Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 8 of 8
Search took 0.00 seconds.
Search: Posts Made By: ghanja
Forum: Quests::Q&A 10-19-2016, 11:12 PM
Replies: 30
Views: 12,502
Posted By ghanja
I'm finalizing packing before heading out of...

I'm finalizing packing before heading out of state. I have NPC::AddLootDrop open now (as a result of revisiting this thread due to your initial post) and, yeah, I see that as well. Actually not...
Forum: Quests::Q&A 10-19-2016, 11:03 PM
Replies: 30
Views: 12,502
Posted By ghanja
Appreciate that bud, I didn't have access to the...

Appreciate that bud, I didn't have access to the source where I was at the time, so that's definitely useful information (because, even though I can view it now, I didn't bother to, my bad).

...
Forum: Quests::Q&A 10-19-2016, 03:29 PM
Replies: 30
Views: 12,502
Posted By ghanja
I'm going a little beyond my comfort level...

I'm going a little beyond my comfort level without having at least Perl installed on this PC, but this may do the trick:


sub EVENT_LOOT {
if (quest::ChooseRandom(1..10) < 10) {
my %h = (...
Forum: Quests::Q&A 10-19-2016, 02:20 PM
Replies: 30
Views: 12,502
Posted By ghanja
Not entirely sure of the "modified" behavior...

Not entirely sure of the "modified" behavior you're looking for, since you've found it's almost surely not possible (at this time) to add an augmented item without source changes.

However, I would...
Forum: Quests::Q&A 10-19-2016, 01:47 PM
Replies: 30
Views: 12,502
Posted By ghanja
If you take to an NPC, I would just have the...

If you take to an NPC, I would just have the player trade the item, then summon it to the players cursor (the augmented version).
Forum: Quests::Q&A 10-19-2016, 12:07 PM
Replies: 30
Views: 12,502
Posted By ghanja
Well, the implementation of making the item lore,...

Well, the implementation of making the item lore, is to make handling easier (dare I say possible, without source changes/additions). Otherwise, with NukeItem you could quite possibly/easily nuke...
Forum: Quests::Q&A 10-19-2016, 11:03 AM
Replies: 30
Views: 12,502
Posted By ghanja
Yep, pretty much as explained above. However,...

Yep, pretty much as explained above. However, when coding, I always try to think of "what can the player do to screw this up?"

And the immediate one I can think of, as mentioned above, is if they...
Forum: Quests::Q&A 10-19-2016, 10:25 AM
Replies: 30
Views: 12,502
Posted By ghanja
Source change would be necessary (from what I...

Source change would be necessary (from what I recall from the last time I looked at the source which is currently unavailable to me) to accomplish what you want in the way that you want.

However,...
Showing results 1 to 8 of 8

 
Forum Jump
   

All times are GMT -4. The time now is 09:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3