EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 59
Search took
0.01
seconds.
Search:
Posts Made By:
Cowboy6534
Forum:
Support::Windows Servers
01-23-2015, 07:40 PM
Replies:
4
Compile failure. Clientversions.h lines 22 to 37 problem.
Views:
2,831
Posted By
Cowboy6534
I see, thanks for the replies. :)
I see, thanks for the replies. :)
Forum:
Support::Windows Servers
01-23-2015, 05:07 PM
Replies:
4
Compile failure. Clientversions.h lines 22 to 37 problem.
Views:
2,831
Posted By
Cowboy6534
Compile failure. Clientversions.h lines 22 to 37 problem.
Build failed. Windows 7 x64 VS C++ 2010. Get Clone today. Seems like there is a problem with clientversions.h lines 22 to 37. Has anyone else had this problem?
1>------ Build started: Project:...
Forum:
General::General Discussion
08-22-2013, 01:56 PM
Replies:
12
Sony copied quest text links
Views:
4,720
Posted By
Cowboy6534
Sony copied quest text links
Live finally copied the links in quest text that you click instead of having to say it lol.
Forum:
General::General Discussion
08-22-2013, 12:16 PM
Replies:
6
Classic/Kunark/Velious server?
Views:
4,518
Posted By
Cowboy6534
Kegz put his server code up on his github.
Kegz put his server code up on his github.
Forum:
Development::Server Code Submissions
10-02-2012, 04:04 PM
Replies:
1
Monk weight
Views:
3,403
Posted By
Cowboy6534
Levels and weight limits acquired from...
Levels and weight limits acquired from http://www.monkly-business.net/index.php?pageid=abilities and the last time I checked on live these were still correct.
Forum:
Development::Server Code Submissions
10-02-2012, 03:57 PM
Replies:
1
Monk weight
Views:
3,403
Posted By
Cowboy6534
Monk weight
This is part of the useintervalac code with monk weight by level added in. Instead of the static 15 stones that it currently is.
Starting at line 633 of the attack.cpp
if(IsClient())
{...
Forum:
Support::Windows Servers
09-07-2012, 10:43 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
If you remove my code and go with standard and...
If you remove my code and go with standard and you have a green mob that hits your for min and then you mitigated that down to below the min and then some other check say well its below min so just...
Forum:
Support::Windows Servers
09-07-2012, 10:35 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
Where is that in the attack.cpp?
Where is that in the attack.cpp?
Forum:
Support::Windows Servers
09-07-2012, 10:34 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
Yeah thats fine. If you go into SoF at lvl90 on...
Yeah thats fine. If you go into SoF at lvl90 on live you dont get hit for 1 dmg you frequently get hit for their min if you have max aas and if you dont just straight up avoid or block their dmg....
Forum:
Support::Windows Servers
09-07-2012, 10:28 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
But I believe that even if it reverts to a...
But I believe that even if it reverts to a default of 50 unmitigated it will still be fine since by the time you run into a mob with a min or 50 your ac calculations will take over and it should...
Forum:
Support::Windows Servers
09-07-2012, 10:24 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
The code below this. //check if we're...
The code below this.
//check if we're hitting above our max or below it.
if((min_dmg+eleBane) != 0 && damage < (min_dmg+eleBane)) {
mlog(COMBAT__DAMAGE, "Damage (%d) is below min (%d)....
Forum:
Support::Windows Servers
09-07-2012, 10:18 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
And yes you want green mobs hitting for minimum...
And yes you want green mobs hitting for minimum almost always except for raid mobs.
Unless you have gray con on your server then gray can be made the default and green can adjusted accordingly.
Forum:
Support::Windows Servers
09-07-2012, 10:15 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
I see what you're saying but at the same time I...
I see what you're saying but at the same time I know of no mobs with a min hit of 50 that their max hit is only 100 or their min_hit multiplied by 2 to get the max_hit. Most of the time the max is x4...
