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Showing results 151 to 175 of 275
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Posts Made By:
moydock
Forum:
Development::GeorgeS's Tools
11-09-2007, 10:08 AM
Replies:
57
New tool - SERVERSTATS
Views:
51,011
Posted By
moydock
I'd really like to try this out but I can't get...
I'd really like to try this out but I can't get it working with Windows Vista Ultimate. Ran register_ocx with admin rights and restarted. No good so far.
I get, "Component 'TABCTL32.OCX' or one of...
Forum:
Support::General Support
10-23-2007, 08:08 PM
Replies:
8
Unable to change eqhost
Views:
9,697
Posted By
moydock
Yeah I experienced that in Vista too. When it...
Yeah I experienced that in Vista too. When it does that I just move it out of the folder and make the changes, then move it back.
Forum:
Development::Bug Reports
10-18-2007, 06:09 AM
Replies:
6
Found possible reason mobs fail to spawn sometimes
Views:
8,404
Posted By
moydock
Oh yeah, i don't use #npcspawn add either, i use...
Oh yeah, i don't use #npcspawn add either, i use #npcspawn create.
Forum:
Development::Bug Reports
10-18-2007, 05:59 AM
Replies:
6
Found possible reason mobs fail to spawn sometimes
Views:
8,404
Posted By
moydock
I think that's a different problem. I've never...
I think that's a different problem. I've never used those commands. I only use #spawn and #dbspawn2.
Forum:
Development::Bug Reports
10-17-2007, 07:16 PM
Replies:
6
Found possible reason mobs fail to spawn sometimes
Views:
8,404
Posted By
moydock
Can't seem to find your other post.. Can you link...
Can't seem to find your other post.. Can you link it?
Forum:
Support::General Support
10-17-2007, 05:46 AM
Replies:
6
#npcspawn add error.. nasty
Views:
9,119
Posted By
moydock
In theory #npcspawn add should work. add puts it...
In theory #npcspawn add should work. add puts it into everything except npc_types. Create puts it into everything, never tried it but i would think that would make duplicate entries in your npc_types...
Forum:
Development::Bug Reports
10-17-2007, 05:42 AM
Replies:
6
Found possible reason mobs fail to spawn sometimes
Views:
8,404
Posted By
moydock
Found possible reason mobs fail to spawn sometimes
I had a feeling 'Cond_Value' in the spawn2 table was the culprit so, every time I found a mob that wasn't up, and should be, i've been checking this value. And every time the value is always set to...
Forum:
Quests::Q&A
10-16-2007, 11:17 AM
Replies:
13
setting coin on death
Views:
10,115
Posted By
moydock
Anyone know how I could get this working? Still...
Anyone know how I could get this working? Still would really like to be able to do this.
sub EVENT_DEATH
my $cash = int(rand(300)+100);
{
$corpse->SetCash($cash,0,0,0);
}
Forum:
Development::Bug Reports
09-18-2007, 03:08 PM
Replies:
1
Bind wound broken
Views:
4,947
Posted By
moydock
Bind wound broken
Bind wound is broken. You just get stuck down, you can get out of it by sitting but then you can't cast any spells and have to re-log.
Forum:
Development::Bug Reports
09-10-2007, 11:05 AM
Replies:
14
Helmets
Views:
9,657
Posted By
moydock
Noticed today that helms disappear when you zone....
Noticed today that helms disappear when you zone. You can just take them off and put them back on and they show up, but just FYI. Thanks.
Forum:
Development::Bug Reports
09-09-2007, 02:03 PM
Replies:
14
Helmets
Views:
9,657
Posted By
moydock
Thanks guys that fixed it. And thanks for all the...
Thanks guys that fixed it. And thanks for all the awesome work you've been doing KLS!
Forum:
Development::Bug Reports
09-08-2007, 02:10 PM
Replies:
14
Helmets
Views:
9,657
Posted By
moydock
I'm on 1019, using titanium. I'll try updating,...
I'm on 1019, using titanium. I'll try updating, thanks.
