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Forum: Quests::Q&A 02-22-2011, 12:10 PM
Replies: 3
Views: 5,085
Posted By Striat_eq
easiest way is to add the player.pl to the...

easiest way is to add the player.pl to the templates folder so it is used for all zones. And if you need a player.pl in a different zone, you can just edit those as needed.
Forum: Quests::Q&A 09-22-2009, 11:32 AM
Replies: 27
Views: 6,593
Posted By Striat_eq
The client that triggered. quest::we(type,...

The client that triggered.

quest::we(type, "message"); should work. This is world emote.
Forum: Support::Windows Servers 09-10-2009, 08:27 PM
Replies: 16
Views: 5,443
Posted By Striat_eq
Well the project consists of world, zone, ucs...

Well the project consists of world, zone, ucs (universal chat server), eqsharemem, and eqlaunch.

By default, world.exe, zone.exe, chatserver.exe, and eqsharemem.dll will be found in your build...
Forum: Support::Windows Servers 09-10-2009, 05:15 PM
Replies: 16
Views: 5,443
Posted By Striat_eq
I'm definitely not an expert on this;) ...

I'm definitely not an expert on this;)

However, I can tell you that I had numerous issues with my xp-64. I followed the steps posted here on my xp-32 several months later, and I compiled with no...
Forum: Support::Windows Servers 09-10-2009, 04:58 PM
Replies: 16
Views: 5,443
Posted By Striat_eq
compiling

What error are you getting and what type of OS? 64 or 32bit?
Forum: Support::Windows Servers 09-10-2009, 04:40 PM
Replies: 16
Views: 5,443
Posted By Striat_eq
I use perl 5.8 and compile and run my server just...

I use perl 5.8 and compile and run my server just fine using this version. Directions:


Download your perl 5.8 and install it.
Navigate to your CORE folder of perl (default:...
Forum: Support::Windows Servers 09-10-2009, 01:16 PM
Replies: 16
Views: 5,443
Posted By Striat_eq
From the changelog: ==02/13/2009== ...

From the changelog:

==02/13/2009==
WildcardX: Compatibility for Perl 5.10. WIN32 compiles will still need to rename perl58.lib to perl510.lib.

in your CORE folder of perl (default:...
Forum: Spell Support 09-09-2009, 04:12 PM
Replies: 10
Views: 4,303
Posted By Striat_eq
I've edited a quest command to check spell name...

I've edited a quest command to check spell name for (custom). The edited spells with custom in them (e.g. "Firebolt (custom)" ) would be in my database but not distributed to the players.

Kind of...
Forum: Development::Bug Reports 09-01-2009, 02:07 AM
Replies: 1
Views: 3,017
Posted By Striat_eq
pasted in the wrong forum, hah:( Wrong window...

pasted in the wrong forum, hah:( Wrong window was open.
Forum: Development::Bug Reports 09-01-2009, 01:48 AM
Replies: 1
Views: 3,017
Posted By Striat_eq
Max Resist

Looking at the code in client_mods.cpp, it seems max resist at 65 is 500. It increases by 5 per level after that. Line 59:

sint16 Client::GetMaxResist() const
{
int level =...
Forum: Quests::Q&A 08-25-2009, 02:42 AM
Replies: 4
Views: 2,330
Posted By Striat_eq
Apparently m gives magical attack;p sorry!

Apparently m gives magical attack;p sorry!
Forum: Quests::Q&A 08-25-2009, 02:29 AM
Replies: 4
Views: 2,330
Posted By Striat_eq
As Secrets mentioned, special attacks are the...

As Secrets mentioned, special attacks are the issue. Many of these guards contain the special attacks B and m. B gives immunity to magic. m means that a magical weapon is required to attack the...
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