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Forum: Support::Windows Servers 08-29-2013, 08:02 AM
Replies: 43
Views: 9,797
Posted By Envisage
Most of our db work is done out of game. In PEQ's...

Most of our db work is done out of game. In PEQ's editor which we have modified or through a program like navicat or hedisql.

The only time one of our db people actually log in is to add spawns...
Forum: Support::Windows Servers 08-29-2013, 07:47 AM
Replies: 43
Views: 9,797
Posted By Envisage
That really just depends on how well you know...

That really just depends on how well you know SQL. I dump our DB once every hour just in case a screw up would happen.

Now if you are talking a massive edit for a zone useually we backup the...
Forum: Support::Windows Servers 08-23-2013, 03:15 PM
Replies: 11
Views: 4,412
Posted By Envisage
You can do any of those. Adding classes / races...

You can do any of those. Adding classes / races to gear is a start. Only problem is if its for a balanced server you have to consider how the server is currently balanced. For skills etc your going...
Forum: Support::General Support 08-22-2013, 05:38 PM
Replies: 2
Views: 3,228
Posted By Envisage
Just delete lavastorm.eqg, lavastorm.emt and...

Just delete lavastorm.eqg, lavastorm.emt and lavastorm.xmi. However if your using PEQ there is another problem that arises when you load old lavastorm you have to change the clip plane or else your...
Forum: Development::Development 08-21-2013, 01:13 AM
Replies: 7
Views: 8,064
Posted By Envisage
Right if they can never learn the skill or its...

Right if they can never learn the skill or its set in OPGMTraining. Thats my work around for the moment I was hoping to get an answer glad your looking at it :).

if( sk == PICK_LOCK &&...
Forum: General::General Discussion 08-21-2013, 12:58 AM
Replies: 6
Views: 4,547
Posted By Envisage
Not trying to squish your ideas of making a...

Not trying to squish your ideas of making a server, its just a lot more work than it looks like or even sounds like. The db is the easiest thing your going to come across. As long as you have someone...
Forum: General::General Discussion 08-21-2013, 12:49 AM
Replies: 6
Views: 4,547
Posted By Envisage
We are working on something similar at the...

We are working on something similar at the moment. The only database we really found suitable to start with was PEQ's latest.

I have db admin that pretty much works on ours 12 hours a day. Its...
Forum: Development::Development 08-21-2013, 12:16 AM
Replies: 7
Views: 8,064
Posted By Envisage
Right, I'm not disagreeing with you on that again...

Right, I'm not disagreeing with you on that again if you move skill caps in that file and you can push the train button it trains server side. The issue is there are no checks what so ever for the...
Forum: Development::Development 08-20-2013, 07:13 PM
Replies: 7
Views: 8,064
Posted By Envisage
Actually after doing some further research on the...

Actually after doing some further research on the skill system, I've found and I'm almost ready to call it a bug. I'm going to put something in that logs so I can actually see the data thats being...
Forum: Development::Development 08-20-2013, 02:21 AM
Replies: 7
Views: 8,064
Posted By Envisage
Skills that can't have their trained level set.

Basically I found a workaround for a problem I was having with skills not being able to be set to certain level no matter what you change the skill_caps table to. Only problem is it doesn't display...
Forum: Support::Windows Servers 08-18-2013, 12:16 AM
Replies: 17
Views: 4,594
Posted By Envisage
Dont know if its bugged on other clients but if...

Dont know if its bugged on other clients but if anyone wants to try this code will update it don't need the 1st or 4th line. but will just leave them in there in case anyone wants to play with it...
Forum: Support::Windows Servers 08-18-2013, 12:08 AM
Replies: 17
Views: 4,594
Posted By Envisage
I'm not even sure if a mod in client.cpp for this...

I'm not even sure if a mod in client.cpp for this code would even work.

uint8 Client::SkillTrainLevel(SkillType skillid, uint16 class_){
return(database.GetTrainLevel(class_, skillid,...
Forum: Support::Windows Servers 08-18-2013, 12:05 AM
Replies: 17
Views: 4,594
Posted By Envisage
Yeah its not a bad workaround though.... bards...

