EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 7 of 20
«
First
<
3
4
5
6
7
8
9
10
11
17
>
Last
»
Showing results 151 to 175 of 500
Search took
0.03
seconds; generated 93 minute(s) ago.
Search:
Posts Made By:
Derision
Forum:
Development::GeorgeS's Tools
09-23-2011, 02:45 PM
Replies:
67
NPC & Loot Editor revision
Views:
102,472
Posted By
Derision
Are you sure you got the x and y coordinates the...
Are you sure you got the x and y coordinates the right way round ?
/loc returns y, x, z
#loc returns x, y, z
Forum:
Support::General Support
09-23-2011, 02:16 PM
Replies:
2
Titanium logs in, Underfoot doesn't -> minilogin
Views:
8,398
Posted By
Derision
SOE changed the login server opcodes slightly...
SOE changed the login server opcodes slightly sometime between Titanium and Seeds of Destruction. You can get minilogin to work for SoD/Underfoot clients by altering the minilogin opcodes.conf as...
Forum:
Quests::Plugins & Mods
09-17-2011, 04:36 PM
Replies:
23
Spawn Tools Plugins
Views:
41,929
Posted By
Derision
I should have said, I'm not sure if the SoD .maps...
I should have said, I'm not sure if the SoD .maps are available online, but if you download this:
http://code.google.com/p/projecteqemu/downloads/detail?name=azone_utils.zip&can=2&q=
Then copy...
Forum:
Quests::Plugins & Mods
09-17-2011, 03:15 PM
Replies:
23
Spawn Tools Plugins
Views:
41,929
Posted By
Derision
Do you have .map files (in your server Maps...
Do you have .map files (in your server Maps directory) for the SoD zones ?
I've not tried these plugins, but if they use LoS calculations, no .maps could conceivably make them fail.
Forum:
Support::Windows Servers
08-31-2011, 04:10 PM
Replies:
4
Been away, have some questions
Views:
8,625
Posted By
Derision
select distinct n.id, n.name, s.respawntime from...
select distinct n.id, n.name, s.respawntime from npc_types n
inner join spawnentry se on n.id = se.npcID
inner join spawn2 s on se.spawngroupID = s.spawngroupID
where s.zone =...
Forum:
Support::Windows Servers
08-28-2011, 05:48 PM
Replies:
2
SQL Commands..........?
Views:
9,774
Posted By
Derision
Assuming your values are all consecutive. then...
Assuming your values are all consecutive. then this seems to work:
set @listid = 700;
set @start = 219000;
set @end = 219053;
DELETE from goallists where listid = @listid;
DROP PROCEDURE IF...
Forum:
Support::Windows Servers
08-18-2011, 01:49 PM
Replies:
1
Server Login Test
Views:
7,002
Posted By
Derision
I created a couple of characters and logged into...
I created a couple of characters and logged into 'Alpha's' server fine (well the first time I tried, I didn't make it into the zone, but that may just be my dodgy wifi connection).
Forum:
Support::General Support
08-18-2011, 01:47 PM
Replies:
6
New to this
Views:
10,979
Posted By
Derision
The CD key isn't required for EQEmu servers, so...
The CD key isn't required for EQEmu servers, so yes, using your son's disks to install the game would work fine.
Forum:
Support::General Support
08-18-2011, 01:33 PM
Replies:
6
New to this
Views:
10,979
Posted By
Derision
Unfortunately not, it must be one of these...
Unfortunately not, it must be one of these versions:
http://www.eqemulator.net/wiki/wikka.php?wakka=ClientVersions
Forum:
Development::Database/World Building
08-14-2011, 03:07 PM
Replies:
2
Missing SQL
Views:
7,436
Posted By
Derision
What I believe happened with the bard related...
What I believe happened with the bard related ones, is that they were added to the PEQ database at some point (probably when CD updated the items table from 13th floor data),
but they were unused in...
Forum:
Quests::Q&A
08-08-2011, 01:37 PM
Replies:
10
Task System
Views:
9,233
Posted By
Derision
I tested the whole of the Cleaning Qeynos Hills...
I tested the whole of the Cleaning Qeynos Hills task chain just now with the script I posted above. The only way I can get it to fail in the manner you describe is if I have a syntax error, or other...
Forum:
Support::General Support
08-07-2011, 03:47 PM
Replies:
1
Login problems
Views:
7,257
Posted By
Derision
http://www.eqemulator.net/wiki/wikka.php?wakka=Pla...
http://www.eqemulator.net/wiki/wikka.php?wakka=PlayGuide
Forum:
Quests::Q&A
08-07-2011, 03:32 PM
Replies:
10
Task System
Views:
9,233
Posted By
Derision
This should work better: ###### #Name:...
