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Forum: Development::Database/World Building 12-26-2011, 04:27 PM
Replies: 15
Views: 21,499
Posted By cavedude
The Christmas NPCs will need to be disabled, yes....

The Christmas NPCs will need to be disabled, yes. But, it is terrific to have them. Maybe by next year I can get some of those quests in, like we have the Halloween quests.

After discussing it...
Forum: Development::Database/World Building 12-26-2011, 04:19 PM
Replies: 7
Views: 11,663
Posted By cavedude
I never made a post because i didn't want to step...

I never made a post because i didn't want to step on Derision's toes. At first, I just added some features for my own benefit. But I then came across some bugs that I needed to fix. I will be merging...
Forum: Development::Database/World Building 12-26-2011, 04:05 PM
Replies: 7
Views: 11,663
Posted By cavedude
I have made heavy modifications to EQExtractor...

I have made heavy modifications to EQExtractor and posted it here:

https://code.google.com/p/projecteqdb/downloads/list

It simplifies IDs a bit by removing many that aren't needed (since they...
Forum: Development::Database/World Building 12-26-2011, 12:24 PM
Replies: 15
Views: 21,499
Posted By cavedude
Yep, sure can.

Yep, sure can.
Forum: Development::Database/World Building 12-26-2011, 12:16 PM
Replies: 15
Views: 21,499
Posted By cavedude
V-Lynn_Renloe.pl should be the correct name. Not...

V-Lynn_Renloe.pl should be the correct name. Not sure why it isn't working.

I've merged your work into PEQ, and it'll be in the next SVN dump. That'll happen somewhat soonish, as we just spawned...
Forum: Development::Database/World Building 12-26-2011, 01:34 AM
Replies: 15
Views: 21,499
Posted By cavedude
Bah, any chance you can recreate that SQL using...

Bah, any chance you can recreate that SQL using the database variables instead of hard coding the IDs? We like to keep spawn2, spawngroup, and merchantlist sequential, and those IDs would create a...
Forum: Development::Database/World Building 12-24-2011, 12:04 PM
Replies: 6
Views: 11,598
Posted By cavedude
Well, the reason I ask is KLS did indeed get...

Well, the reason I ask is KLS did indeed get swarm pets working ages ago, and Burnout should have been included in that since he has the temp flag set in the DB. I know others certainly worked, as I...
Forum: Development::Database/World Building 12-22-2011, 12:13 PM
Replies: 6
Views: 11,598
Posted By cavedude
Rage of Zomm is in the database as Burnout,...

Rage of Zomm is in the database as Burnout, otherwise it won't spawn. But, it doesn't appear to be working correctly. It's supposed to be a swarm pet, but I can't get it to act as such. Was it...
Forum: Development::Database/World Building 12-21-2011, 04:31 PM
Replies: 6
Views: 11,598
Posted By cavedude
This is already fixed on PEQ, just hasn't hit SVN...

This is already fixed on PEQ, just hasn't hit SVN yet.
Forum: Support::Windows Servers 12-19-2011, 06:39 PM
Replies: 2
Views: 9,563
Posted By cavedude
Renaming nektulos.eqg is how you deal with the...

Renaming nektulos.eqg is how you deal with the problem :) Titanium uses Nektulos v2 by default and not only is this version of the zone small and inferior honestly, but we also never got a proper...
Forum: Support::Windows Servers 12-19-2011, 01:06 AM
Replies: 11
Views: 15,785
Posted By cavedude
Long ago I remember we had a similar situation...

Long ago I remember we had a similar situation and it certainly caused issues. Unfortunately, I can't for the life of me remember what they were. It was years ago so it's possible things have...
Forum: Support::Windows Servers 12-19-2011, 01:03 AM
Replies: 4
Views: 7,574
Posted By cavedude
You can't have more than 100 items in the...

You can't have more than 100 items in the lootdrop_entries table and expect it to work correctly. The chance column is a tinyint, not a float so it can't have decimals. The most you can have is 100...
Forum: Quests::need work 12-14-2011, 11:11 AM
Replies: 15
Views: 57,555
Posted By cavedude
nro is fine, but the new northro has no factions,...

nro is fine, but the new northro has no factions, loot, named spawns, quests, etc other than whatever was grabbed from packet dumps.

