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Forum: General::General Discussion 05-08-2007, 02:02 AM
Replies: 28
Views: 5,359
Posted By kathgar
more ...

more


--------------------------------------------

CHANGE LOG for EQEmuCVS

--------------------------------------------

TRY TO KEEP THIS CURRENT WITH YOUR CHANGES!
Forum: General::Server Discussion 07-02-2005, 12:37 PM
Replies: 4
Views: 3,543
Posted By kathgar
Huh? How can precedent be established without a...

Huh? How can precedent be established without a court case?
Forum: Development::Bug Reports 12-12-2004, 12:16 PM
Replies: 2
Views: 2,851
Posted By kathgar
try sourcing the augement distillers sql it isn't...

try sourcing the augement distillers sql it isn't a bug if you fuck up
Forum: Support::Linux Servers 11-23-2004, 12:24 AM
Replies: 4
Views: 4,058
Posted By kathgar
Core files will be truncated to the current...

Core files will be truncated to the current limit, set by ulimit -c. You can also change this in /etc/limits on some systems.

NOTE: 0 means 0 bytes, NOT unlimited as on UNIX systems.
Forum: Development::Tools 11-21-2004, 04:22 AM
Replies: 0
Views: 3,157
Posted By kathgar
Mirror for Kaiyodo's files?

His geocities site = dead.
Forum: Development::Feature Requests 11-17-2004, 02:42 AM
Replies: 8
Views: 4,070
Posted By kathgar
what? It almost sounds like you are talking...

what? It almost sounds like you are talking about players being mobs kinda like they did on test way back when
Forum: Development::Feature Requests 10-30-2004, 01:46 PM
Replies: 7
Views: 4,520
Posted By kathgar
The grids are in no way meant to define pathing. ...

The grids are in no way meant to define pathing. NEVER. There are two kinds of 'pathing' people talk about. One is wandering. The other is the pathing you are talking about. There has been quite...
Forum: OpenEQ::Development 10-02-2004, 05:32 AM
Replies: 11
Views: 3,828
Posted By kathgar
Yeah, that would be a problem. Still,...

Yeah, that would be a problem. Still, linked-lists are not the best choice. If you are going to store all mobs(npcs+players) you probably want them stored in a r-b binary tree based on id instead...
Forum: OpenEQ::Development 10-02-2004, 04:41 AM
Replies: 11
Views: 3,828
Posted By kathgar
You are probably better off using STL instead of...

You are probably better off using STL instead of a custom linked list. The original way that EQEMu stored entities was horrible and was a pain in the ass to change when I noticed how horrible it...
Forum: Archive::General Discussion 09-13-2004, 10:45 AM
Replies: 6
Views: 1,919
Posted By kathgar
lol wtf bbq? btw it needs the game where the...

lol wtf bbq? btw it needs the game where the yeti hits the penguin.. I BET NO ONE HAS PLAYED IT
er yeah..
Forum: Archive::Bugs 08-05-2004, 11:29 AM
Replies: 6
Views: 2,705
Posted By kathgar
No, read() is a function used for sockets. It is...

No, read() is a function used for sockets. It is trying to read from an invalid socket.
Forum: Archive::Development 07-31-2004, 10:03 PM
Replies: 8
Views: 3,225
Posted By kathgar
I was referring more along the lines of seeing...

I was referring more along the lines of seeing how/how well you code.
Forum: Archive::Bugs 07-29-2004, 08:44 PM
Replies: 16
Views: 5,792
Posted By kathgar
Hi. Some of the code in the logins is my code. ...

Hi. Some of the code in the logins is my code. I am right. Shut up.
Forum: Archive::Windows Servers 07-29-2004, 08:28 PM
Replies: 6
Views: 2,479
Posted By kathgar
Create a Login Server account. 1....

Create a Login Server account.


1. Visit http://www.eqemulator.net/forums/profile.php?mode=editprofile and take note of your email address and Login Server Activation Key.
2. Double click...
Forum: Archive::Bugs 07-29-2004, 07:40 PM
Replies: 16
Views: 5,792
Posted By kathgar
Yeah.. Xabob you are the one that should be...

Yeah.. Xabob you are the one that should be putting your foot in your mouth. You are incorrect. None of the publically availible logins could decrypt.
Forum: Archive::Development 07-29-2004, 07:36 PM
Replies: 8
Views: 3,225
Posted By kathgar
Considering two of the main devs have cvs access...

Considering two of the main devs have cvs access and are normally in touch with us.. yeah, we do work together.. I wouldn't mind looking at your stuff however.

I also just might to point out that...
Forum: Archive::Development 07-29-2004, 10:53 AM
Replies: 20
Views: 5,616
Posted By kathgar
When the old new login came out, passwords and...

When the old new login came out, passwords and usernames were sent plaintext, and that key had nothing to do with it. I think about a month in to the new login they decided that encryption would be...
Forum: Archive::Development 07-29-2004, 06:47 AM
Replies: 20
Views: 5,616
Posted By kathgar
I did not say it was a waste of time, just that...

I did not say it was a waste of time, just that there is no sense of urgancy among the developers. The old new login was only on test for a short time before it went live, and I see no reason why...
Forum: Archive::Bugs 07-29-2004, 05:51 AM
Replies: 16
Views: 5,792
Posted By kathgar
Yes, it would be folly is base the new login on...

Yes, it would be folly is base the new login on the old code. It would almost be as bad as trying to put this image together.
http://members.cox.net/~kathgar/ikea_construction.gif
Anyways, the old...
Forum: Archive::Development 07-29-2004, 05:17 AM
Replies: 20
Views: 5,616
Posted By kathgar
The first few patches of the new login server...

The first few patches of the new login server were fine once we got it done, but this time they also changed more parts the basic eq protocol that we have to go over. Then there is also the NEW NEW...
Forum: Archive::Development 07-28-2004, 08:40 PM
Replies: 20
Views: 5,616
Posted By kathgar
I believe it is the initial key, and then the...

I believe it is the initial key, and then the checksum from the last packet is the new key. I never finished looking into it. There also might be a different key for both client and server. So far...
Forum: Archive::Development 07-28-2004, 11:17 AM
Replies: 20
Views: 5,616
Posted By kathgar
<pre> unsigned long IntArray[]={ ...

<pre>
unsigned long IntArray[]={
0x00000000,
0x77073096,
0xEE0E612C,
0x990951BA,
0x076DC419,
0x706AF48F,
0xE963A535,
0x9E6495A3,
Forum: Archive::General Discussion 05-26-2004, 06:50 PM
Replies: 5
Views: 1,753
Posted By kathgar
The whistle goes WOOO WOOO.. anyways 5.7-dr4...

The whistle goes WOOO WOOO.. anyways

5.7-dr4 is current with live
Forum: Archive::General Support 05-26-2004, 04:03 PM
Replies: 20
Views: 4,890
Posted By kathgar
unsticking all of these warning threads as we...

unsticking all of these warning threads as we will be with live soon
Forum: Archive::Development 05-25-2004, 07:04 PM
Replies: 6
Views: 3,073
Posted By kathgar
Now THIS is the kind of code we are looking for,...

Now THIS is the kind of code we are looking for, or examples of things you have done with the emulator code. It needs to show skill, knowledge and competence.
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