This should work better:
######
#Name: Task
#Author: Kingmen
######
sub EVENT_SAY
{
Forum:
Quests::Q&A
08-07-2011, 02:34 PM
Replies:
10
Task System
Views:
9,233
Posted By
Derision
quest::ipdatetaskactivity($task, $activity); ...
quest::ipdatetaskactivity($task, $activity);
Is one error that jumps out at me.
Forum:
Support::General Support
07-28-2011, 04:03 PM
Replies:
8
Login server connection issues.... (just me?)
Views:
10,310
Posted By
Derision
Things to check are that no-one in your house is...
Things to check are that no-one in your house is running BitTorrent at the moment, or otherwise running a large download that is saturating your Internet connection. The UDP protocol used by EQEmu...
Forum:
Support::General Support
07-28-2011, 03:52 PM
Replies:
13
A connection to the server could not be reached *I searched*
Views:
16,609
Posted By
Derision
lexrxst2112 beat me to it. The case indeed is...
lexrxst2112 beat me to it. The case indeed is important, I was just testing and if [LoginServer] is not capitalised correctly, the client will write the xpmitchell stuff to eqhost.txt. If Host is...
Forum:
Support::General Support
07-25-2011, 12:51 PM
Replies:
13
A connection to the server could not be reached *I searched*
Views:
16,609
Posted By
Derision
[loginserver] host=eqemulator.net:5998 ...
[loginserver]
host=eqemulator.net:5998
[LoginServer]
Host=xp-smitchell:7308
Host1=
That bit in red should not be there. It typically gets put there by the client if you have trailing spaces...
Forum:
General::General Discussion
07-21-2011, 02:33 PM
Replies:
14
many many thanks
Views:
18,239
Posted By
Derision
I just plugged southkarana_chr.s3d in the Python...
I just plugged southkarana_chr.s3d in the Python code I posted earlier in the thread and told it to render the GNN model (Gnoll) and it has eyes:
http://www.rama.demon.co.uk/gnn.jpg
As I said...
Forum:
Development::Server Code Submissions
07-17-2011, 03:05 PM
Replies:
3
COMMITTED: Various bot tweaks
Views:
10,397
Posted By
Derision
I think the setfollowdistance command needs to...
I think the setfollowdistance command needs to check that the player issuing the command actually owns the bot he has targetted ? :)
Forum:
Support::General Support
07-13-2011, 05:27 PM
Replies:
5
LDON instances with 1 person
Views:
7,471
Posted By
Derision
The short answer is no, you can't change it. When...
The short answer is no, you can't change it. When I say the client checks for a group of 2 more people, I mean Titanium (or whatever client you are using) as supplied by Sony,
i.e. the eqgame.exe...
Forum:
Support::General Support
07-13-2011, 05:09 PM
Replies:
5
LDON instances with 1 person
Views:
7,471
Posted By
Derision
As far as I remember when finding the LDoN...
As far as I remember when finding the LDoN opcodes, the client has a check that you are in a group of at least two people before it will let you do LDoN adventures.
Forum:
Development::Development
07-12-2011, 04:34 PM
Replies:
13
Reading data from DB
Views:
17,316
Posted By
Derision
If you want something that is bot specific, you...
If you want something that is bot specific, you would probably be best adding columns to the bots table, e.g. an autorune column, so you could set it on a per bot basis,
via something like #bot...
Forum:
Development::Development
07-12-2011, 04:11 PM
Replies:
13
Reading data from DB
Views:
17,316
Posted By
Derision
Things to be aware of if you do want to read the...
Things to be aware of if you do want to read the database directly:
if database.RunQuery returns false, your DatasetResult will be NULL, i.e. invalid, so all you should do is send some debugging...
Forum:
Development::Development
07-12-2011, 03:51 PM
Replies:
13
Reading data from DB
Views:
17,316
Posted By
Derision
It would be much easier to do this via the rules...
It would be much easier to do this via the rules system, e.g. go to common/ruletypes.h and goto around line 354 where you will see this:
#ifdef BOTS
RULE_CATEGORY ( Bots )
RULE_REAL ( Bots,...
Forum:
Development::Server Code Submissions
07-11-2011, 05:02 PM
Replies:
1
COMMITTED: *BSD compile fix
Views:
7,971
Posted By
Derision
Thanks. Should be fixed in Rev 1965 :)
Thanks. Should be fixed in Rev 1965 :)
Showing results 151 to 175 of 500
Page 7 of 20
«
First
<
3
4
5
6
7
8
9
10
11
17
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:53 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3