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Posts Made By:
mByte
Forum:
Development::Feature Requests
12-01-2004, 09:45 AM
Replies:
8
Zone Type - Indoor/Outdoor into Zone Table Please
Views:
3,975
Posted By
mByte
Where would I start to look in the code to check...
Where would I start to look in the code to check aginist it for when spells are casted?
Is it part of the LoadZoneCFG?
Forum:
Development::Feature Requests
11-30-2004, 07:43 PM
Replies:
8
Zone Type - Indoor/Outdoor into Zone Table Please
Views:
3,975
Posted By
mByte
Zone Type - Indoor/Outdoor into Zone Table Please
Can we get the zone table to be populated with a field that holds the type of zone it is.
I am unsure of the correct format of Spirit of Wolf spells but I know those hold a value to only be casted...
Forum:
Development::Development
11-30-2004, 07:11 PM
Replies:
0
New NPC Random Code...
Views:
3,026
Posted By
mByte
New NPC Random Code...
Noticed it wasnt very random so I added some fixes, tested it out looked pretty random if you ask me. :)
add this line to the private member of SpawnGroup
spawngroup.h
uint32 SelectSpawn(int...
Forum:
General::General Discussion
11-30-2004, 04:21 PM
Replies:
14
WTF!?
Views:
4,485
Posted By
mByte
Its right on the front page of there site...
Its right on the front page of there site...
Forum:
Development::Tools
11-30-2004, 08:40 AM
Replies:
4
Loading Zone Maps into a Program...
Views:
3,614
Posted By
mByte
I ment the maps used by the client in the...
I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt
so that I could create a graphical grid program along with my npc editor.
is it just a stright forward draw from this...
Forum:
Development::Tools
11-29-2004, 12:13 PM
Replies:
4
Loading Zone Maps into a Program...
Views:
3,614
Posted By
mByte
Loading Zone Maps into a Program...
Has anybody loaded the maps into a program?
I was thinking a way of selecting parts of a map to add/edit npc's and walking paths.
I have the editor just wanted to add this feature.
let me...
Forum:
General::News
11-03-2004, 04:40 PM
Replies:
15
Precompiled Releases
Views:
8,782
Posted By
mByte
any chance for src?
can you put the src code you compiled in the there for people who dont want to use cvs but like to make some code changes?
if not no biggy
Forum:
Archive::Database/World Building
03-21-2004, 10:48 AM
Replies:
6
EQEmu/DB dev
Views:
2,478
Posted By
mByte
Re: EQEmu/DB dev
If a girl wont give it up there is always a girl who will :p
Forum:
Archive::Development
03-19-2004, 07:35 AM
Replies:
0
Adventure Recruters - start
Views:
1,984
Posted By
mByte
Adventure Recruters - start
no idea if this is in the code yet, but form what I got off cvs it wasnt. I added this in, it only allows you to pop-up the window for the request to get a adventure. I was going to post it when i...
Forum:
Archive::Development
03-19-2004, 05:17 AM
Replies:
1
stuck on an OP_Code
Views:
2,182
Posted By
mByte
Nevermind im such a blond sometimes. I forgot to...
Nevermind im such a blond sometimes. I forgot to send the Response back with a new value, I was passing the Request value back.
lol
Forum:
Archive::Development
03-18-2004, 06:34 PM
Replies:
1
stuck on an OP_Code
Views:
2,182
Posted By
mByte
stuck on an OP_Code
.errr.
Forum:
Archive::Bugs
03-18-2004, 09:27 AM
Replies:
0
LDoN Camp Sites??
Views:
1,992
Posted By
mByte
LDoN Camp Sites??
I was poking around and notice the tents where you would find the LDoN guys arnt up.
Did they break camp and go xping?
-What is needed to turn them on?
Forum:
Archive::Development
03-10-2004, 08:51 AM
Replies:
0
Can i get the current SPdat_Struct from somebody...