Forum:
Development::Bug Reports
09-07-2007, 12:08 PM
Replies:
14
Helmets
Views:
9,657
Posted By
moydock
Anyone else have this issue?
Anyone else have this issue?
Forum:
General::General Discussion
08-29-2007, 05:29 PM
Replies:
124
Hacker
Views:
107,427
Posted By
moydock
I think the devs have just been doing this a long...
I think the devs have just been doing this a long time and, understandably don't want to give it a lot of attention anymore. Which is probably compounded by the guilt of not working on it often which...
Forum:
General::General Discussion
08-27-2007, 06:59 PM
Replies:
124
Hacker
Views:
107,427
Posted By
moydock
i'd say all of the above.
i'd say all of the above.
Forum:
General::Server Discussion
08-25-2007, 08:07 AM
Replies:
148
Vallon Zek / Tallon Zek Emu Server - We're Open for Business
Views:
141,440
Posted By
moydock
http://www.jr.com/JRProductPage.process?Product_Co...
http://www.jr.com/JRProductPage.process?Product_Code=989+EVERQUESTTT&JRSource=zdnet.datafeed.989+EVERQUESTTT
Forum:
Support::Windows Servers
08-22-2007, 08:55 AM
Replies:
32
Errors while trying to compile
Views:
28,195
Posted By
moydock
Glad it helped someone else :) I very nearly gave...
Glad it helped someone else :) I very nearly gave up on it, took me like 18 hours total i think trying to get it working.
Forum:
Development::Development
08-19-2007, 07:03 AM
Replies:
4
damage reduction
Views:
6,790
Posted By
moydock
OH! Okay, i'm dumb, I should have thought of...
OH! Okay, i'm dumb, I should have thought of that. I remembered int couldn't do decimals but I was only thinking about the ending result, not the actual calculation. Sorry for wasting your time <3....
Forum:
Development::Development
08-19-2007, 05:00 AM
Replies:
4
damage reduction
Views:
6,790
Posted By
moydock
damage reduction
Is there something besides AC that reduces weapon damage done? Aside from parry/block type skills. I'm trying to figure out why a 3 dmg weapon @ lvl 1 hits for 3 max instead of 4.755 as it comes out...
Forum:
General::Server Discussion
08-19-2007, 03:50 AM
Replies:
148
Vallon Zek / Tallon Zek Emu Server - We're Open for Business
Views:
141,440
Posted By
moydock
<3 anni /engage backstab hax
<3 anni
/engage backstab hax
Forum:
Support::General Support
08-13-2007, 11:43 PM
Replies:
10
Possible to change a single npc's exp yield?
Views:
7,890
Posted By
moydock
Are undead broken on anyone else's server? As in...
Are undead broken on anyone else's server? As in they don't aggro players about 8+ lvls higher than them.
Forum:
Quests::Q&A
08-12-2007, 02:55 PM
Replies:
13
setting coin on death
Views:
10,115
Posted By
moydock
Woot, exactly what i want but no worky...
Woot, exactly what i want but no worky unfortunately.
Forum:
Development::Bug Reports
08-12-2007, 11:15 AM
Replies:
14
Helmets
Views:
9,657
Posted By
moydock
Helmets
Helmets aren't showing on my server, they show at char select but not in-game. Also, mobs that use helmtexture to define their texture will only show their base models. Such as kunark goblins 137.
Forum:
Quests::Q&A
08-12-2007, 10:51 AM
Replies:
13
setting coin on death
Views:
10,115
Posted By
moydock
Yeah that would make 1-3 plat drop, I want like...
Yeah that would make 1-3 plat drop, I want like 100-300 copper to drop. Do you know how i could get that "quest::SetCash();" working? I think that might do it. I would just make it ondeath and it...
Forum:
Support::General Support
08-10-2007, 09:13 PM
Replies:
10
Possible to change a single npc's exp yield?
Views:
7,890
Posted By
moydock
Hrmm, aparently it is broken, still not agroing...
Hrmm, aparently it is broken, still not agroing me until i'm within about 13 levels of them.
Showing results 151 to 175 of 275
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