Yeah its not a bad workaround though.... bards are getting the skill at level 10 no matter what. Thats the problem I dont even see how they are getting that data. Its kinda got me ready to smash my...
Forum: Support::Windows Servers 08-17-2013, 11:58 PM
Replies: 17
Views: 4,594
Posted By Envisage
Looking through the quest commands doesn't seem...

Looking through the quest commands doesn't seem like there is a way to set it at the trainer. :(
Forum: Support::Windows Servers 08-17-2013, 11:46 PM
Replies: 17
Views: 4,594
Posted By Envisage
Actually your on to something with that bit of...

Actually your on to something with that bit of perl there.... anyway to mod that so it would make it trainable for bards at 40 and rogues at 6?
Forum: Support::Windows Servers 08-17-2013, 11:25 PM
Replies: 17
Views: 4,594
Posted By Envisage
Its just weird every other skill will set from...

Its just weird every other skill will set from the skill_caps table except for those three. Just wondering if its something client side or server side at this point. Unless someone has a fix....
Forum: Support::Windows Servers 08-17-2013, 08:25 PM
Replies: 17
Views: 4,594
Posted By Envisage
This is on titanium no skillcaps.txt. Every other...

This is on titanium no skillcaps.txt. Every other skill moves with no problem. Except the the three I mentioned. Ideally either looking for a way to hard code it. Or a fix. I'd rather it read from...
Forum: Support::Windows Servers 08-17-2013, 08:13 PM
Replies: 17
Views: 4,594
Posted By Envisage
Right i dont want it trained until level 40 at...

Right i dont want it trained until level 40 at the trainer but the trainer is offering it at level 10. My stats shows cap values. I'm assuming these are being read from maxskill.h. Cap 0 appears from...
Forum: Support::Windows Servers 08-17-2013, 06:59 AM
Replies: 17
Views: 4,594
Posted By Envisage
Just to make sure i wasn't doing anything wrong...

Just to make sure i wasn't doing anything wrong here is the output of how my tables are setup... trying to set pick lock to 40. Only thing I can find in the code so far is maxskill.h. The three...
Forum: Support::Windows Servers 08-17-2013, 03:43 AM
Replies: 17
Views: 4,594
Posted By Envisage
Can't set class level for pick lock

As the title says can't seem to set the rogue or bard class level for the skill pick lock. I have been through the code and my tables and they all are fine. Although the skill was defaulted to 66 in...
Forum: Support::Windows Servers 08-05-2013, 06:37 PM
Replies: 4
Views: 2,618
Posted By Envisage
Fixed was just a underworld, minclip, maxclip,...

Fixed was just a underworld, minclip, maxclip, prob in the db. For anyone else having the issue.
Forum: Support::Windows Servers 08-05-2013, 03:15 PM
Replies: 4
Views: 2,618
Posted By Envisage
Just tried generating a new .map and .wtr file...

Just tried generating a new .map and .wtr file with azone as well still no dice.
Forum: Support::Windows Servers 08-05-2013, 02:46 PM
Replies: 4
Views: 2,618
Posted By Envisage
Lavastorm Invis Walls

Lavastorm basically has invis walls. This is the old version all the client files are correct. Verfied it on three different users. The server .map file is from the eqemu svn from the old directory....
Forum: Development::Development 08-04-2013, 03:08 AM
Replies: 16
Views: 12,139
Posted By Envisage
Secrets if your around tomorrow is there anyway...

Secrets if your around tomorrow is there anyway you could shoot me an IM on aim. I have all the code written it actually works kinda. Basically crashing now when pulling the map up. Looking through...
Forum: Support::General Support 08-03-2013, 02:34 AM
Replies: 1
Views: 2,199
Posted By Envisage
Damage Bonus Question

After you turn bonus damage off in the server source, its still showing in the UI for war classes at 28 is there a fix to this server side or something that needs to be modded client side?
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