
Replies:
12
perl quests calling c functions
Views:
8,902
Posted By
m0oni9
Here is the process to set this stuff up in case...
Here is the process to set this stuff up in case anyone wants it. I was really posting more to the point to find out if anyone saw a problem with calling functions from perl this way. I only suggest...
Forum:
Archive::Development
01-16-2004, 08:36 AM
Replies:
12
perl quests calling c functions
Views:
8,902
Posted By
m0oni9
perl quests calling c functions
One of the problems with calling a perl quest is that once the script is entered, it lacks the ability to interact with the server that called it. I have a way to fix this, but before I go through...
Forum:
Archive::General Support
01-14-2004, 03:46 PM
Replies:
27
client crashes ALL the time
Views:
18,060
Posted By
m0oni9
I have had this problem occasionally, and I'm...
I have had this problem occasionally, and I'm also using an athlon with an nvidia card. I only notice it zoning into certain zones, though. I don't think I've ever successfully zoned into west...
Forum:
Archive::Development
01-13-2004, 07:00 PM
Replies:
7
reloading perl quests
Views:
9,194
Posted By
m0oni9
FYI: Been a problem or two with specific and...
FYI: Been a problem or two with specific and default quests alike getting assigned incorrectly. Problems seem to come up when reload is used in conjunction with #depop.
Forum:
Archive::Development
01-13-2004, 04:11 PM
Replies:
2
face hack
Views:
5,594
Posted By
m0oni9
face hack
Haven't looked into all the details, but this works for me and my old models.
in world/client.cpp, line 366:
change
pp.face = cc->face;
to
Forum:
Archive::Development
01-13-2004, 02:31 PM
Replies:
7
reloading perl quests
Views:
9,194
Posted By
m0oni9
reloading perl quests
I got tired of having to restart the server when I made changes to perl quests. It works for me, YMMV.
--
in command.cpp, add to command_init() below the reloadqst reference:
...
Forum:
Archive::Development
01-13-2004, 09:59 AM
Replies:
6
Capability request for EQEmu
Views:
7,299
Posted By
m0oni9
or
You may be able to do something along the lines of:
1. Have a new quests table in the db, each entry having an id and text description.
2. Add a new column to the user table for quests, maybe a...
Forum:
Archive::News
01-12-2004, 05:19 PM
Replies:
155
EQEMu Logo Contest!
Views:
70,539
Posted By
m0oni9
submission
With the idea of a header logo in mind, tried to make something fairly simple and small.
http://www.geocities.com/devilmoon9/eqemu.png
(http://www.geocities.com/devilmoon9/eqemu.png)
Showing results 151 to 166 of 166
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