Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 151 to 166 of 166
Search took 0.02 seconds; generated 85 minute(s) ago.
Search: Posts Made By: m0oni9
Forum: Archive::Quests 02-19-2004, 05:24 PM
Replies: 15
Views: 16,829
Posted By m0oni9
I have a quick and dirty interim way to implement...

I have a quick and dirty interim way to implement this.

In Mob::CreateHPPacket(), mob.cpp, about line 688:
else
{
if(IsNPC() && IsEngaged())
parse->Event(EVENT_HP,...
Forum: Archive::Linux Servers 02-19-2004, 08:33 AM
Replies: 16
Views: 20,604
Posted By m0oni9
I originally tried to get the emu running on...

I originally tried to get the emu running on OpenBSD. I heard that people had it working on FreeBSD, so I figured it couldn't be too bad -- Right? 8). It ended up being too much of a hassle, so I...
Forum: Archive::General Discussion 02-18-2004, 09:22 AM
Replies: 7
Views: 6,765
Posted By m0oni9
To the second question, if you set up a local...

To the second question, if you set up a local server then it won't show on the master list. In one sentence, the process for this is: set up MiniLogin, connect world server to MiniLogin, connect zone...
Forum: Archive::Development 02-18-2004, 08:29 AM
Replies: 12
Views: 8,902
Posted By m0oni9
edit: Oy... ignore this post. Things appeared to...

edit: Oy... ignore this post. Things appeared to work, but it was actually loading the module from disk, not from the eval :( ... There are troubles bootstrapping purely from using evals....
Forum: Archive::Development 02-15-2004, 10:11 AM
Replies: 14
Views: 10,881
Posted By m0oni9
Not to knock on anyone, but if you're responsible...

Not to knock on anyone, but if you're responsible for merging files you really should be familiar with diff/patch. If you're in the Windows world it can be a bit foreign, but there are some...
Forum: Archive::Windows Servers 01-17-2004, 11:12 AM
Replies: 17
Views: 12,037
Posted By m0oni9
Don't think I have seen this answered in the...

Don't think I have seen this answered in the forums either, but I believe that if no zone servers are connected to your world server than it will show as locked.
Forum: Archive::Windows Servers 01-16-2004, 03:12 PM
Replies: 23
Views: 13,098
Posted By m0oni9
Winsock error 10060 is connection timeout. I...

Winsock error 10060 is connection timeout. I would verify that all the ports needing to be opened are opened (or in this case, 5999?).
Forum: Archive::Server Discussion 01-16-2004, 12:43 PM
Replies: 4
Views: 3,351
Posted By m0oni9
If I'm reading the flags correctly, the following...

If I'm reading the flags correctly, the following should set all nodrop items to be gm-only, and then set all of the gm items to not be nodrop:

UPDATE items SET gmflag=1 WHERE nodrop=255;
UPDATE...
Forum: Archive::Development 01-16-2004, 11:58 AM
Replies: 12
Views: 8,902
Posted By m0oni9
Here is the process to set this stuff up in case...

Here is the process to set this stuff up in case anyone wants it. I was really posting more to the point to find out if anyone saw a problem with calling functions from perl this way. I only suggest...
Forum: Archive::Development 01-16-2004, 08:36 AM
Replies: 12
Views: 8,902
Posted By m0oni9
perl quests calling c functions

One of the problems with calling a perl quest is that once the script is entered, it lacks the ability to interact with the server that called it. I have a way to fix this, but before I go through...
Forum: Archive::General Support 01-14-2004, 03:46 PM
Replies: 27
Views: 18,060
Posted By m0oni9
I have had this problem occasionally, and I'm...

I have had this problem occasionally, and I'm also using an athlon with an nvidia card. I only notice it zoning into certain zones, though. I don't think I've ever successfully zoned into west...
Forum: Archive::Development 01-13-2004, 07:00 PM
Replies: 7
Views: 9,194
Posted By m0oni9
FYI: Been a problem or two with specific and...

FYI: Been a problem or two with specific and default quests alike getting assigned incorrectly. Problems seem to come up when reload is used in conjunction with #depop.
Forum: Archive::Development 01-13-2004, 04:11 PM
Replies: 2
Views: 5,594
Posted By m0oni9
face hack

Haven't looked into all the details, but this works for me and my old models.

in world/client.cpp, line 366:

change

pp.face = cc->face;

to
Forum: Archive::Development 01-13-2004, 02:31 PM
Replies: 7
Views: 9,194
Posted By m0oni9
reloading perl quests

I got tired of having to restart the server when I made changes to perl quests. It works for me, YMMV.

--
in command.cpp, add to command_init() below the reloadqst reference:
...
Forum: Archive::Development 01-13-2004, 09:59 AM
Replies: 6
Views: 7,299
Posted By m0oni9
or

You may be able to do something along the lines of:

1. Have a new quests table in the db, each entry having an id and text description.
2. Add a new column to the user table for quests, maybe a...
Forum: Archive::News 01-12-2004, 05:19 PM
Replies: 155
Views: 70,539
Posted By m0oni9
submission

With the idea of a header logo in mind, tried to make something fairly simple and small.

http://www.geocities.com/devilmoon9/eqemu.png
(http://www.geocities.com/devilmoon9/eqemu.png)
Showing results 151 to 166 of 166

 
Forum Jump
   

All times are GMT -4. The time now is 05:41 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3