Views:
1,917
Posted By
mByte
Can i get the current SPdat_Struct from somebody...
I keep getting invalid targettype 0xff I looked at the array of the spell file I am using and things arnt matching up correctly.
Thanks,
Forum:
Archive::Development
11-10-2003, 01:00 PM
Replies:
1
eqtime.cfg?
Views:
2,000
Posted By
mByte
eqtime.cfg?
I keep getting errors on load up of this since day one.
Anybody know where i can get this file it wasnt in the cvs.
-Thanks
Forum:
Archive::Windows Servers
11-10-2003, 12:36 PM
Replies:
4
Connection Problem Or DB
Views:
2,913
Posted By
mByte
Here is the Current 0.5.0 items table -- ...
Here is the Current 0.5.0 items table
--
-- v.0.5.0
--
--
-- Table structure for table 'items'
--
Forum:
Archive::Windows Servers
11-10-2003, 12:33 PM
Replies:
7
Error: 10060
Views:
3,073
Posted By
mByte
this should clear up the issue from the Items...
this should clear up the issue from the Items table as i got the same error upgrading today.
make a txt file or sql file and put this in it, then run it.
--
-- v.0.5.0
--
--
-- Table...
Forum:
Archive::Development
08-19-2003, 05:00 PM
Replies:
13
Why blobs?
Views:
3,047
Posted By
mByte
With the new expansion the way items are done i...
With the new expansion the way items are done i think will be obsolete.
Forum:
Archive::Development
07-31-2003, 10:47 AM
Replies:
13
Why blobs?
Views:
3,047
Posted By
mByte
Why not?
Why not?
Forum:
Archive::Development
06-03-2003, 06:16 AM
Replies:
1
Bow weapons Procing
Views:
2,018
Posted By
mByte
Effect goes on the bow If you made the bow...
Effect goes on the bow
If you made the bow with the effect try checking the stats and see if its on there, I think this version has bow proc's but i might have added it to mine not sure though.
Forum:
Archive::Database/World Building
05-31-2003, 08:48 AM
Replies:
15
Poll:
Update Spawns HOW TO DO IT
Views:
4,270
Posted By
mByte
That would rock!
That would rock!
Forum:
Archive::Database/World Building
05-31-2003, 08:45 AM
Replies:
8
How can I deterimine what mobs are available in a zone
Views:
2,510
Posted By
mByte
As I work on my emu I have complied a list of npc...
As I work on my emu I have complied a list of npc textures that can be used in each zone.
I need to find them then upload them.
I think I only have freeport / e & w commons / befallen / lavastorm...
Forum:
Archive::Development
05-31-2003, 06:28 AM
Replies:
1
CVS...
Views:
2,311
Posted By
mByte
CVS...
This is what im using
cvs -d:pserver:anonymous@cvs-pserver.sourceforge.net:443/cvsroot/eqemu login
I keep getting this when trying to connect to the cvs...
cvs: [import aborted] pserver: no...
Forum:
Archive::Database/World Building
05-31-2003, 05:59 AM
Replies:
4
Changing spawn rates in game?
Views:
2,258
Posted By
mByte
open the database goto the table spawngroup -...
open the database goto the table spawngroup - there is a field with the spawntime in it - modify it.
Forum:
Archive::Development
05-31-2003, 05:53 AM
Replies:
8
Has anyone figured out the s3d file format yet?
Views:
5,205
Posted By
mByte
This would only work for your everybody else...
This would only work for your everybody else would see a human npc floating in the air. (If you wanted Nagafen)
This is realitivly simple (if you have the tools) but you need a way to push the...
Forum:
Archive::Development
05-31-2003, 05:40 AM
Replies:
0
Wheres a good spell files parser?
Views:
1,845
Posted By
mByte
Wheres a good spell files parser?
I need to see what spells can be casted on what npc's. I am sure there is a check when casting a spell to see what they are casting on.
Sofar these are the types I know of if there are more let me...
Showing results 1 to 25 of 206
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