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Showing results 151 to 175 of 213
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Posts Made By:
sandy
Forum:
Archive::Development
02-27-2004, 02:53 PM
Replies:
8
grids
Views:
10,005
Posted By
sandy
for shared grids if you look carefully at...
for shared grids
if you look carefully at eqlive pathing, you'll see that a lot of monsters are sharing exactly the same path
if you didn't find shared grids in your database it's because the...
Forum:
Archive::Development
02-27-2004, 12:05 PM
Replies:
8
grids
Views:
10,005
Posted By
sandy
it's the int16 that limits it =( i have...
it's the int16 that limits it =(
i have other suggestions =)
2 tables then :
table : grid
fields : zone, id, type, type2
table : waypoints
Forum:
Archive::Tools
02-26-2004, 06:57 PM
Replies:
24
Release : EQBuilder v1.3
Views:
20,146
Posted By
sandy
ok i'll change that then )
ok i'll change that then )
Forum:
Archive::Development
02-26-2004, 06:55 PM
Replies:
8
grids
Views:
10,005
Posted By
sandy
does ID's have a max value to make grids working...
does ID's have a max value to make grids working ? i tried 107042 for a grid it didn't work, i tried 50 for the same grid it worked =(
Forum:
Archive::Bugs
02-26-2004, 03:50 PM
Replies:
6
npc heading and movement
Views:
6,778
Posted By
sandy
for spawns in my eqbuilder, i use ( heading * 4 )...
for spawns in my eqbuilder, i use ( heading * 4 ) where heading is the eqlive heading value
and this works well
Forum:
Archive::Quests
02-26-2004, 03:41 PM
Replies:
15
Need new event
Views:
19,750
Posted By
sandy
one thing i found very nice for such type of...
one thing i found very nice for such type of script events was those used in neverwinter nights
in fact, every monster have some different type of events pre defined ( death, see something, on...
Forum:
Archive::Tools
02-26-2004, 03:16 PM
Replies:
24
Release : EQBuilder v1.3
Views:
20,146
Posted By
sandy
are you sure it's the bodytype ? i've never seen...
are you sure it's the bodytype ? i've never seen (0) but a lot of monsters are using bodytype 0
Forum:
Archive::Tools
02-26-2004, 12:12 AM
Replies:
24
Release : EQBuilder v1.3
Views:
20,146
Posted By
sandy
lol ok thx in fact in the log window where the...
lol ok thx
in fact in the log window where the logs are displayed
the check boxes before the log names are not supported yet and do nothing =)
sorry for that
you can't select several logs and...
Forum:
Archive::Development
02-26-2004, 12:02 AM
Replies:
8
grids
Views:
10,005
Posted By
sandy
grids
why are they limited to 50 waypoints ?
is it possible to create for example 2 grid tables
one called "grid"
with id, type and type2
another called "waypoints"
with grid_id, number, x, y, z,...
Forum:
Archive::Database/World Building
02-24-2004, 03:20 PM
Replies:
3
quick question, hope someone here can answer
Views:
5,446
Posted By
sandy
objects = doors =) there is no extra columns or...
objects = doors =)
there is no extra columns or extra data, everything is used
when data is got from eqlive with collectors they make no difference if it s a door or a tent, it's objects =) they...
Forum:
Archive::Database/World Building
02-24-2004, 08:03 AM
Replies:
3
quick question, hope someone here can answer
Views:
5,446
Posted By
sandy
everquest send 3 infos to client : - objects (...
everquest send 3 infos to client :
- objects ( including doors,tents lifts teleporters stones etc ...)
- teleports ( in eqemu it's zone_points, they are relative to zonelines or teleporters )
-...
Forum:
Archive::Tools
02-24-2004, 07:07 AM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
I really don't know, maybe it's a pb of races,...
I really don't know, maybe it's a pb of races, try to redownload the loot editor, i added the latest races.sql in it
Forum:
Archive::Tools
02-24-2004, 06:50 AM
Replies:
24
Release : EQBuilder v1.3
Views:
20,146
Posted By
sandy
hey if you downloaded already the files before...
hey if you downloaded already the files before this message =) redownload plz because there was a major bug ! =)
and ...
you don't need an eqlive account, you need logs and I hope people will...
Forum:
Archive::Tools
02-24-2004, 04:41 AM
Replies:
24
Release : EQBuilder v1.3
Views:
20,146
Posted By
sandy
Release : EQBuilder v1.3
Hello another tool for worldbuilders it's EQBuilder ! =) it works with hackerquest's eqcollector
Here are the files :
eqbuilder-1.3.zip (http://alliancekfc.webdynamit.net/eqemu/eqbuilder-1.3.zip)...
Forum:
Archive::Tools
02-21-2004, 06:11 PM
Replies:
24
Adding loot to NPC's Program <--- Look
Views:
20,376
Posted By
sandy
if you badly need a loot editor try my looteditor...
if you badly need a loot editor try my looteditor ^^
Forum:
Archive::Tools
02-18-2004, 11:55 PM
Replies:
24
Poll:
EQ Zone "Previewer"
Views:
19,401
Posted By
sandy
hello =) if you can do a 3D viewer, you can do...
hello =)
if you can do a 3D viewer, you can do a 3d editor, and now, it's what worldbuilders want ^^
include the abilities to put and remove monsters in the 3d view, to change their stats in a npc...
Forum:
Archive::Database/World Building
02-18-2004, 09:51 AM
Replies:
4
EQCollector
Views:
7,910
Posted By
sandy
in fact I don't know how to use packetcollector,...
in fact I don't know how to use packetcollector, and I asked if packetcollector was able to get npc_types and spawns, but noone answered me =(
so I use eqcollector because it dumps the datas into a...
Forum:
Archive::Quests
02-17-2004, 05:22 AM
Replies:
15
Need new event
Views:
19,750
Posted By
sandy
Need new event
hello =)
a lot of monsters have script based on their amount of hp in percent
we need a Event_HP for example ^^
thx
Forum:
Archive::Database/World Building
02-17-2004, 05:07 AM
Replies:
4
EQCollector
Views:
7,910
Posted By
sandy
EQCollector
everyone know eqcollector from hackerquest ?
http://hackersquest.org/boards/viewforum.php?f=14
if you have logs of these types :
- logs of high level zones ( pop, vex thal, veshan's peak )
-...
Forum:
Archive::Tools
02-16-2004, 08:34 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
ok bug fixed I hope =) Thx
ok bug fixed I hope =) Thx
Forum:
Archive::Tools
02-16-2004, 02:03 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
with the last version you have to delete all...
with the last version
you have to delete all sets and to set the monster to not drop any coins to make the looteditor delete completly the loottable
and then if you add a set or make him to drop...
Forum:
Archive::Tools
02-15-2004, 06:12 AM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
sorry it's almost instant for me for 50 items and...
sorry it's almost instant for me for 50 items and 10 loot tables =)
Forum:
Archive::Tools
02-14-2004, 05:40 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
monrezz you should not have any loading time...
monrezz
you should not have any loading time because it's only sql queries it's really quick
how many sets and items does the npcs you are speaking about have ? i'm curious =)
Forum:
Archive::Tools
02-14-2004, 05:24 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
If you have problems like those of vaelene or...
If you have problems like those of vaelene or jimmy, I think it's because 2 or more npc_type share the same loottable_id
Each npc_type must have a distinct loottable_id else when you update the...
Forum:
Archive::Tools
02-12-2004, 12:00 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
it's cool then =) thx monrezz nice ideas I will...
it's cool then =)
thx monrezz nice ideas I will certainly add them ^^
Showing results 151 to 175 of 213
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