My current project in fact is working on the overhauled zones....
Forum: Quests::need work 12-14-2011, 03:17 AM
Replies: 15
Views: 57,555
Posted By cavedude
If you are using the PEQ database, most of the...

If you are using the PEQ database, most of the revamped zones have not been worked with and thus are not playable (at least by PEQ's standards.) Nektulos and highpasshold are the only ones that are...
Forum: Support::Windows Servers 12-11-2011, 09:25 PM
Replies: 6
Views: 12,559
Posted By cavedude
I just wanted to post that the database with this...

I just wanted to post that the database with this and a few other LDoN fixes is up on our SVN: https://code.google.com/p/projecteqdb/
Forum: Quests::Submissions 12-10-2011, 09:54 PM
Replies: 1
Views: 10,033
Posted By cavedude
I cleaned it up some, and you were missing a...

I cleaned it up some, and you were missing a closing bracket. Thanks, I added it to the PEQ repo. It'll show up with the push tonight.

#Shanis_MacDarren.pl in halas loc 576 329.70 4.38


sub...
Forum: Development::Development 11-24-2011, 11:25 AM
Replies: 4
Views: 17,334
Posted By cavedude
If it helps, here is the output of the same query...

If it helps, here is the output of the same query against the newest PEQ database:

mysql> SELECT id, Name, idfile FROM items WHERE name LIKE "%Ornamentation%";...
Forum: Support::Windows Servers 11-23-2011, 09:12 PM
Replies: 6
Views: 12,559
Posted By cavedude
I found several problems with bosses, but most...

I found several problems with bosses, but most were minor. They will all be fixed in the next PEQ SVN dump. In the meantime, you can fix your bosses using this query:

update npc_types set level =...
Forum: Support::Windows Servers 11-23-2011, 08:20 PM
Replies: 6
Views: 12,559
Posted By cavedude
Looks like all the level 64 bosses were some how...

Looks like all the level 64 bosses were some how changed to be 16. My original queries were fine, so one of my scripts somewhere must have broken them. I'll fix them now, and they will be in the next...
Forum: Support::Windows Servers 10-19-2011, 11:34 AM
Replies: 23
Views: 32,653
Posted By cavedude
We consider rule_values to be a player table, so...

We consider rule_values to be a player table, so the values on our SVN should be mostly default. I checked, and indeed that rule is set to -1 on SVN (is not on gameserver though, of course.)
Forum: General::Server Discussion 10-17-2011, 11:07 AM
Replies: 3
Views: 10,785
Posted By cavedude
Hmmm, aside from our normal daily reboot I'm...

Hmmm, aside from our normal daily reboot I'm showing we've been up.
Forum: General::Server Discussion 10-16-2011, 12:18 PM
Replies: 3
Views: 10,785
Posted By cavedude
Yep, we're back up 100% now that our...

Yep, we're back up 100% now that our webserver/nameserver is back up. Enjoy!
Forum: General::Server Discussion 10-16-2011, 11:50 AM
Replies: 3
Views: 10,785
Posted By cavedude
PEQ: The Grand Creation info [eqhost change needed for now]

Our website (which also acts as nameserver) went down yesterday. Gaeorn was sent a text, so he'll be on it as soon as he can I'm sure.

This morning in an unrelated matter the gameserver went...
Forum: Development::Bug Reports 10-12-2011, 03:21 PM
Replies: 5
Views: 9,214
Posted By cavedude
KLS fixed that in the revision prior to the bots...

KLS fixed that in the revision prior to the bots compile fix. At least, my characters all show up fine on Titanium, SoD, and UF now.
Forum: Support::Windows Servers 10-06-2011, 12:36 PM
Replies: 23
Views: 24,034
Posted By cavedude
I just posted binaries on the SVN compiled...

I just posted binaries on the SVN compiled against ActivePerl 5.12.4. I was able to log in and do a basic quest, so I assume it's okay. However, I only changed the lib reference in the code and...
Showing results 151 to 175 of 500

 
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