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Showing results 176 to 200 of 213
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Posts Made By:
sandy
Forum:
Archive::Database/World Building
02-12-2004, 11:31 AM
Replies:
13
Something strange
Views:
12,295
Posted By
sandy
for example if you take the bastion of thunder...
for example if you take the bastion of thunder zone
there is Agnaar the storm lord, he's the boss of the zone, you have to do 3 ring events to kill him
to reach the agnaar area, you need a key,...
Forum:
Archive::Database/World Building
02-12-2004, 10:47 AM
Replies:
5
Boss mob loot codes
Views:
8,478
Posted By
sandy
hello =) it can easily be implemented with this...
hello =)
it can easily be implemented with this nice looteditor :
http://www.eqemulator.net/forums/viewtopic.php?t=12851
=)
Forum:
Archive::Tools
02-11-2004, 02:11 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
oki i'm stupid =) the queries you are talking...
oki
i'm stupid =)
the queries you are talking about are those who display the npcs by their race
you don't have the race table because it's not in eqemu =)
download it and try again with it plz...
Forum:
Archive::Tools
02-10-2004, 04:52 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
are you serious ? you really look at all the...
are you serious ? you really look at all the source files of all programs before to run them ? lol
and anyway, i think malicious people would be malicious enough to give cleaned source files and...
Forum:
Archive::Tools
02-10-2004, 12:12 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
I don't understand ? it doesn't connect to the...
I don't understand ?
it doesn't connect to the web
it connects only to your database on your computer
explain to me what's wrong it's the 1rst time I program and distribute something
Forum:
Archive::Tools
02-09-2004, 01:50 PM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
can you send me your zone, spawn2, spawngroup,...
can you send me your zone, spawn2, spawngroup, spawnentry, and npc_types tables and datas if possible plz so i can try it and see what's going wrong =)
thx
email me that at magic1612@wanadoo.fr
...
Forum:
Archive::Database/World Building
02-09-2004, 04:56 AM
Replies:
8
Depop Time
Views:
9,453
Posted By
sandy
we need a script language and events to do this ...
we need a script language and events to do this
=)
we could implement for example something like the script language for neverwinter nights
monsters had a onspawnevent() script
you put there a...
Forum:
Archive::Development
02-08-2004, 08:40 PM
Replies:
20
Questions on zone points
Views:
22,388
Posted By
sandy
it seems this pink solplug is the thing that...
it seems this pink solplug is the thing that teleports you in soltemple
but it shouldn't appear in the game
=(
Forum:
Archive::Development
02-08-2004, 11:06 AM
Replies:
20
Questions on zone points
Views:
22,388
Posted By
sandy
I tried it on my server I have a pink wall in...
I tried it on my server
I have a pink wall in lavastorm in place of the lavastorm to soltemple zoneline so I can't zone ^^
What's this pink wall ?
Here are the objects in lavastorm EQLive sends...
Forum:
Archive::Tools
02-08-2004, 10:44 AM
Replies:
73
Sandy's Loot Editor
Views:
64,867
Posted By
sandy
Sandy's Loot Editor
LootEditor-v1.1.zip (http://www.projecteq.com/sandy/looteditor/LootEditor-1.1.zip) (binaries)
LootEditor-v1.1-Source.zip (http://www.projecteq.com/sandy/looteditor/LootEditor-1.1-Source.zip) (source...
Forum:
Archive::Development
02-04-2004, 12:09 PM
Replies:
20
Questions on zone points
Views:
22,388
Posted By
sandy
try this : DELETE FROM `zone_points` WHERE...
try this :
DELETE FROM `zone_points` WHERE zone='lavastorm';
INSERT INTO `zone_points` ( `zone`, `number`, `target_y`, `target_x`, `target_z`, `target_heading`, `target_zone` ) VALUES...
Forum:
Archive::Bugs
01-24-2004, 09:04 PM
Replies:
6
AC : armor class
Views:
6,308
Posted By
sandy
so it's planned ?
so it's planned ?
