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Search: Posts Made By: Zaela_S
Forum: Quests::Q&A 02-14-2013, 06:58 PM
Replies: 28
Views: 35,811
Posted By Zaela_S
If you want a significant change, you'll have to...

If you want a significant change, you'll have to be ready to do a little work, I think. If you don't want to put in too much effort, you'll probably just have to accept mobs having multiple HP bars...
Forum: Quests::Q&A 02-14-2013, 05:29 PM
Replies: 28
Views: 35,811
Posted By Zaela_S
If just making the NPC heal up at certain points...

If just making the NPC heal up at certain points or similar is totally not an option...



The server has control over what % HP the NPC appears to be at by way of Mob::CreateHPPacket(). A system...
Forum: Development::Development 02-07-2013, 05:05 AM
Replies: 50
Views: 120,614
Posted By Zaela_S
This thread has kind of died down and maybe there...

This thread has kind of died down and maybe there wasn't that much interest in the first place, but: I just re-read this and want to take a moment to make a case against using any auto-generated...
Forum: Quests::Q&A 02-05-2013, 09:11 AM
Replies: 11
Views: 16,709
Posted By Zaela_S
Pretty hacky :\

Pretty hacky :\
Forum: Quests::Q&A 02-05-2013, 04:40 AM
Replies: 11
Views: 16,709
Posted By Zaela_S
I'm no expert, but there doesn't seem to be any...

I'm no expert, but there doesn't seem to be any faculty for conveniently overriding the combat movement AI in the standard EQEmu code. On my server I added an NPC setting to disable combat AI...
Forum: General::Server Discussion 02-04-2013, 01:56 PM
Replies: 28
Views: 29,922
Posted By Zaela_S
Yeah. I realize that the population is likely to...

Yeah. I realize that the population is likely to be low for quite a while -- I'm just starting work on another zone (lfaydark) and intend to make it mostly solo content, stuff that can be done more...
Forum: Development::Development 02-03-2013, 10:51 PM
Replies: 50
Views: 120,614
Posted By Zaela_S
I'm not very familiar with coroutines, would...

I'm not very familiar with coroutines, would probably be up to someone else to figure out a good way to implement them into the event-based system if it gets that far ;p



Again, I'm not very...
Forum: Development::Server Code Submissions 02-03-2013, 10:59 AM
Replies: 4
Views: 12,787
Posted By Zaela_S
Oh, spotted one little mistake at the top of the...

Oh, spotted one little mistake at the top of the first file, emblua.h:


#ifdef EMBLUA
#include "lua.hpp"
#include "masterentity.h"
#endif


should be
Forum: Development::Server Code Submissions 02-03-2013, 01:56 AM
Replies: 4
Views: 12,787
Posted By Zaela_S
Lua-based Spawns and Grids

Per this thread (http://www.eqemulator.org/forums/showthread.php?t=36380).

Several new files, all part of the zone project. Should build and run normally without Lua includes and library as long...
Forum: General::Server Discussion 01-31-2013, 10:37 PM
Replies: 28
Views: 29,922
Posted By Zaela_S
New player tip: the big nuke (Blaze) destroys...

New player tip: the big nuke (Blaze) destroys stuff in gfay pretty quick. Other roles become more important/viable in crushbone.
Forum: Development::Development 01-31-2013, 08:16 PM
Replies: 50
Views: 120,614
Posted By Zaela_S
Spawns would probably be the single easiest thing...

Spawns would probably be the single easiest thing to implement without disturbing any of the existing systems -- just need to add a lua_spawn_id variable to NPCs, and then do all the LuaSpawn...
Forum: Development::Development 01-31-2013, 12:22 AM
Replies: 50
Views: 120,614
Posted By Zaela_S
If the quest scripting option is the only thing...

If the quest scripting option is the only thing that is wanted/justifiable, I'm fine just working on that and keeping the rest to myself. It would be a lot less work, and I don't really have anything...
Forum: Development::Development 01-30-2013, 02:38 PM
Replies: 50
Views: 120,614
Posted By Zaela_S
I hadn't even really considered the possibility...

I hadn't even really considered the possibility of not-fully-custom servers being interested, just because it would be so much work converting everything over, and also considering the dip in...
Forum: Development::Development 01-30-2013, 06:48 AM
Replies: 50
Views: 120,614
Posted By Zaela_S
Lua Scripting+Content Databasing system

Long story short: a few weeks ago I started making a server, but I had a problem: I didn't know any Perl, and the Perl wrapping code and some other things were incomprehensible to me. I had recently...
Forum: General::Server Discussion 01-29-2013, 09:31 PM
Replies: 28
Views: 29,922
Posted By Zaela_S
UF. One other person seemed to be having trouble,...

UF. One other person seemed to be having trouble, but most people have gotten on fine. Not sure what's up with that.
Forum: General::Server Discussion 01-28-2013, 11:10 PM
Replies: 28
Views: 29,922
Posted By Zaela_S
Customization Quest

Hello! Yet another new server. This one is pretty different though.

First and foremost: there are no classes.

Instead, everything comes down to one thing: gear. The gear you wear defines what...
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