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Forum: Support::Windows Servers 01-23-2015, 07:40 PM
Replies: 4
Views: 2,831
Posted By Cowboy6534
I see, thanks for the replies. :)

I see, thanks for the replies. :)
Forum: Support::Windows Servers 01-23-2015, 05:07 PM
Replies: 4
Views: 2,831
Posted By Cowboy6534
Compile failure. Clientversions.h lines 22 to 37 problem.

Build failed. Windows 7 x64 VS C++ 2010. Get Clone today. Seems like there is a problem with clientversions.h lines 22 to 37. Has anyone else had this problem?

1>------ Build started: Project:...
Forum: General::General Discussion 08-22-2013, 01:56 PM
Replies: 12
Views: 4,720
Posted By Cowboy6534
Sony copied quest text links

Live finally copied the links in quest text that you click instead of having to say it lol.
Forum: General::General Discussion 08-22-2013, 12:16 PM
Replies: 6
Views: 4,518
Posted By Cowboy6534
Kegz put his server code up on his github.

Kegz put his server code up on his github.
Forum: Development::Server Code Submissions 10-02-2012, 04:04 PM
Replies: 1
Views: 3,403
Posted By Cowboy6534
Levels and weight limits acquired from...

Levels and weight limits acquired from http://www.monkly-business.net/index.php?pageid=abilities and the last time I checked on live these were still correct.
Forum: Development::Server Code Submissions 10-02-2012, 03:57 PM
Replies: 1
Views: 3,403
Posted By Cowboy6534
Monk weight

This is part of the useintervalac code with monk weight by level added in. Instead of the static 15 stones that it currently is.

Starting at line 633 of the attack.cpp

if(IsClient())
{...
Forum: Support::Windows Servers 09-07-2012, 10:43 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
If you remove my code and go with standard and...

If you remove my code and go with standard and you have a green mob that hits your for min and then you mitigated that down to below the min and then some other check say well its below min so just...
Forum: Support::Windows Servers 09-07-2012, 10:35 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
Where is that in the attack.cpp?

Where is that in the attack.cpp?
Forum: Support::Windows Servers 09-07-2012, 10:34 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
Yeah thats fine. If you go into SoF at lvl90 on...

Yeah thats fine. If you go into SoF at lvl90 on live you dont get hit for 1 dmg you frequently get hit for their min if you have max aas and if you dont just straight up avoid or block their dmg....
Forum: Support::Windows Servers 09-07-2012, 10:28 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
But I believe that even if it reverts to a...

But I believe that even if it reverts to a default of 50 unmitigated it will still be fine since by the time you run into a mob with a min or 50 your ac calculations will take over and it should...
Forum: Support::Windows Servers 09-07-2012, 10:24 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
The code below this. //check if we're...

The code below this.

//check if we're hitting above our max or below it.
if((min_dmg+eleBane) != 0 && damage < (min_dmg+eleBane)) {
mlog(COMBAT__DAMAGE, "Damage (%d) is below min (%d)....
Forum: Support::Windows Servers 09-07-2012, 10:18 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
And yes you want green mobs hitting for minimum...

And yes you want green mobs hitting for minimum almost always except for raid mobs.

Unless you have gray con on your server then gray can be made the default and green can adjusted accordingly.
Forum: Support::Windows Servers 09-07-2012, 10:15 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
I see what you're saying but at the same time I...

I see what you're saying but at the same time I know of no mobs with a min hit of 50 that their max hit is only 100 or their min_hit multiplied by 2 to get the max_hit. Most of the time the max is x4...
Forum: Support::Windows Servers 09-07-2012, 09:21 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
For the raid check I was thinking of something...

For the raid check I was thinking of something along the lines of

if(RuleB(Combat, UseIntervalAC) && raid check) {.....

copy paste the rest and then that could be adjusted to what you want...
Forum: Support::Windows Servers 09-07-2012, 09:03 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
And obviously this values I just made up with...

And obviously this values I just made up with what I have seen from all of the parses I have done. They need to be fine tuned to really get it right. I stopped at dividing the mid by 5 at green con...
Forum: Support::Windows Servers 09-07-2012, 08:59 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
if(RuleB(Combat, UseIntervalAC)) { int32...

if(RuleB(Combat, UseIntervalAC)) {

int32 con = GetLevelCon(GetLevel());

int32 randDmg = MakeRandomInt(0,99); // (0,99) because we want 100%
int32 min = 0;
int32 mid = 0;...
Forum: Support::Windows Servers 09-06-2012, 11:10 PM
Replies: 76
Views: 23,292
Posted By Cowboy6534
It was a rewrite of the following code that is...

It was a rewrite of the following code that is found in

if(RuleB(Combat, UseIntervalAC))
damage = (max_dmg+eleBane);
else
damage =...
Forum: Support::Windows Servers 09-06-2012, 09:52 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
I found the problem last night and I no longer...

I found the problem last night and I no longer have this problem on my server. parse graphs for my server reflect what I have posted for live and eqmac...
Forum: Support::Windows Servers 09-05-2012, 10:34 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
Here is the same data that I first posted with...

Here is the same data that I first posted with the large scorps and the militia skel removed

/GU Tanking summary for: Zial --- Total damage: 3307 --- Avg hit: 1 --- Swings: 3970 --- Defended: 0...
Forum: Support::Windows Servers 09-05-2012, 07:36 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
Here is all of the decaying skeletons and scaled...

Here is all of the decaying skeletons and scaled wolf pups

/GU Tanking summary for: Zial --- Total damage: 1828 --- Avg hit: 1 --- Swings: 2684 --- Defended: 0 (0%) --- Hit: 1108 (41.3%) ---...
Forum: Support::Windows Servers 09-05-2012, 07:27 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
But the great thing about gamparse is i can...

But the great thing about gamparse is i can choose which fights i want to examine and I know that all of the scaled wolf pups and decaying skeletons are even con so I hand pick all of those.
Forum: Support::Windows Servers 09-05-2012, 07:25 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
They barely hit for more than even cons with 113...

They barely hit for more than even cons with 113 ac....

/GU Tanking summary for: Zial --- Total damage: 4268 --- Avg hit: 2 --- Swings: 4252 --- Defended: 0 (0%) --- Hit: 2063 (48.5%) --- Missed:...
Forum: Support::Windows Servers 09-05-2012, 07:13 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
No they are all even con and yellow. To get 600...

No they are all even con and yellow. To get 600 even con mobs at lvl1 would take far too long. Thats why I did 600 so that it would even out some. Unless they have to be even con then Ill do it...
Forum: Support::Windows Servers 09-05-2012, 06:04 AM
Replies: 76
Views: 23,292
Posted By Cowboy6534
I currently have 623 mobs parsed at lvl1 with...

I currently have 623 mobs parsed at lvl1 with 113ac. Im now doing 600 at lvl1 with 55ac. Then I was going to do 600 at lvl1 with no gear. Using the same wep the entire time.

Edit: I have my 90...
Forum: Support::Windows Servers 09-04-2012, 07:44 PM
Replies: 76
Views: 23,292
Posted By Cowboy6534
sounds good. I'll start with levels 1 5 and 10...

sounds good. I'll start with levels 1 5 and 10 for now and do 100 200 300 ac. Checking the baz to see whats up and how much ill need to farm. shouldnt be too much.
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