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PiB
Forum:
General::General Discussion
07-12-2013, 10:38 AM
Replies:
7
Still no way to create new textures *without* overwriting old ones?
Views:
4,316
Posted By
PiB
That's true, saying 'you have to do this' ir much...
That's true, saying 'you have to do this' ir much easier than doing it :)
What makes doing this tricky without a tool is that general format for WLD files is like this:
[header]
[string table]...
Forum:
General::General Discussion
07-12-2013, 09:51 AM
Replies:
7
Still no way to create new textures *without* overwriting old ones?
Views:
4,316
Posted By
PiB
I don't think just adding the texture files to...
I don't think just adding the texture files to the .s3d archive is enough, you need to reference them in the .wld file as well as you mention. I think you can do this by creating extra 0x03 fragments...
Forum:
General::General Discussion
06-24-2013, 03:40 PM
Replies:
9
EQuilibre, an open source client
Views:
6,736
Posted By
PiB
I realized that the timeout used when connecting...
I realized that the timeout used when connecting to a server was set too low which made it impossible to connect to EQEmu servers with default send rate thresholds. Getting from server selection to...
Forum:
Support::Linux Servers
06-22-2013, 01:21 PM
Replies:
2
Perl crash when shutting down a zone
Views:
2,854
Posted By
PiB
Perl crash when shutting down a zone
Since I upgraded to Perl 5.18 from Perl 5.16, 'zone' is always crashing when shutting down a zone. Here is the backtrace:
#0 0x00007ffff7acae71 in Perl__invlist_intersection_maybe_complement_2nd...
Forum:
General::General Discussion
06-21-2013, 02:28 PM
Replies:
9
EQuilibre, an open source client
Views:
6,736
Posted By
PiB
Thanks :) It is a lot of work but without...
Thanks :) It is a lot of work but without Windcatcher's WLD reference and the EQEmu source I would have never gotten anywhere with this project. So kudos to him and the EQEmu devs!
I work...
Forum:
General::General Discussion
06-20-2013, 02:47 PM
Replies:
9
EQuilibre, an open source client
Views:
6,736
Posted By
PiB
EQuilibre, an open source client
As a few people may have gathered from this thread (http://www.eqemulator.org/forums/showthread.php?t=33432&highlight=frustum)), I have been working on an open-source EQ client called EQuilibre and...
Forum:
Development::Server Code Submissions
05-04-2013, 10:44 AM
Replies:
10
Loadable crypto for Linux
Views:
7,483
Posted By
PiB
I have no idea if it is used any more on Live but...
I have no idea if it is used any more on Live but this 'crypto system' is so weak and broken that they shouldn't be using it in 2013. I do respect keeping it closed, though ultimately it's your...
Forum:
Development::Server Code Submissions
04-27-2013, 03:00 PM
Replies:
10
Loadable crypto for Linux
Views:
7,483
Posted By
PiB
Loadable crypto for Linux
I have been working on making the Windows loadable crypto code work on Linux. This turned out to be mostly removing the #ifdefs and implementing
some functions in loginserver/Encryption.cpp with...
Forum:
Development::Server Code Submissions
04-27-2013, 02:45 PM
Replies:
0
COMMITTED: Simpler implementation of CRC16
Views:
3,116
Posted By
PiB
COMMITTED: Simpler implementation of CRC16
I have tried to rewrite the CRC16 code (which looks like it's been generated from some assembly from the official client) used for checksuming packets. I ended up with code that looked very much like...
Forum:
General::General Discussion
09-15-2012, 08:38 PM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
It is. Thanks! I pushed my local Git repo to...
It is. Thanks! I pushed my local Git repo to Github (https://github.com/pixelbound/equilibre) if you want to take a look. This should build on both Windows and Linux (haven't tested MacOS X) using...
Forum:
General::General Discussion
09-14-2012, 04:26 AM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
I think one issue you will probably run into is...
I think one issue you will probably run into is that many characters have few or no animations you can load through 0x14 fragments. I am pretty sure the reason was to save space instead of...
Forum:
General::General Discussion
09-13-2012, 04:27 AM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
I was flipping Z before but not setting the...
I was flipping Z before but not setting the winding order so that's why I was surprised when half of the scene disappeared when I tried to turn on face culling! It seems to work fine now.
I...
Forum:
General::General Discussion
09-12-2012, 10:58 AM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
My bad, I was looking at the faces from the wrong...
My bad, I was looking at the faces from the wrong direction. Looks like they are all specified in clockwise order. Asking OpenGL to cull front faces did the trick. D'oh!
Forum:
General::General Discussion
09-12-2012, 04:17 AM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
I know how to calculate face normals, but I think...
I know how to calculate face normals, but I think the order of the vertices in the file is wrong. Half of the faces use clockwise order (first picture) while the other half use anti-clockwise order...
Forum:
General::General Discussion
09-11-2012, 03:16 PM
Replies:
194
Anyone interested in client development?
Views:
84,126
Posted By
PiB
First poster here, also working on re-creating a...
First poster here, also working on re-creating a EQ client using OpenGL. Seems to be a popular pastime here :)
PixelEngineer, are you using backface culling? I have tried to turn it on but this...
Showing results 1 to 15 of 15
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