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Posts Made By:
seveianrex
Forum:
EQEmu Operations Center
11-24-2014, 04:07 PM
Replies:
1
Connection issue
Views:
3,879
Posted By
seveianrex
Disregard. Randomly started working. Can't find a...
Disregard. Randomly started working. Can't find a delete option for my OP.
Forum:
EQEmu Operations Center
11-24-2014, 03:35 PM
Replies:
1
Connection issue
Views:
3,879
Posted By
seveianrex
Connection issue
Hey, feel a bit foolish to ask for help here but I'm completely stumped. I've tried everything I can think of. And scanned through the threads on here about connection issues without anything jumping...
Forum:
Development::Bots
01-04-2014, 10:01 AM
Replies:
11
Bot Beg Buff
Views:
3,889
Posted By
seveianrex
makes sense! not looking to step on anyones toes....
makes sense! not looking to step on anyones toes. just thought i would post it in case someone else had the same desire as i!
if the guy who wrote bots would prefer i can delete the post (i think?)
Forum:
Development::Bots
01-03-2014, 11:08 AM
Replies:
11
Bot Beg Buff
Views:
3,889
Posted By
seveianrex
Thanks! I have updated the original code to fix...
Thanks! I have updated the original code to fix some of these issues. Apparently become a little too dependent on my GarbageCollector in C# :)
As of this morning I have also added functionality to...
Forum:
Development::Bots
01-02-2014, 09:11 PM
Replies:
11
Bot Beg Buff
Views:
3,889
Posted By
seveianrex
Care to elaborate? The only potentially...
Care to elaborate? The only potentially dangerous thing I can see would be the one that iterates the spells list and then strcpys to sName. That is code I copied directly from #findspell however :P...
Forum:
Development::Bots
01-02-2014, 04:26 PM
Replies:
11
Bot Beg Buff
Views:
3,889
Posted By
seveianrex
Bot Beg Buff
I found myself having to #findspell and #cast despite having the correct classes of bots in my group, and I wanted a way to make it seem more legitimate....
I don't know how big the appetite for...
Forum:
Development::Bots
01-02-2014, 01:28 PM
Replies:
7
#bot savegroup?
Views:
4,047
Posted By
seveianrex
If you're running MQ you can use /tar BotOne pc...
If you're running MQ you can use /tar BotOne pc to always get the PC and not the pet.
Forum:
Development::Bots
01-02-2014, 12:08 PM
Replies:
1
Bot Questing
Views:
8,228
Posted By
seveianrex
Bot Questing
have done some searching on this and havent seen anything.
floating this idea here to make sure it isnt already accounted for.. if not I may try my hand.
some quests are limited by class as to...
Forum:
Development::Development
11-14-2008, 02:38 PM
Replies:
28
Bazaar Trader Mode *ON*
Views:
6,378
Posted By
seveianrex
God among men.
God among men.
Forum:
Development::Server Code Submissions
11-07-2008, 05:02 PM
Replies:
1
spell kills mob but no message
Views:
2,483
Posted By
seveianrex
Committed.
Committed.
Forum:
Development::Development
10-31-2008, 08:11 AM
Replies:
4
Target
Views:
2,505
Posted By
seveianrex
Thx info :)
Thx info :)
Forum:
Development::Development
10-30-2008, 04:52 PM
Replies:
4
Target
Views:
2,505
Posted By
seveianrex
Target
Ok, guys, I have had this issue for a while and I can't figure it out!
On my test port, I am unable to cast any detrimental spell. I get "You cannot see your target.". This is both with #castspell...
Forum:
Development::Server Code Submissions
10-28-2008, 09:26 PM
Replies:
4
GoD: Elemental Alacrity AA
Views:
3,367
Posted By
seveianrex
Further to this, there are two other classes that...
Further to this, there are two other classes that I can see who get Pet Flurries and can therefore use the same bonuses. The resulting code, then, should be something like this:
if (IsPet()...
Forum:
Development::Server Code Submissions
10-28-2008, 08:11 PM
Replies:
4
GoD: Elemental Alacrity AA
Views:
3,367
Posted By
seveianrex
This code still needs to be tested.... Having...
