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Posts Made By:
cavedude
Forum:
Development::Bots
09-03-2008, 04:34 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Those NPCs were given incorrect IDs. I'm pretty...
Those NPCs were given incorrect IDs. I'm pretty sure the team member who put them in forgot to follow the ID formula and just let the editor assign them the next available ID. I'll have it fixed with...
Forum:
Development::Bots
09-02-2008, 10:47 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
I merged the spells into PEQ.
I merged the spells into PEQ.
Forum:
Development::Bots
05-08-2008, 06:36 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Which I will then add to PEQ so there won't be...
Which I will then add to PEQ so there won't be any reason to worry about it ;)
Forum:
Development::Bots
04-30-2008, 04:39 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Grab eqlaunch from the downloads section or CVS....
Grab eqlaunch from the downloads section or CVS. The bots code doesn't touch it, so you can use stock EQEmu code.
Forum:
Development::Bots
04-21-2008, 06:27 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Add two 0s at the end of the queries in the file....
Add two 0s at the end of the queries in the file. Two new columns were added to npc_types.
Forum:
Development::Bots
04-04-2008, 10:12 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
#peqzone is NOT in the stock EQEmu builds. I only...
#peqzone is NOT in the stock EQEmu builds. I only keep it on Grand Creation because one day I plan to use it as a reward of some sort. You can find an older version of the code on the wiki, though I...
Forum:
Development::Bots
04-04-2008, 07:45 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
With the next CVS dump, the max NPCID from PEQ...
With the next CVS dump, the max NPCID from PEQ will be 999138. I set the auto increment for npc_types to 999999, so on a fresh db without bots, the first bot will take ID 1000000. If you already have...
Forum:
Development::Bots
04-04-2008, 05:40 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Assigning the first available ID as opposed to...
Assigning the first available ID as opposed to the highest ID will cause trouble with the PEQ db, as we may use those IDs one day which would obviously conflict. IDs past 999,999 will never be used...
Forum:
Development::Bots
03-24-2008, 10:23 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
They are reserved by the client so we can't use...
They are reserved by the client so we can't use them without causing problems. But, as I said there is no problem with IDs. PEQ will never ever use the IDs bots are given. Your going to have to drop...
Forum:
Development::Bots
03-21-2008, 11:08 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
It was Angelox's implementation and works quite...
It was Angelox's implementation and works quite well. Not every NPC has a pet, so by default we give NPCs the spell list without pets. When we come to an exception, we give them the list with a pet....
Forum:
Development::Bots
03-16-2008, 09:06 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
In case anybody uses PEQ's CVS to update their...
In case anybody uses PEQ's CVS to update their database:
http://eqemulator.net/forums/showpost.php?p=144769&postcount=26
Forum:
Development::Bots
03-14-2008, 11:30 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Delete default.pl in quests, it prevents items...
Delete default.pl in quests, it prevents items from being handed to bots properly. I'm trying to find a way around that.
Forum:
Development::Bots
03-12-2008, 04:00 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Yep, that's it.
Yep, that's it.
Forum:
Development::Bots
03-12-2008, 03:40 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
That's absolutely correct, cubber. Though, to...
That's absolutely correct, cubber. Though, to toggle between eqoffline and normal binaries you only need to swap out zone. The other binaries are not changed.
../common is the location of...
Forum:
Development::Bots
03-10-2008, 11:15 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
You also need to add the 3 bot files to the...
You also need to add the 3 bot files to the makefile to compile. so in zone/makefile.common
../common/guild_base.o guild_mgr.obecomes:
../common/guild_base.o guild_mgr.o botRaids.o botAI.o...
Forum:
Development::Bots
02-01-2008, 12:51 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Could you post the source for that? Wildcard...
Could you post the source for that?
Wildcard and I were talking about the bot code to see if it would be feasible to add it to the official code base as a rule or something such, similar to the...
Forum:
Development::Bots
01-01-2008, 03:31 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
JA, I'd love to take a look at your code. My hope...
JA, I'd love to take a look at your code. My hope is we can get it current as this system is really nifty and I'd hate to lose it due to it being in an obsolete build.
Forum:
Development::Bots
12-14-2007, 08:35 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Actually, you should be able to use the newest...
Actually, you should be able to use the newest Ykesha db with the older 992 build. Columns and tables were added but not deleted or changed. The server will simply ignore that extra data.
I am...
Forum:
Development::Bots
12-13-2007, 12:16 PM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
It uses 992. I had started working on getting...
It uses 992. I had started working on getting merged into the current build but haven't had time to complete that yet.
Forum:
Development::Bots
08-29-2007, 06:58 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
I just realized there was an error in the...
I just realized there was an error in the load_player.sql script. Source in botinventory.sql manually and I'd bet it will work for you.
Forum:
Development::Bots
08-07-2007, 03:39 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Yes, it'll drop them because I added them to the...
Yes, it'll drop them because I added them to the file. By newest PEQ I assume the CVS is meant.
If the older Luclin package is implied, then no those bot tables will remain after running...
Forum:
Development::Bots
08-06-2007, 07:27 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
Yes, the newest PEQ database is compatible with...
Yes, the newest PEQ database is compatible with eqoffline. However, if you have existing bot data then you do not want to run drop_player.sql. I would suggest running drop_system.sql and then...
Forum:
Development::Bots
07-30-2007, 09:54 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
I think you should make them all rules and let...
I think you should make them all rules and let the server op decide. Botregen and a value, botstrictcombat true or false, spawnlimit and a value, and canspawnincombat true or false. Something along...
Forum:
Development::Bots
05-15-2007, 01:45 AM
Replies:
842
EQoffline, bots and more..
Views:
1,392,920
Posted By
cavedude
This is an excellent project, and I can even see...
This is an excellent project, and I can even see a very good use for it in the normal EQ code. One of the biggest problems PEQ has is the players have to multi box to get to the higher content (some...
Showing results 1 to 24 of 24
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