Quote:
Originally Posted by MOG
I would like to add a couple things that came to mind.
First of all, there would be a lot of legal hassles if you used EQ files directly. So my idea is, why not add a step, that while it might seem unnecessary to some, actually gives the OpenEQ team more protection? Instead of using EQ files, I suggest you completely research all EQ file formats and then create your own format for OpenEQ. Then you code a converter and it will import EQ files into your client. This actually covers your backs a lot more than you think.
MOG
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Ok. Here's why we're not using importers.
1) We have a system in place where we can add support for new file formats without changing any code other than the primary file loader.
2) We know almost everything about the major EQ file formats and the majority of them are easy enough to use that it's not a problem.
3) Sony's legal team can't touch us when we're just using the files. The second we modify the files or release a tool to modify the files, we open ourselves up to a world of legal fury. Not only that, but we would most certainly have to distribute the already converted files because most people don't want two copies of each model file.
If someone wants to make convertors that's all fine and good, but there's no way we can stop supporting the EQ file formats if we want to use EQ's content. Also, the OpenEQ project won't condone the use of convertors... even the wld2ter convertor I wrote isn't supposed to be used for anything more than testing, and as soon as our WLD loader is coded, even that won't be neccesary.
If you have any further questions or input on the issue, please let me know