This code still needs to be tested.... Having trouble with my test port ATM. If someone wants to test the code out and let me know I'd be happy to commit to the SVN.
Forum:
Development::Development
10-25-2008, 04:39 PM
Replies:
19
Thoughts on Fixing the Prereq AA issue
Views:
6,124
Posted By
seveianrex
Thoughts on Fixing the Prereq AA issue
In regards to this problem. I have been thinking..... I believe I understand how it has to work, but correct me if I'm wrong:
The client interprets the AA Index which is why we store that value in...
Forum:
Development::Server Code Submissions
10-25-2008, 04:32 PM
Replies:
10
Various GoD AA Code Changes
Views:
3,669
Posted By
seveianrex
Trev, the pre-req thing is a definite issue. I...
Trev, the pre-req thing is a definite issue. I honestly cannot even imagine what was going through somebody's mind when they thought that using the INDEX instead of the ID of the AA would be a good...
Forum:
Development::Server Code Submissions
10-25-2008, 04:27 PM
Replies:
10
Various GoD AA Code Changes
Views:
3,669
Posted By
seveianrex
Sorry for the confusion guys. In the...
Sorry for the confusion guys.
In the meantime before Cavedude gets the dump posted, anybody seeking the SQL for all these GoD AA's which I've posted, you can find them HERE:
...
Forum:
Development::Server Code Submissions
10-24-2008, 08:04 PM
Replies:
1
GoD: Coat of Thistles AA
Views:
3,356
Posted By
seveianrex
This is now committed
This is now committed
Forum:
Development::Server Code Submissions
10-24-2008, 08:03 PM
Replies:
10
Various GoD AA Code Changes
Views:
3,669
Posted By
seveianrex
This can be unsticked, I committed the changes.
This can be unsticked, I committed the changes.
Forum:
Development::Server Code Submissions
10-24-2008, 09:40 AM
Replies:
4
GoD: Elemental Alacrity AA
Views:
3,367
Posted By
seveianrex
GoD: Elemental Alacrity AA
{zone/MobAI.cpp}
~683, find:
if (SpecAttacks[SPECATK_FLURRY]) {
// perhaps get the values from the db?
if (MakeRandomInt(0, 99) < 20)
Flurry();
}
Forum:
Development::Server Code Submissions
10-24-2008, 09:12 AM
Replies:
1
GoD: Coat of Thistles AA
Views:
3,356
Posted By
seveianrex
GoD: Coat of Thistles AA
{zone/attack.cpp}
~ln 1886 locate:
if(spellbonuses.DamageShieldSpellID != 0 && spellbonuses.DamageShieldSpellID != SPELL_UNKNOWN)
spellid = spellbonuses.DamageShieldSpellID;
//invert...
Forum:
Development::Server Code Submissions
10-24-2008, 09:02 AM
Replies:
2
GoD: Rapid Strikes AA
Views:
2,906
Posted By
seveianrex
Hehe, good point. I PM'd Cavedude about getting...
Hehe, good point. I PM'd Cavedude about getting access.
Forum:
Development::Server Code Submissions
10-23-2008, 06:56 PM
Replies:
2
GoD: Rapid Strikes AA
Views:
2,906
Posted By
seveianrex
GoD: Rapid Strikes AA
{client_process.cpp}
line 302 find:
if (target && GetAA(aaFlurry) > 0) {
int flurrychance = 0;
switch (GetAA(aaFlurry)) {
case 1:
flurrychance += 10;
Forum:
Development::Development
10-23-2008, 06:45 PM
Replies:
5
Generic Coding Question
Views:
2,674
Posted By
seveianrex
Generic Coding Question
Okay, admittedly I'm a self taught programmer and I never quite understood binary operators.
In working with the "CLASSES" column for AA's I was able to get a grasp on the binary 'AND' (&)...
Forum:
Development::Server Code Submissions
10-23-2008, 06:39 PM
Replies:
10
Various GoD AA Code Changes
Views:
3,669
Posted By
seveianrex
Various GoD AA Code Changes
{zone/effects.cpp}
@152
locate:
chance += GetAA(aaFuryofMagicMastery2) * 2; //just in case
and replace with
chance += GetAA(aaFuryofMagicMastery2) * 2;
Showing results 1 to 25 of 60
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