Forum:
Archive::Packetcollector
01-24-2004, 09:02 PM
Replies:
1
collecting npc infos
Views:
17,983
Posted By
sandy
collecting npc infos
hello
my question is :
can we collect the same infos than eqcollector from hackerquest with packetcollector, like for example collecting npc infos like name race size spawn location etc ... and ...
Forum:
Archive::Bugs
01-24-2004, 08:50 PM
Replies:
6
AC : armor class
Views:
6,308
Posted By
sandy
I know, but you should do it because in EQLive,...
I know, but you should do it because in EQLive, monsters have AC, you can see it while you do melee dmg to some monsters and you do 50 dmg max and other monsters same lvl and you do your normal max...
Forum:
Archive::Bugs
01-19-2004, 11:54 PM
Replies:
6
AC : armor class
Views:
6,308
Posted By
sandy
AC : armor class
could you add in the table npc_types an AC parameter plz ?
( and implement it in the code =)
Forum:
Archive::Database/World Building
01-19-2004, 11:27 PM
Replies:
9
ok ill make this simple and sweet
Views:
8,645
Posted By
sandy
what you can do is for each monster in a zone, go...
what you can do is for each monster in a zone, go to allakhazam, check their loot, for each loot, search it in the item database, get its id, and write the id, the item name for each monster ( write...
Forum:
Archive::Bugs
01-14-2004, 05:21 PM
Replies:
0
Attack Speed
Views:
4,456
Posted By
sandy
Attack Speed
Could you add in the database ( npc_types ) ( and implement in the code ) an attack speed parameter
All monsters attack at the same speed =(
Forum:
Archive::Windows Servers
01-13-2004, 05:37 PM
Replies:
23
Server DB Problems!
Views:
17,258
Posted By
sandy
verify that the cfg files in your cfg directory...
verify that the cfg files in your cfg directory are not read only
Forum:
Archive::Database/World Building
01-13-2004, 02:38 PM
Replies:
9
Adding / Modfying Zonelines... how?
Views:
10,835
Posted By
sandy
hello zonelines like doors have an ID...
hello
zonelines like doors have an ID hardcoded in the game I think, I don't know if you can find it via your client files, if yes I don't know the way to do it =)
here is the table zone_points...
Forum:
Archive::Development
01-07-2004, 03:58 AM
Replies:
1
doors with opentype = 57
Views:
8,351
Posted By
sandy
doors with opentype = 57
they seem to be teleports like those with opentype = 58 but they seem to be special, for example some are bound to scripted events, or flags
can you implement this in eqemu plz ?
at this moment,...
Forum:
Archive::Database/World Building
01-07-2004, 03:52 AM
Replies:
0
what are opentype 57 doors ?
Views:
4,748
Posted By
sandy
what are opentype 57 doors ?
I guess if they are doors bound to scripted events or that need flags ???
If yes is it planned to be implemented soon ??? =)
Is there already a structure in EqEmu code for scripted events ?
Forum:
Archive::Database/World Building
01-05-2004, 12:50 PM
Replies:
7
platform zoning
Views:
7,035
Posted By
sandy
another bug
there is another bug, all doors with opentype 57 should teleports you but they don't ...
there is only one in bothunder, it's the stone in the middle of the towers courtyard with lighning bolts on...
Forum:
Archive::Database/World Building
01-05-2004, 12:12 PM
Replies:
7
platform zoning
Views:
7,035
Posted By
sandy
hello
yes it works very good i'm working on Bastion of Thunder and everything works perfectly now, doors, teleports, pads, space when you fall in chaoswind tower
but there is a bug, when you click on...
Forum:
Archive::Database/World Building
01-04-2004, 01:05 PM
Replies:
7
platform zoning
Views:
7,035
Posted By
sandy
oki
I found it alone ^^
In fact all these teleports have an id hardcoded or saved somewhere =) I don't know where exactly ? Maybe in zones cfg files ?
And you just have to create a row in the table...
Forum:
Archive::Tools
12-25-2003, 04:54 PM
Replies:
3
Mob Viewer?
Views:
6,951
Posted By
sandy
hello
with kaiyodo model viewer you can see pre luclin models of monsters and characters in chequip.s3d, each spk file is one model assembled, all parts of the different models are in the wld file
i don't...
Showing results 176 to 200 of 213
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