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Forum: Development::Database/World Building 11-24-2004, 01:37 AM
Replies: 1
Views: 2,843
Posted By Dvinn
HOWTO: Fixing the broken PEQ database LORE flags

In trying to figure out what was going on with the missing ARTIFACT flags in the PEQ database, I got to noticing that there were quite a few items that were missing the actual LORE flag in the item...
Forum: Development::Database/World Building 11-23-2004, 03:43 AM
Replies: 20
Views: 8,691
Posted By Dvinn
Re: Noob question

Here's a quote from the Guidebook v1.3:
Forum: Development::Database/World Building 11-22-2004, 04:02 PM
Replies: 0
Views: 2,541
Posted By Dvinn
HOWTO: Fixing the PEQ database ARTIFACT flags

Toying around with modifying the LORE flag for the purposes of another thread, I discovered that the PEQ database (as of the PEQ_Kunark_RC1 version anyway) is not up to the current standard for...
Forum: Development::Database/World Building 11-22-2004, 03:57 PM
Replies: 9
Views: 9,474
Posted By Dvinn
A little further research has lead me to conclude...

A little further research has lead me to conclude that item lore preceded bt "#*" was never an indication of the of the ARTIFACT flag to begin with (as was proposed in this thread...
Forum: Development::Database/World Building 11-22-2004, 05:59 AM
Replies: 9
Views: 9,474
Posted By Dvinn
I tried that and it doesn't change anything in my...

I tried that and it doesn't change anything in my database. I did end up figuring something out that works, though:

First I change all occurances of '#*' to "##":

update items set...
Forum: Development::Database/World Building 11-21-2004, 05:19 PM
Replies: 9
Views: 9,474
Posted By Dvinn
I ran into an issue today regarding the method...

I ran into an issue today regarding the method for removal of the LORE flag. While setting loreflag=0 does kill the flag that gets displayed in an item inspect window, it doesn't actually make the...
Forum: Development::Database/World Building 11-21-2004, 11:26 AM
Replies: 7
Views: 3,613
Posted By Dvinn
Is your world entirely empty or is it just some...

Is your world entirely empty or is it just some zones?
Forum: Development::Database/World Building 11-21-2004, 11:24 AM
Replies: 6
Views: 3,710
Posted By Dvinn
He's asking because each new version of EQEmu...

He's asking because each new version of EQEmu tends to make changes to the databases (i.e. new or modified tables and fields).

Personally, I'd say that you could likely take a current database and...
Forum: Support::MiniLogin 11-20-2004, 05:14 PM
Replies: 5
Views: 4,234
Posted By Dvinn
So long as he isn't logging into your account, he...

So long as he isn't logging into your account, he shouldn't have access to your characters. Just don't tell him your account name.

If you need to change your account name, you could do this:
...
Forum: Development::Database/World Building 11-20-2004, 05:08 PM
Replies: 27
Views: 7,161
Posted By Dvinn
Nice :). Thanks!

Nice :). Thanks!
Forum: Development::Database/World Building 11-20-2004, 04:33 PM
Replies: 6
Views: 5,192
Posted By Dvinn
Glad people don't hate it :). Here's a...

Glad people don't hate it :).

Here's a little something else, though not something EQLive-like. This'll make your PoDs able to walk from his spawn spot should the need arise (i.e. to chase pesky...
Forum: Development::Database/World Building 11-20-2004, 04:08 PM
Replies: 6
Views: 5,192
Posted By Dvinn
Quite a subtle hint there ;). Here's how you can...

Quite a subtle hint there ;). Here's how you can set it up nice and easy...

- Highlight the text in the "Code:" section of the post. Hit Ctrl-C (or whatever your browser or OS uses to copy...
Forum: Development::Database/World Building 11-20-2004, 03:29 PM
Replies: 6
Views: 5,192
Posted By Dvinn
Priest of Discord fixes for PEQ Kunark DB

I've been using the PEQ_Kunark_RC1 database. I was getting tired of looking at all the Priests of Discord standing around in chain helmets and not wielding their staves most of the time. I decided...
Forum: Quests::Q&A 11-20-2004, 03:02 PM
Replies: 36
Views: 13,963
Posted By Dvinn
For player characters, doesn't a high account...

For player characters, doesn't a high account status prevent NPC aggro? That could be your problem there. Don't forget, too, that without the .map files, NPCs won't aggro properly on default...
Forum: Development::Database/World Building 11-20-2004, 04:41 AM
Replies: 27
Views: 7,161
Posted By Dvinn
Realized today that I was having the same...

Realized today that I was having the same problem. Downgraded from the 11-16 compile to the 11-11 compile and merchants again function correctly.
Forum: Quests::Q&A 11-19-2004, 05:29 AM
Replies: 36
Views: 13,963
Posted By Dvinn
I'm running running the Perl-enabled 11-16-04 CVS...

I'm running running the Perl-enabled 11-16-04 CVS compile from this thread (http://www.eqemulator.net/forums/viewtopic.php?t=17924&start=0) with the PEQ Kunark database and I can confirm that...
Forum: Development::Database/World Building 11-19-2004, 02:45 AM
Replies: 9
Views: 9,474
Posted By Dvinn
Re: impressive.

Feel free.
Forum: Development::Database/World Building 11-19-2004, 01:47 AM
Replies: 27
Views: 7,161
Posted By Dvinn
Being lazy, I originally assumed 0 would equal...

Being lazy, I originally assumed 0 would equal not no drop (turn a flag to 0 and it's typically turned off, right?). Unfortunately, it made everything no drop. Does any non-1 value mean no drop? I...
Forum: Development::Feature Requests 11-19-2004, 01:41 AM
Replies: 3
Views: 3,858
Posted By Dvinn
#level 46, #cast direcharm #level...

#level 46, #cast direcharm #level originallevel[/quote]

That's not exactly the same thing though, is it? Uncharmable monsters come immediately to mind, and beyond that it's messy... A quest like...
Forum: Development::Database/World Building 11-18-2004, 05:12 AM
Replies: 9
Views: 9,474
Posted By Dvinn
HOWTO: Removing item limits

BEGIN EDIT NOTE

(November 23, 2004) - Turns out that the method I was using never affected the ARTIFACT flag anyway, so I've updated this main post to include that data.

(November 22, 2004) -...
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