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Forum: Development::Feature Requests 12-01-2004, 09:45 AM
Replies: 8
Views: 3,975
Posted By mByte
Where would I start to look in the code to check...

Where would I start to look in the code to check aginist it for when spells are casted?

Is it part of the LoadZoneCFG?
Forum: Development::Feature Requests 11-30-2004, 07:43 PM
Replies: 8
Views: 3,975
Posted By mByte
Zone Type - Indoor/Outdoor into Zone Table Please

Can we get the zone table to be populated with a field that holds the type of zone it is.

I am unsure of the correct format of Spirit of Wolf spells but I know those hold a value to only be casted...
Forum: Development::Development 11-30-2004, 07:11 PM
Replies: 0
Views: 3,026
Posted By mByte
New NPC Random Code...

Noticed it wasnt very random so I added some fixes, tested it out looked pretty random if you ask me. :)

add this line to the private member of SpawnGroup
spawngroup.h

uint32 SelectSpawn(int...
Forum: General::General Discussion 11-30-2004, 04:21 PM
Replies: 14
Views: 4,485
Posted By mByte
Its right on the front page of there site...

Its right on the front page of there site...
Forum: Development::Tools 11-30-2004, 08:40 AM
Replies: 4
Views: 3,614
Posted By mByte
I ment the maps used by the client in the...

I ment the maps used by the client in the EverQuestRoot\Maps\ecommons1.txt

so that I could create a graphical grid program along with my npc editor.

is it just a stright forward draw from this...
Forum: Development::Tools 11-29-2004, 12:13 PM
Replies: 4
Views: 3,614
Posted By mByte
Loading Zone Maps into a Program...

Has anybody loaded the maps into a program?

I was thinking a way of selecting parts of a map to add/edit npc's and walking paths.

I have the editor just wanted to add this feature.

let me...
Forum: General::News 11-03-2004, 04:40 PM
Replies: 15
Views: 8,782
Posted By mByte
any chance for src?

can you put the src code you compiled in the there for people who dont want to use cvs but like to make some code changes?

if not no biggy
Forum: Archive::Database/World Building 03-21-2004, 10:48 AM
Replies: 6
Views: 2,478
Posted By mByte
Re: EQEmu/DB dev

If a girl wont give it up there is always a girl who will :p
Forum: Archive::Development 03-19-2004, 07:35 AM
Replies: 0
Views: 1,984
Posted By mByte
Adventure Recruters - start

no idea if this is in the code yet, but form what I got off cvs it wasnt. I added this in, it only allows you to pop-up the window for the request to get a adventure. I was going to post it when i...
Forum: Archive::Development 03-19-2004, 05:17 AM
Replies: 1
Views: 2,182
Posted By mByte
Nevermind im such a blond sometimes. I forgot to...

Nevermind im such a blond sometimes. I forgot to send the Response back with a new value, I was passing the Request value back.

lol
Forum: Archive::Development 03-18-2004, 06:34 PM
Replies: 1
Views: 2,182
Posted By mByte
Forum: Archive::Bugs 03-18-2004, 09:27 AM
Replies: 0
Views: 1,992
Posted By mByte
LDoN Camp Sites??

I was poking around and notice the tents where you would find the LDoN guys arnt up.

Did they break camp and go xping?

-What is needed to turn them on?
Forum: Archive::Development 03-10-2004, 08:51 AM
Replies: 0
Views: 1,917
Posted By mByte
Can i get the current SPdat_Struct from somebody...

I keep getting invalid targettype 0xff I looked at the array of the spell file I am using and things arnt matching up correctly.

Thanks,
Forum: Archive::Development 11-10-2003, 01:00 PM
Replies: 1
Views: 2,000
Posted By mByte
eqtime.cfg?

I keep getting errors on load up of this since day one.

Anybody know where i can get this file it wasnt in the cvs.

-Thanks
Forum: Archive::Windows Servers 11-10-2003, 12:36 PM
Replies: 4
Views: 2,913
Posted By mByte
Here is the Current 0.5.0 items table -- ...

Here is the Current 0.5.0 items table


--
-- v.0.5.0
--

--
-- Table structure for table 'items'
--
Forum: Archive::Windows Servers 11-10-2003, 12:33 PM
Replies: 7
Views: 3,073
Posted By mByte
this should clear up the issue from the Items...

this should clear up the issue from the Items table as i got the same error upgrading today.

make a txt file or sql file and put this in it, then run it.

--
-- v.0.5.0
--

--
-- Table...
Forum: Archive::Development 08-19-2003, 05:00 PM
Replies: 13
Views: 3,047
Posted By mByte
With the new expansion the way items are done i...

With the new expansion the way items are done i think will be obsolete.
Forum: Archive::Development 07-31-2003, 10:47 AM
Replies: 13
Views: 3,047
Posted By mByte
Why not?

Why not?
Forum: Archive::Development 06-03-2003, 06:16 AM
Replies: 1
Views: 2,018
Posted By mByte
Effect goes on the bow If you made the bow...

Effect goes on the bow

If you made the bow with the effect try checking the stats and see if its on there, I think this version has bow proc's but i might have added it to mine not sure though.
Forum: Archive::Database/World Building 05-31-2003, 08:48 AM
Replies: 15
Views: 4,270
Posted By mByte
That would rock!

That would rock!
Forum: Archive::Database/World Building 05-31-2003, 08:45 AM
Replies: 8
Views: 2,510
Posted By mByte
As I work on my emu I have complied a list of npc...

As I work on my emu I have complied a list of npc textures that can be used in each zone.

I need to find them then upload them.
I think I only have freeport / e & w commons / befallen / lavastorm...
Forum: Archive::Development 05-31-2003, 06:28 AM
Replies: 1
Views: 2,311
Posted By mByte
CVS...

This is what im using

cvs -d:pserver:anonymous@cvs-pserver.sourceforge.net:443/cvsroot/eqemu login

I keep getting this when trying to connect to the cvs...

cvs: [import aborted] pserver: no...
Forum: Archive::Database/World Building 05-31-2003, 05:59 AM
Replies: 4
Views: 2,258
Posted By mByte
open the database goto the table spawngroup -...

open the database goto the table spawngroup - there is a field with the spawntime in it - modify it.
Forum: Archive::Development 05-31-2003, 05:53 AM
Replies: 8
Views: 5,205
Posted By mByte
This would only work for your everybody else...

This would only work for your everybody else would see a human npc floating in the air. (If you wanted Nagafen)

This is realitivly simple (if you have the tools) but you need a way to push the...
Forum: Archive::Development 05-31-2003, 05:40 AM
Replies: 0
Views: 1,845
Posted By mByte
Wheres a good spell files parser?

I need to see what spells can be casted on what npc's. I am sure there is a check when casting a spell to see what they are casting on.

Sofar these are the types I know of if there are more let me...
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