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Forum: Support::Windows Servers 10-16-2015, 09:01 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I think I misinterpreted this. Disregard.

I think I misinterpreted this. Disregard.
Forum: Support::Windows Servers 10-16-2015, 04:15 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I added a mechanic to <channelchance> and am...

I added a mechanic to <channelchance> and am wondering if it looks right or if it could be done better. It may be a little confusing but the purpose was learning as much as adding this code. It's an...
Forum: Support::Windows Servers 10-15-2015, 02:49 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Thank you Noport.

Thank you Noport.
Forum: Support::Windows Servers 10-15-2015, 01:32 AM
Replies: 73
Views: 19,303
Posted By AdrianD
$client->SetTarget($client); That's all that...

$client->SetTarget($client);

That's all that was needed in the .pl file.

# global\a_dungeon_necromancer.pl NPCID


sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("I know the reason...
Forum: Support::Windows Servers 10-15-2015, 01:02 AM
Replies: 73
Views: 19,303
Posted By AdrianD
I'm sorry if I hurt you, provocating. I can tell...

I'm sorry if I hurt you, provocating. I can tell you for certain, I do not feel the same way. Grudges aren't healthy.

If I knew how to alter <EVENT_SUMMON();> to only work in specific zones or...
Forum: Support::Windows Servers 10-13-2015, 02:27 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I've tried a different approach with no success,...

I've tried a different approach with no success, so I try here:

I'm trying to come up with a script which, I hope, will summon a corpse using the necro spell, id = 3 (summon corpse).

I've...
Forum: Support::Windows Servers 10-09-2015, 09:48 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Gotcha, thanks.

Gotcha, thanks.
Forum: Support::Windows Servers 10-09-2015, 08:36 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Thank you sir. I understand this. ...

Thank you sir.



I understand this.



I'm a little fuzzy on this.
Forum: Support::Windows Servers 10-09-2015, 03:30 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Good day. I created a rule to force training...

Good day.

I created a rule to force training of certain melee skills. The intention is to only force training if the skill is acquired after level 1.

For Riposte below,

\zone\attack.cpp(412)...
Forum: Support::Windows Servers 10-03-2015, 10:26 AM
Replies: 73
Views: 19,303
Posted By AdrianD
A little more progress on the pet thing. The...

A little more progress on the pet thing.

The entire delete/save process (creating a new blank entry in table `character_pet_info`) for the DB in one spot. This eliminates running a couple unneeded...
Forum: Support::Windows Servers 10-02-2015, 03:06 AM
Replies: 73
Views: 19,303
Posted By AdrianD
Last one for a bit: The two lines below...

Last one for a bit:

The two lines below SetPet, <Mob* mypet =......etc.>, gives the same resulting appearance as <SetPet(0);>. (takes a moment to depop) I am unsure if one is better than the...
Forum: Support::Windows Servers 10-02-2015, 12:42 AM
Replies: 73
Views: 19,303
Posted By AdrianD
Added to \client_process.cpp - it's a little...

Added to \client_process.cpp - it's a little smoother, adds the blank row and saves it. The client still shows the pet window momentarily. I would prefer to put <memset(&m_petinfo, 0, sizeof(struct...
Forum: Support::Windows Servers 10-01-2015, 08:55 PM
Replies: 73
Views: 19,303
Posted By AdrianD
A bit of progress, not much though. No entry...

A bit of progress, not much though.

No entry being created like it does when zoning and using <SetPet(0);>

\zonedb.cpp - last 1/2 commented out, unsure what to do to make it create a new blank...
Forum: Support::Windows Servers 10-01-2015, 07:43 PM
Replies: 73
Views: 19,303
Posted By AdrianD
There is a depop in \spawn2.h and \spawn2.cpp: ...

There is a depop in \spawn2.h and \spawn2.cpp:

void Depop();

void Spawn2::Depop() {
timer.Disable();
Log.Out(Logs::Detail, Logs::Spawns, "Spawn2 %d: Spawn reset, repop disabled",...
Forum: Support::Windows Servers 10-01-2015, 05:25 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I reverted everything that was working with...

I reverted everything that was working with PetLogPersistence. The issue previous was simple and something I overlooked as I quickly wrote it in as I was out the door.

I went back to...
Forum: Support::Windows Servers 10-01-2015, 02:27 AM
Replies: 73
Views: 19,303
Posted By AdrianD
I appreciate the explanations. I wouldn't have...

I appreciate the explanations. I wouldn't have known if you didn't say anything about it. I will digest this in the coming days and try to apply this if I can.
Forum: Support::Windows Servers 09-30-2015, 08:55 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Ok. I added a rule check...

Ok.

I added a rule check <\zone\client_packet.cpp(1677)>
if (RuleB(Pets, PetLogPersistence) == true)
{
database.LoadPetInfo(this);
/*
This was moved before the spawn packets are sent...
Forum: Support::Windows Servers 09-30-2015, 08:26 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Thanks for the replies. Ah, I was...

Thanks for the replies.



Ah, I was thinking of going back to that. Thank you.

There are some basic understandings I am missing. Hopefully I'll get it soon and more will open up.
Forum: Support::Windows Servers 09-30-2015, 07:51 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I reverted the bit in \client_process.cpp. I...

I reverted the bit in \client_process.cpp.

I could use a bit of assistance with something most would consider basic.

I need to insert something that checks the no rent code.

This is as far...
Forum: Support::Windows Servers 09-30-2015, 04:09 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Yes, the pets actually show up on the UI for a...

Yes, the pets actually show up on the UI for a fraction of a second after logging in. I have been watching what happens in the DB the entire time and...


...seems to be true, for the log part.
...
Forum: Support::Windows Servers 09-30-2015, 03:27 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I think I figured the pet rules to work as they...

I think I figured the pet rules to work as they should. It took way too long to figure out but, I learned a bit more about the system.

Everything appears to work although client crashed twice...
Forum: Support::Windows Servers 09-29-2015, 07:33 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Thank you! I've used <SetPet(0);> as kinda...

Thank you!

I've used <SetPet(0);> as kinda my mulligan. (I've had a few)

Trying to learn some other ways but...
Forum: Support::Windows Servers 09-29-2015, 06:47 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I have to say that feature is wonderful, really...

I have to say that feature is wonderful, really helps in learning it.

Compiling the new code now. Hopefully it works.
Forum: Support::Windows Servers 09-29-2015, 05:01 PM
Replies: 73
Views: 19,303
Posted By AdrianD
Yes! That's exactly what I was thinking (in...

Yes! That's exactly what I was thinking (in regards to splitting it up) but didn't understand and still having a hard time understanding. I'll probably get it a little with, like you said, more...
Forum: Support::Windows Servers 09-29-2015, 03:33 PM
Replies: 73
Views: 19,303
Posted By AdrianD
I pored over NoRentExpired, bool deletenorent and...

I pored over NoRentExpired, bool deletenorent and some other areas until I came to zonedb and saw some things I was familiar with. As this is all so foreign to me, knowing what to search for and then...
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