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Posts Made By:
AdrianD
Forum:
Support::Windows Servers
10-16-2015, 09:01 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I think I misinterpreted this. Disregard.
I think I misinterpreted this. Disregard.
Forum:
Support::Windows Servers
10-16-2015, 04:15 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I added a mechanic to <channelchance> and am...
I added a mechanic to <channelchance> and am wondering if it looks right or if it could be done better. It may be a little confusing but the purpose was learning as much as adding this code. It's an...
Forum:
Support::Windows Servers
10-15-2015, 02:49 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Thank you Noport.
Thank you Noport.
Forum:
Support::Windows Servers
10-15-2015, 01:32 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
$client->SetTarget($client); That's all that...
$client->SetTarget($client);
That's all that was needed in the .pl file.
# global\a_dungeon_necromancer.pl NPCID
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("I know the reason...
Forum:
Support::Windows Servers
10-15-2015, 01:02 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I'm sorry if I hurt you, provocating. I can tell...
I'm sorry if I hurt you, provocating. I can tell you for certain, I do not feel the same way. Grudges aren't healthy.
If I knew how to alter <EVENT_SUMMON();> to only work in specific zones or...
Forum:
Support::Windows Servers
10-13-2015, 02:27 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I've tried a different approach with no success,...
I've tried a different approach with no success, so I try here:
I'm trying to come up with a script which, I hope, will summon a corpse using the necro spell, id = 3 (summon corpse).
I've...
Forum:
Support::Windows Servers
10-09-2015, 09:48 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Gotcha, thanks.
Gotcha, thanks.
Forum:
Support::Windows Servers
10-09-2015, 08:36 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Thank you sir. I understand this. ...
Thank you sir.
I understand this.
I'm a little fuzzy on this.
Forum:
Support::Windows Servers
10-09-2015, 03:30 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Good day. I created a rule to force training...
Good day.
I created a rule to force training of certain melee skills. The intention is to only force training if the skill is acquired after level 1.
For Riposte below,
\zone\attack.cpp(412)...
Forum:
Support::Windows Servers
10-03-2015, 10:26 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
A little more progress on the pet thing. The...
A little more progress on the pet thing.
The entire delete/save process (creating a new blank entry in table `character_pet_info`) for the DB in one spot. This eliminates running a couple unneeded...
Forum:
Support::Windows Servers
10-02-2015, 03:06 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Last one for a bit: The two lines below...
Last one for a bit:
The two lines below SetPet, <Mob* mypet =......etc.>, gives the same resulting appearance as <SetPet(0);>. (takes a moment to depop) I am unsure if one is better than the...
Forum:
Support::Windows Servers
10-02-2015, 12:42 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Added to \client_process.cpp - it's a little...
Added to \client_process.cpp - it's a little smoother, adds the blank row and saves it. The client still shows the pet window momentarily. I would prefer to put <memset(&m_petinfo, 0, sizeof(struct...
Forum:
Support::Windows Servers
10-01-2015, 08:55 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
A bit of progress, not much though. No entry...
A bit of progress, not much though.
No entry being created like it does when zoning and using <SetPet(0);>
\zonedb.cpp - last 1/2 commented out, unsure what to do to make it create a new blank...
Forum:
Support::Windows Servers
10-01-2015, 07:43 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
There is a depop in \spawn2.h and \spawn2.cpp: ...
There is a depop in \spawn2.h and \spawn2.cpp:
void Depop();
void Spawn2::Depop() {
timer.Disable();
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled",...
Forum:
Support::Windows Servers
10-01-2015, 05:25 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I reverted everything that was working with...
I reverted everything that was working with PetLogPersistence. The issue previous was simple and something I overlooked as I quickly wrote it in as I was out the door.
I went back to...
Forum:
Support::Windows Servers
10-01-2015, 02:27 AM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I appreciate the explanations. I wouldn't have...
I appreciate the explanations. I wouldn't have known if you didn't say anything about it. I will digest this in the coming days and try to apply this if I can.
Forum:
Support::Windows Servers
09-30-2015, 08:55 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Ok. I added a rule check...
Ok.
I added a rule check <\zone\client_packet.cpp(1677)>
if (RuleB(Pets, PetLogPersistence) == true)
{
database.LoadPetInfo(this);
/*
This was moved before the spawn packets are sent...
Forum:
Support::Windows Servers
09-30-2015, 08:26 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Thanks for the replies. Ah, I was...
Thanks for the replies.
Ah, I was thinking of going back to that. Thank you.
There are some basic understandings I am missing. Hopefully I'll get it soon and more will open up.
Forum:
Support::Windows Servers
09-30-2015, 07:51 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I reverted the bit in \client_process.cpp. I...
I reverted the bit in \client_process.cpp.
I could use a bit of assistance with something most would consider basic.
I need to insert something that checks the no rent code.
This is as far...
Forum:
Support::Windows Servers
09-30-2015, 04:09 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Yes, the pets actually show up on the UI for a...
Yes, the pets actually show up on the UI for a fraction of a second after logging in. I have been watching what happens in the DB the entire time and...
...seems to be true, for the log part.
...
Forum:
Support::Windows Servers
09-30-2015, 03:27 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I think I figured the pet rules to work as they...
I think I figured the pet rules to work as they should. It took way too long to figure out but, I learned a bit more about the system.
Everything appears to work although client crashed twice...
Forum:
Support::Windows Servers
09-29-2015, 07:33 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Thank you! I've used <SetPet(0);> as kinda...
Thank you!
I've used <SetPet(0);> as kinda my mulligan. (I've had a few)
Trying to learn some other ways but...
Forum:
Support::Windows Servers
09-29-2015, 06:47 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I have to say that feature is wonderful, really...
I have to say that feature is wonderful, really helps in learning it.
Compiling the new code now. Hopefully it works.
Forum:
Support::Windows Servers
09-29-2015, 05:01 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
Yes! That's exactly what I was thinking (in...
Yes! That's exactly what I was thinking (in regards to splitting it up) but didn't understand and still having a hard time understanding. I'll probably get it a little with, like you said, more...
Forum:
Support::Windows Servers
09-29-2015, 03:33 PM
Replies:
73
Acceptable/efficient syntax
Views:
19,303
Posted By
AdrianD
I pored over NoRentExpired, bool deletenorent and...
I pored over NoRentExpired, bool deletenorent and some other areas until I came to zonedb and saw some things I was familiar with. As this is all so foreign to me, knowing what to search for and then...
Showing results 1 to 25 of 42
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