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Forum: Development::Feature Requests 04-14-2017, 02:50 PM
Replies: 24
Views: 25,646
Posted By Coenxai
No problem

No problem
Forum: Development::Feature Requests 04-14-2017, 03:24 AM
Replies: 24
Views: 25,646
Posted By Coenxai
Okay, let me try this again. If it has the...

Okay, let me try this again.

If it has the ALWAYS_AGGRO special ability. It will *ALWAYS* aggro if it's KoS. It doesn't matter the body type, level, intelligence, etc. It WILL aggro if this is set...
Forum: Development::Feature Requests 04-14-2017, 01:27 AM
Replies: 24
Views: 25,646
Posted By Coenxai
It will always aggro if it is threatenly or...

It will always aggro if it is threatenly or scowl, bodytype has nothing to do with it -- the ONLY exception is if it ISN'T KoS

Did you want ALWAYS_AGGRO to apply to indifferent (ally, etc.) mobs...
Forum: Development::Feature Requests 04-14-2017, 12:41 AM
Replies: 24
Views: 25,646
Posted By Coenxai
BT is just BodyType -- so when I said BT_Undead,...

BT is just BodyType -- so when I said BT_Undead, I'm basically just saying undead.

You can set up multiple factions to function differently. For instance, here are some factions that I use:
...
Forum: Development::Feature Requests 04-14-2017, 12:17 AM
Replies: 24
Views: 25,646
Posted By Coenxai
You can have a mob of type BT_Undead that doesn't...

You can have a mob of type BT_Undead that doesn't aggro. This purely relates to FACTION_THREATENLY && FACTION_SCOWLS.

I'm going to post slightly more readable aggro code.

I didn't test this...
Forum: Development::Feature Requests 04-13-2017, 11:05 PM
Replies: 24
Views: 25,646
Posted By Coenxai
It will aggro regardless of BodyType with the...

It will aggro regardless of BodyType with the special ability. Undead will aggro regardless of special ability.
Forum: Development::Feature Requests 04-13-2017, 11:04 PM
Replies: 24
Views: 25,646
Posted By Coenxai
Delete this post.

Delete this post.
Forum: Development::Feature Requests 04-13-2017, 01:24 AM
Replies: 24
Views: 25,646
Posted By Coenxai
This is a pretty basic change guys. You'll...

This is a pretty basic change guys.

You'll need to add the special ability. Here's an example:


common.h

IGNORE_ROOT_AGGRO_RULES = 42,
CASTING_RESIST_DIFF = 43,
COUNTER_AVOID_DAMAGE =...
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