Forum:
Support::Windows Servers
09-07-2012, 09:21 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
For the raid check I was thinking of something...
For the raid check I was thinking of something along the lines of
if(RuleB(Combat, UseIntervalAC) && raid check) {.....
copy paste the rest and then that could be adjusted to what you want...
Forum:
Support::Windows Servers
09-07-2012, 09:03 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
And obviously this values I just made up with...
And obviously this values I just made up with what I have seen from all of the parses I have done. They need to be fine tuned to really get it right. I stopped at dividing the mid by 5 at green con...
Forum:
Support::Windows Servers
09-07-2012, 08:59 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
if(RuleB(Combat, UseIntervalAC)) { int32...
if(RuleB(Combat, UseIntervalAC)) {
int32 con = GetLevelCon(GetLevel());
int32 randDmg = MakeRandomInt(0,99); // (0,99) because we want 100%
int32 min = 0;
int32 mid = 0;...
Forum:
Support::Windows Servers
09-06-2012, 11:10 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
It was a rewrite of the following code that is...
It was a rewrite of the following code that is found in
if(RuleB(Combat, UseIntervalAC))
damage = (max_dmg+eleBane);
else
damage =...
Forum:
Support::Windows Servers
09-06-2012, 09:52 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
I found the problem last night and I no longer...
I found the problem last night and I no longer have this problem on my server. parse graphs for my server reflect what I have posted for live and eqmac...
Forum:
Support::Windows Servers
09-05-2012, 10:34 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
Here is the same data that I first posted with...
Here is the same data that I first posted with the large scorps and the militia skel removed
/GU Tanking summary for: Zial --- Total damage: 3307 --- Avg hit: 1 --- Swings: 3970 --- Defended: 0...
Forum:
Support::Windows Servers
09-05-2012, 07:36 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
Here is all of the decaying skeletons and scaled...
Here is all of the decaying skeletons and scaled wolf pups
/GU Tanking summary for: Zial --- Total damage: 1828 --- Avg hit: 1 --- Swings: 2684 --- Defended: 0 (0%) --- Hit: 1108 (41.3%) ---...
Forum:
Support::Windows Servers
09-05-2012, 07:27 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
But the great thing about gamparse is i can...
But the great thing about gamparse is i can choose which fights i want to examine and I know that all of the scaled wolf pups and decaying skeletons are even con so I hand pick all of those.
Forum:
Support::Windows Servers
09-05-2012, 07:25 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
They barely hit for more than even cons with 113...
They barely hit for more than even cons with 113 ac....
/GU Tanking summary for: Zial --- Total damage: 4268 --- Avg hit: 2 --- Swings: 4252 --- Defended: 0 (0%) --- Hit: 2063 (48.5%) --- Missed:...
Forum:
Support::Windows Servers
09-05-2012, 07:13 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
No they are all even con and yellow. To get 600...
No they are all even con and yellow. To get 600 even con mobs at lvl1 would take far too long. Thats why I did 600 so that it would even out some. Unless they have to be even con then Ill do it...
Forum:
Support::Windows Servers
09-05-2012, 06:04 AM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
I currently have 623 mobs parsed at lvl1 with...
I currently have 623 mobs parsed at lvl1 with 113ac. Im now doing 600 at lvl1 with 55ac. Then I was going to do 600 at lvl1 with no gear. Using the same wep the entire time.
Edit: I have my 90...
Forum:
Support::Windows Servers
09-04-2012, 07:44 PM
Replies:
76
Mob difficulty isnt scaling with character
Views:
23,292
Posted By
Cowboy6534
sounds good. I'll start with levels 1 5 and 10...
sounds good. I'll start with levels 1 5 and 10 for now and do 100 200 300 ac. Checking the baz to see whats up and how much ill need to farm. shouldnt be too much.
Showing results 1 to 25 of 59
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:22 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3