Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 151 to 175 of 500
Search took 0.03 seconds; generated 67 minute(s) ago.
Search: Posts Made By: c0ncrete
Forum: Development::Bots 02-22-2013, 04:02 PM
Replies: 19
Views: 21,576
Posted By c0ncrete
i've only ever had an issue with bots zoning if...

i've only ever had an issue with bots zoning if two clients are in a group with bots, and that's been an issue for quite some time.
Forum: Development::Development 02-22-2013, 12:50 AM
Replies: 9
Views: 16,916
Posted By c0ncrete
quests are still on svn there is also a...

quests are still on svn

there is also a tortoisegit, which is somewhat like tortoisesvn

as for keeping your custom stuff from getting overwritten... you can tell both svn and git to ignore...
Forum: Quests::Q&A 02-21-2013, 02:21 PM
Replies: 21
Views: 18,792
Posted By c0ncrete
it's the superfluous 'my' before setting...

it's the superfluous 'my' before setting $knife_back to 1. that causes $knife_back to have a value of 1 only inside of that block (it's a completely separate instance of the variable, actually)....
Forum: Support::Windows Servers 02-20-2013, 09:20 PM
Replies: 12
Views: 8,019
Posted By c0ncrete
i'm running on xp pro, service pack 3. compiled...

i'm running on xp pro, service pack 3. compiled the binaries with vs 2010.
Forum: Quests::Q&A 02-20-2013, 07:46 PM
Replies: 4
Views: 9,376
Posted By c0ncrete
1) have lore masters for your world that are...

1) have lore masters for your world that are scripted via global_npc to query the character table via the DBI::mysql module. possibly enforcing limits to successive requests for updated info per...
Forum: Quests::Q&A 02-19-2013, 02:27 PM
Replies: 21
Views: 18,792
Posted By c0ncrete
sure, he could very easily have chosen to use...

sure, he could very easily have chosen to use generic text (or none at all) when handing the unused items back, but that's pretty boring.
Forum: Development::Feature Requests 02-19-2013, 12:44 PM
Replies: 3
Views: 11,489
Posted By c0ncrete
@ line 210 of zone/client_process.cpp, you can...

@ line 210 of zone/client_process.cpp, you can try to add the lines in red

if (camp_timer.Check()) {
LeaveGroup();
Save();
if (GetMerc())
...
Forum: Development::Feature Requests 02-19-2013, 12:25 PM
Replies: 3
Views: 11,489
Posted By c0ncrete
it looks as though it's because...

it looks as though it's because Client::OnDisconnect (which is where the parsing of that event happens) is only called if the client is a GM.

void Client::Handle_OP_Camp(const EQApplicationPacket...
Forum: Quests::Q&A 02-19-2013, 12:13 PM
Replies: 21
Views: 18,792
Posted By c0ncrete
this should fix it. my $return_count = ( (...

this should fix it.

my $return_count = ( ( scalar keys %itemcount ) - $knife_back );
Forum: Quests::Q&A 02-19-2013, 12:12 PM
Replies: 21
Views: 18,792
Posted By c0ncrete
oops. i double posted as well. sheesh....

oops. i double posted as well. sheesh....
Forum: Quests::Q&A 02-19-2013, 11:42 AM
Replies: 21
Views: 18,792
Posted By c0ncrete
no, that wasn't intended. lemme wake up a bit...

no, that wasn't intended. lemme wake up a bit more before i try to fix it or i'll probably just make it worse. :)
Forum: Quests::Q&A 02-19-2013, 11:21 AM
Replies: 21
Views: 18,792
Posted By c0ncrete
oops. i misread the question. he was asking about...

oops. i misread the question. he was asking about $return_count, not %itemcount. what he said.
Forum: Quests::Q&A 02-19-2013, 11:08 AM
Replies: 21
Views: 18,792
Posted By c0ncrete
he says the return text for the knife as well as...

he says the return text for the knife as well as for any additional item(s) that are returned? if so, it's because that's what it is supposed to do.

sprintf info found here:...
Forum: Support::General Support 02-19-2013, 11:00 AM
Replies: 2
Views: 4,791
Posted By c0ncrete
you'll need to ask on the server's web site.

you'll need to ask on the server's web site.
Forum: Development::Bots 02-19-2013, 06:24 AM
Replies: 20
Views: 26,717
Posted By c0ncrete
there is no reason to use COUNT, or LIKE since...

there is no reason to use COUNT, or LIKE since there is no wildcard being used, because you're only concerned about a single, exact match. you really don't need to return anything but a 1, since...
Forum: Development::Development 02-19-2013, 12:06 AM
Replies: 50
Views: 113,310
Posted By c0ncrete
there's another post containing diffs (including...

there's another post containing diffs (including one for cmake) to build what has been released to the public thus far.

http://www.eqemulator.org/forums/showthread.php?t=36401
Forum: Development::Development 02-18-2013, 05:33 PM
Replies: 181
Views: 351,344
Posted By c0ncrete
many people expected that to happen when wow...

many people expected that to happen when wow and/or eq2 came out. yet here we are, in 2013, and they're still putting out content for the original.
Forum: Quests::Q&A 02-18-2013, 05:31 PM
Replies: 12
Views: 11,926
Posted By c0ncrete
i don't really think the issue is Perl's syntax,...

i don't really think the issue is Perl's syntax, but rather the hell that is XS. it's sort of off-putting. i've added custom events before, and that isn't too bad. but some things like adding new...
Forum: Development::Development 02-18-2013, 05:19 PM
Replies: 181
Views: 351,344
Posted By c0ncrete
seriously? we're not talking about other software...

seriously? we're not talking about other software companies. we're talking about sony. in case you were unaware, sony has a rack record of going after people via litigation for exactly this sort of...
Forum: Support::Windows Servers 02-18-2013, 09:07 AM
Replies: 6
Views: 9,580
Posted By c0ncrete
library/include issues perhaps? i had to re-run...

library/include issues perhaps? i had to re-run cmake and then manually point it to a couple of the dependencies since they were removed from the repository. worked fine with perl 5.12.3, zlib 1.2.7,...
Forum: Support::Windows Servers 02-18-2013, 08:40 AM
Replies: 22
Views: 21,743
Posted By c0ncrete
only if the server in question has an alternate...

only if the server in question has an alternate login server running and your characters are tied to the account there.
Forum: Development::Development 02-18-2013, 01:16 AM
Replies: 181
Views: 351,344
Posted By c0ncrete
because sony would slap them with a c&d as soon...

because sony would slap them with a c&d as soon as they found out.
Forum: Quests::Q&A 02-17-2013, 04:15 PM
Replies: 4
Views: 11,883
Posted By c0ncrete
how are you returning the items? ...

how are you returning the items?

$client->SummonItem() accepts the following parameters

item_id, charges=0, attune=0, aug1=0, aug2=0, aug3=0, aug4=0, aug5=0, slot_id=30

you'll need to check...
Forum: Quests::Q&A 02-17-2013, 03:00 PM
Replies: 21
Views: 18,792
Posted By c0ncrete
if it helps any, it is intended to replace the...

if it helps any, it is intended to replace the bottom part of your EVENT_ITEM subroutine, starting at (and including) your check for the hand in of the knife. if you have any specific questions, i'd...
Forum: Quests::Q&A 02-17-2013, 06:43 AM
Replies: 21
Views: 18,792
Posted By c0ncrete
i'd do something like this, but i'm extremely...

i'd do something like this, but i'm extremely picky... :)

elsif ( # consume knife only if
$ulevel < 6 # client is under level 6...
Showing results 151 to 175 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 12:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3