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Forum: Support::Windows Servers 10-09-2015, 09:45 PM
Replies: 73
Views: 19,303
Posted By Uleat
Just wasted code space..though it may be there,...

Just wasted code space..though it may be there, with a remark, to indicate what is happening to arrive there or an area for future implementations.

The compiler will probably optimize out that...
Forum: Support::Windows Servers 10-09-2015, 04:48 PM
Replies: 73
Views: 19,303
Posted By Uleat
If there's nothing left to process in the...

If there's nothing left to process in the function after your 'else if' and the exclusion can be caught with an 'else' or another 'else if' statement, you can simply handle it with a 'return'...
Forum: Support::Windows Servers 10-01-2015, 07:37 PM
Replies: 73
Views: 19,303
Posted By Uleat
Well, I followed case GETLOST: back, and...

Well, I followed case GETLOST: back, and SavePetInfo() .. nothing I saw removed the actual pet instance.

I dunno? :P


I know I'm missing something...
Forum: Support::Windows Servers 10-01-2015, 06:49 PM
Replies: 73
Views: 19,303
Posted By Uleat
I wanted to see if there was an existing method...

I wanted to see if there was an existing method to 'delete' pets from clients..but, the only one I found only deleted the inventories and buffs..so, I'm not sure where that
is handled...

(I mean,...
Forum: Support::Windows Servers 09-30-2015, 10:11 PM
Replies: 73
Views: 19,303
Posted By Uleat
SetPet() is an inherited function from the class...

SetPet() is an inherited function from the class Mob: https://github.com/EQEmu/Server/blob/master/zone/pets.cpp#L542

SetPet(0), when called from the Client class, is essentially doing this:...
Forum: Support::Windows Servers 09-30-2015, 08:00 PM
Replies: 73
Views: 19,303
Posted By Uleat
I'm not seeing the end goal clearly defined... ...

I'm not seeing the end goal clearly defined...

You're wanting to check a client's norent items inside of a load pets function?
Forum: Support::Windows Servers 09-30-2015, 03:59 PM
Replies: 73
Views: 19,303
Posted By Uleat
I would probably move your 'log persistence'...

I would probably move your 'log persistence' check to here: https://github.com/EQEmu/Server/blob/master/zone/client_packet.cpp#L1628

.. you could even make the database.LoadPetsInfo(this) call an...
Forum: Support::Windows Servers 09-29-2015, 05:16 PM
Replies: 73
Views: 19,303
Posted By Uleat
I am extremely slow when it comes to picking up...

I am extremely slow when it comes to picking up new material...

Intellisense has been my friend since day one!
Forum: Support::Windows Servers 09-29-2015, 04:02 PM
Replies: 73
Views: 19,303
Posted By Uleat
Adding that methodology to LoadPets will cause...

Adding that methodology to LoadPets will cause that to be processed every time that LoadPets is called..as in zone changes.

You may need to split the methodology up to have one portion processed...
Forum: Support::Windows Servers 09-29-2015, 01:08 PM
Replies: 73
Views: 19,303
Posted By Uleat
Check out where this is being called:...

Check out where this is being called: https://github.com/EQEmu/Server/blob/master/zone/client_process.cpp#L757 ..

.. in this function:...
Forum: Support::Windows Servers 09-26-2015, 06:58 PM
Replies: 73
Views: 19,303
Posted By Uleat
A good place to start:...

A good place to start: http://www.cplusplus.com/reference/cmath/


cbrt(x)
abs(x)
pow(x, e)
Forum: Support::Windows Servers 09-24-2015, 12:26 PM
Replies: 73
Views: 19,303
Posted By Uleat
Character:SoDClientUseSoDHPManaEnd, perchance? ...

Character:SoDClientUseSoDHPManaEnd, perchance?

That doesn't solve the entire issue..but, it may have been a rule you changed.


I know that item scaling/stats is also an issue with some...
Forum: Support::Windows Servers 09-23-2015, 10:04 PM
Replies: 73
Views: 19,303
Posted By Uleat
Yes, Shendare's method is more efficient! ...

Yes, Shendare's method is more efficient!


Switch statements essentially create a jump table entry (per case value) and code paths for each entry listed in the machine code.

If no exit clause...
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